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Add "4D" to EditorPropertyNameProcessor

Aaron Franke 10 months ago
parent
commit
461b4dd614
1 changed files with 1 additions and 0 deletions
  1. 1 0
      editor/editor_property_name_processor.cpp

+ 1 - 0
editor/editor_property_name_processor.cpp

@@ -148,6 +148,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
 	// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
 	capitalize_string_remaps["2d"] = "2D";
 	capitalize_string_remaps["3d"] = "3D";
+	capitalize_string_remaps["4d"] = "4D";
 	capitalize_string_remaps["aa"] = "AA";
 	capitalize_string_remaps["aabb"] = "AABB";
 	capitalize_string_remaps["adb"] = "ADB";