|
@@ -58,7 +58,7 @@
|
|
|
|
|
|
void MDCommandBuffer::begin() {
|
|
void MDCommandBuffer::begin() {
|
|
DEV_ASSERT(commandBuffer == nil);
|
|
DEV_ASSERT(commandBuffer == nil);
|
|
- commandBuffer = queue.commandBuffer;
|
|
|
|
|
|
+ commandBuffer = queue.commandBufferWithUnretainedReferences;
|
|
}
|
|
}
|
|
|
|
|
|
void MDCommandBuffer::end() {
|
|
void MDCommandBuffer::end() {
|
|
@@ -390,6 +390,38 @@ void MDCommandBuffer::render_set_blend_constants(const Color &p_constants) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+void BoundUniformSet::merge_into(ResourceUsageMap &p_dst) const {
|
|
|
|
+ for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : usage_to_resources) {
|
|
|
|
+ ResourceVector *resources = p_dst.getptr(keyval.key);
|
|
|
|
+ if (resources == nullptr) {
|
|
|
|
+ resources = &p_dst.insert(keyval.key, ResourceVector())->value;
|
|
|
|
+ }
|
|
|
|
+ // Reserve space for the new resources, assuming they are all added.
|
|
|
|
+ resources->reserve(resources->size() + keyval.value.size());
|
|
|
|
+
|
|
|
|
+ uint32_t i = 0, j = 0;
|
|
|
|
+ __unsafe_unretained id<MTLResource> *resources_ptr = resources->ptr();
|
|
|
|
+ const __unsafe_unretained id<MTLResource> *keyval_ptr = keyval.value.ptr();
|
|
|
|
+ // 2-way merge.
|
|
|
|
+ while (i < resources->size() && j < keyval.value.size()) {
|
|
|
|
+ if (resources_ptr[i] < keyval_ptr[j]) {
|
|
|
|
+ i++;
|
|
|
|
+ } else if (resources_ptr[i] > keyval_ptr[j]) {
|
|
|
|
+ resources->insert(i, keyval_ptr[j]);
|
|
|
|
+ i++;
|
|
|
|
+ j++;
|
|
|
|
+ } else {
|
|
|
|
+ i++;
|
|
|
|
+ j++;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Append the remaining resources.
|
|
|
|
+ for (; j < keyval.value.size(); j++) {
|
|
|
|
+ resources->push_back(keyval_ptr[j]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
void MDCommandBuffer::_render_bind_uniform_sets() {
|
|
void MDCommandBuffer::_render_bind_uniform_sets() {
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Render);
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Render);
|
|
if (!render.dirty.has_flag(RenderState::DIRTY_UNIFORMS)) {
|
|
if (!render.dirty.has_flag(RenderState::DIRTY_UNIFORMS)) {
|
|
@@ -408,7 +440,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
|
|
// Find the index of the next set bit.
|
|
// Find the index of the next set bit.
|
|
int index = __builtin_ctzll(set_uniforms);
|
|
int index = __builtin_ctzll(set_uniforms);
|
|
// Clear the set bit.
|
|
// Clear the set bit.
|
|
- set_uniforms &= ~(1ULL << index);
|
|
|
|
|
|
+ set_uniforms &= (set_uniforms - 1);
|
|
MDUniformSet *set = render.uniform_sets[index];
|
|
MDUniformSet *set = render.uniform_sets[index];
|
|
if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
|
|
if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
|
|
continue;
|
|
continue;
|
|
@@ -416,17 +448,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
|
|
UniformSet const &set_info = shader->sets[set->index];
|
|
UniformSet const &set_info = shader->sets[set->index];
|
|
|
|
|
|
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
|
|
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
|
|
-
|
|
|
|
- for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bus.bound_resources) {
|
|
|
|
- MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_VERTEX);
|
|
|
|
- if (usage != 0) {
|
|
|
|
- [enc useResource:keyval.key usage:usage stages:MTLRenderStageVertex];
|
|
|
|
- }
|
|
|
|
- usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
|
|
|
|
- if (usage != 0) {
|
|
|
|
- [enc useResource:keyval.key usage:usage stages:MTLRenderStageFragment];
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ bus.merge_into(render.resource_usage);
|
|
|
|
|
|
// Set the buffer for the vertex stage.
|
|
// Set the buffer for the vertex stage.
