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Эх сурвалжийг харах

Add a SafeList data structure for future audio server usage.

Ellen Poe 4 жил өмнө
parent
commit
460e0ce314
1 өөрчлөгдсөн 375 нэмэгдсэн , 0 устгасан
  1. 375 0
      core/templates/safe_list.h

+ 375 - 0
core/templates/safe_list.h

@@ -0,0 +1,375 @@
+/*************************************************************************/
+/*  safe_list.h                                                          */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef SAFE_LIST_H
+#define SAFE_LIST_H
+
+#include "core/os/memory.h"
+#include "core/typedefs.h"
+#include <functional>
+
+#if !defined(NO_THREADS)
+
+#include <atomic>
+#include <type_traits>
+
+// Design goals for these classes:
+// - Accessing this list with an iterator will never result in a use-after free,
+//   even if the element being accessed has been logically removed from the list on
+//   another thread.
+// - Logical deletion from the list will not result in deallocation at that time,
+//   instead the node will be deallocated at a later time when it is safe to do so.
+// - No blocking synchronization primitives will be used.
+
+// This is used in very specific areas of the engine where it's critical that these guarantees are held.
+
+template <class T, class A = DefaultAllocator>
+class SafeList {
+	struct SafeListNode {
+		std::atomic<SafeListNode *> next = nullptr;
+
+		// If the node is logically deleted, this pointer will typically point
+		// to the previous list item in time that was also logically deleted.
+		std::atomic<SafeListNode *> graveyard_next = nullptr;
+
+		std::function<void(T)> deletion_fn = [](T t) { return; };
+
+		T val;
+	};
+
+	static_assert(std::atomic<T>::is_always_lock_free);
+
+	std::atomic<SafeListNode *> head = nullptr;
+	std::atomic<SafeListNode *> graveyard_head = nullptr;
+
+	std::atomic_uint active_iterator_count = 0;
+
+public:
+	class Iterator {
+		friend class SafeList;
+
+		SafeListNode *cursor;
+		SafeList *list;
+
+		Iterator(SafeListNode *p_cursor, SafeList *p_list) :
+				cursor(p_cursor), list(p_list) {
+			list->active_iterator_count++;
+		}
+
+	public:
+		Iterator(const Iterator &p_other) :
+				cursor(p_other.cursor), list(p_other.list) {
+			list->active_iterator_count++;
+		}
+
+		~Iterator() {
+			list->active_iterator_count--;
+		}
+
+	public:
+		T &operator*() {
+			return cursor->val;
+		}
+
+		Iterator &operator++() {
+			cursor = cursor->next;
+			return *this;
+		}
+
+		// These two operators are mostly useful for comparisons to nullptr.
+		bool operator==(const void *p_other) const {
+			return cursor == p_other;
+		}
+
+		bool operator!=(const void *p_other) const {
+			return cursor != p_other;
+		}
+
+		// These two allow easy range-based for loops.
+		bool operator==(const Iterator &p_other) const {
+			return cursor == p_other.cursor;
+		}
+
+		bool operator!=(const Iterator &p_other) const {
+			return cursor != p_other.cursor;
+		}
+	};
+
+public:
+	// Calling this will cause an allocation.
+	void insert(T p_value) {
+		SafeListNode *new_node = memnew_allocator(SafeListNode, A);
+		new_node->val = p_value;
+		SafeListNode *expected_head = nullptr;
+		do {
+			expected_head = head.load();
+			new_node->next.store(expected_head);
+		} while (!head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ new_node));
+	}
+
+	Iterator find(T p_value) {
+		for (Iterator it = begin(); it != end(); ++it) {
+			if (*it == p_value) {
+				return it;
+			}
+		}
+		return end();
+	}
+
+	void erase(T p_value, std::function<void(T)> p_deletion_fn) {
+		Iterator tmp = find(p_value);
+		erase(tmp, p_deletion_fn);
+	}
+
+	void erase(T p_value) {
+		Iterator tmp = find(p_value);
+		erase(tmp, [](T t) { return; });
+	}
+
+	void erase(Iterator &p_iterator, std::function<void(T)> p_deletion_fn) {
+		p_iterator.cursor->deletion_fn = p_deletion_fn;
+		erase(p_iterator);
+	}
+
+	void erase(Iterator &p_iterator) {
+		if (find(p_iterator.cursor->val) == nullptr) {
+			// Not in the list, nothing to do.
+			return;
+		}
+		// First, remove the node from the list.
+		while (true) {
+			Iterator prev = begin();
+			SafeListNode *expected_head = prev.cursor;
+			for (; prev != end(); ++prev) {
+				if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
+					break;
+				}
+			}
+			if (prev != end()) {
+				// There exists a node before this.
+				prev.cursor->next.store(p_iterator.cursor->next.load());
+				// Done.
+				break;
+			} else {
+				if (head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor->next.load())) {
+					// Successfully reassigned the head pointer before another thread changed it to something else.
+					break;
+				}
+				// Fall through upon failure, try again.
+			}
+		}
+		// Then queue it for deletion by putting it in the node graveyard.
+		// Don't touch `next` because an iterator might still be pointing at this node.
+		SafeListNode *expected_head = nullptr;
+		do {
+			expected_head = graveyard_head.load();
+			p_iterator.cursor->graveyard_next.store(expected_head);
+		} while (!graveyard_head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor));
+	}
+
+	Iterator begin() {
+		return Iterator(head.load(), this);
+	}
+
+	Iterator end() {
+		return Iterator(nullptr, this);
+	}
+
+	// Calling this will cause zero to many deallocations.
+	void maybe_cleanup() {
+		SafeListNode *cursor = nullptr;
+		SafeListNode *new_graveyard_head = nullptr;
+		do {
+			// The access order here is theoretically important.
+			cursor = graveyard_head.load();
+			if (active_iterator_count.load() != 0) {
+				// It's not safe to clean up with an active iterator, because that iterator
+				// could be pointing to an element that we want to delete.
+				return;
+			}
+			// Any iterator created after this point will never point to a deleted node.
+			// Swap it out with the current graveyard head.
+		} while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
+		// Our graveyard list is now unreachable by any active iterators,
+		// detached from the main graveyard head and ready for deletion.
+		while (cursor) {
+			SafeListNode *tmp = cursor;
+			cursor = cursor->graveyard_next;
+			tmp->deletion_fn(tmp->val);
+			memdelete_allocator<SafeListNode, A>(tmp);
+		}
+	}
+};
+
+#else // NO_THREADS
+
+// Effectively the same structure without the atomics. It's probably possible to simplify it but the semantics shouldn't differ greatly.
+template <class T, class A = DefaultAllocator>
+class SafeList {
+	struct SafeListNode {
+		SafeListNode *next = nullptr;
+
+		// If the node is logically deleted, this pointer will typically point to the previous list item in time that was also logically deleted.
+		SafeListNode *graveyard_next = nullptr;
+
+		std::function<void(T)> deletion_fn = [](T t) { return; };
+
+		T val;
+	};
+
+	SafeListNode *head = nullptr;
+	SafeListNode *graveyard_head = nullptr;
+
+	unsigned int active_iterator_count = 0;
+
+public:
+	class Iterator {
+		friend class SafeList;
+
+		SafeListNode *cursor;
+		SafeList *list;
+
+	public:
+		Iterator(SafeListNode *p_cursor, SafeList *p_list) :
+				cursor(p_cursor), list(p_list) {
+			list->active_iterator_count++;
+		}
+
+		~Iterator() {
+			list->active_iterator_count--;
+		}
+
+		T &operator*() {
+			return cursor->val;
+		}
+
+		Iterator &operator++() {
+			cursor = cursor->next;
+			return *this;
+		}
+
+		// These two operators are mostly useful for comparisons to nullptr.
+		bool operator==(const void *p_other) const {
+			return cursor == p_other;
+		}
+
+		bool operator!=(const void *p_other) const {
+			return cursor != p_other;
+		}
+
+		// These two allow easy range-based for loops.
+		bool operator==(const Iterator &p_other) const {
+			return cursor == p_other.cursor;
+		}
+
+		bool operator!=(const Iterator &p_other) const {
+			return cursor != p_other.cursor;
+		}
+	};
+
+public:
+	// Calling this will cause an allocation.
+	void insert(T p_value) {
+		SafeListNode *new_node = memnew_allocator(SafeListNode, A);
+		new_node->val = p_value;
+		new_node->next = head;
+		head = new_node;
+	}
+
+	Iterator find(T p_value) {
+		for (Iterator it = begin(); it != end(); ++it) {
+			if (*it == p_value) {
+				return it;
+			}
+		}
+		return end();
+	}
+
+	void erase(T p_value, std::function<void(T)> p_deletion_fn) {
+		erase(find(p_value), p_deletion_fn);
+	}
+
+	void erase(T p_value) {
+		erase(find(p_value), [](T t) { return; });
+	}
+
+	void erase(Iterator p_iterator, std::function<void(T)> p_deletion_fn) {
+		p_iterator.cursor->deletion_fn = p_deletion_fn;
+		erase(p_iterator);
+	}
+
+	void erase(Iterator p_iterator) {
+		Iterator prev = begin();
+		for (; prev != end(); ++prev) {
+			if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
+				break;
+			}
+		}
+		if (prev == end()) {
+			// Not in the list, nothing to do.
+			return;
+		}
+		// First, remove the node from the list.
+		prev.cursor->next = p_iterator.cursor->next;
+
+		// Then queue it for deletion by putting it in the node graveyard. Don't touch `next` because an iterator might still be pointing at this node.
+		p_iterator.cursor->graveyard_next = graveyard_head;
+		graveyard_head = p_iterator.cursor;
+	}
+
+	Iterator begin() {
+		return Iterator(head, this);
+	}
+
+	Iterator end() {
+		return Iterator(nullptr, this);
+	}
+
+	// Calling this will cause zero to many deallocations.
+	void maybe_cleanup() {
+		SafeListNode *cursor = graveyard_head;
+		if (active_iterator_count != 0) {
+			// It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
+			return;
+		}
+		graveyard_head = nullptr;
+		// Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
+		while (cursor) {
+			SafeListNode *tmp = cursor;
+			cursor = cursor->next;
+			tmp->deletion_fn(tmp->val);
+			memdelete_allocator<SafeListNode, A>(tmp);
+		}
+	}
+};
+
+#endif
+
+#endif // SAFE_LIST_H