|
|
{
|
|
{
|
|
@@ -545,8 +567,7 @@ void MDCommandBuffer::_end_render_pass() {
|
|
// see: https://github.com/KhronosGroup/MoltenVK/blob/d20d13fe2735adb845636a81522df1b9d89c0fba/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm#L407
|
|
// see: https://github.com/KhronosGroup/MoltenVK/blob/d20d13fe2735adb845636a81522df1b9d89c0fba/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm#L407
|
|
}
|
|
}
|
|
|
|
|
|
- [render.encoder endEncoding];
|
|
|
|
- render.encoder = nil;
|
|
|
|
|
|
+ render.end_encoding();
|
|
}
|
|
}
|
|
|
|
|
|
void MDCommandBuffer::_render_clear_render_area() {
|
|
void MDCommandBuffer::_render_clear_render_area() {
|
|
@@ -792,10 +813,59 @@ void MDCommandBuffer::render_draw_indirect_count(RDD::BufferID p_indirect_buffer
|
|
ERR_FAIL_MSG("not implemented");
|
|
ERR_FAIL_MSG("not implemented");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+void MDCommandBuffer::RenderState::end_encoding() {
|
|
|
|
+ if (encoder == nil) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Bind all resources.
|
|
|
|
+ for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
|
|
|
|
+ if (keyval.value.is_empty()) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ MTLResourceUsage vert_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_VERTEX);
|
|
|
|
+ MTLResourceUsage frag_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
|
|
|
|
+ if (vert_usage == frag_usage) {
|
|
|
|
+ [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex | MTLRenderStageFragment];
|
|
|
|
+ } else {
|
|
|
|
+ if (vert_usage != 0) {
|
|
|
|
+ [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex];
|
|
|
|
+ }
|
|
|
|
+ if (frag_usage != 0) {
|
|
|
|
+ [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:frag_usage stages:MTLRenderStageFragment];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ [encoder endEncoding];
|
|
|
|
+ encoder = nil;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void MDCommandBuffer::ComputeState::end_encoding() {
|
|
|
|
+ if (encoder == nil) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Bind all resources.
|
|
|
|
+ for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
|
|
|
|
+ if (keyval.value.is_empty()) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+ MTLResourceUsage usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
|
|
|
|
+ if (usage != 0) {
|
|
|
|
+ [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:usage];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ [encoder endEncoding];
|
|
|
|
+ encoder = nil;
|
|
|
|
+}
|
|
|
|
+
|
|
void MDCommandBuffer::render_end_pass() {
|
|
void MDCommandBuffer::render_end_pass() {
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Render);
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Render);
|
|
|
|
|
|
- [render.encoder endEncoding];
|
|
|
|
|
|
+ render.end_encoding();
|
|
render.reset();
|
|
render.reset();
|
|
type = MDCommandBufferStateType::None;
|
|
type = MDCommandBufferStateType::None;
|
|
}
|
|
}
|
|
@@ -813,13 +883,7 @@ void MDCommandBuffer::compute_bind_uniform_set(RDD::UniformSetID p_uniform_set,
|
|
|
|
|
|
MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
|
|
MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
|
|
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
|
|
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
|
|
-
|
|
|
|
- for (KeyValue<id<MTLResource>, StageResourceUsage> &keyval : bus.bound_resources) {
|
|
|
|
- MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
|
|
|
|
- if (usage != 0) {
|
|
|
|
- [enc useResource:keyval.key usage:usage];
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ bus.merge_into(compute.resource_usage);
|
|
|
|
|
|
uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
|
|
uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
|
|
if (offset) {
|
|
if (offset) {
|
|
@@ -848,7 +912,7 @@ void MDCommandBuffer::compute_dispatch_indirect(RDD::BufferID p_indirect_buffer,
|
|
void MDCommandBuffer::_end_compute_dispatch() {
|
|
void MDCommandBuffer::_end_compute_dispatch() {
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Compute);
|
|
DEV_ASSERT(type == MDCommandBufferStateType::Compute);
|
|
|
|
|
|
- [compute.encoder endEncoding];
|
|
|
|
|
|
+ compute.end_encoding();
|
|
compute.reset();
|
|
compute.reset();
|
|
type = MDCommandBufferStateType::None;
|
|
type = MDCommandBufferStateType::None;
|
|
}
|
|
}
|
|
@@ -1052,7 +1116,20 @@ BoundUniformSet &MDUniformSet::boundUniformSetForShader(MDShader *p_shader, id<M
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- BoundUniformSet bs = { .buffer = enc_buffer, .bound_resources = bound_resources };
|
|
|
|
|
|
+ SearchArray<__unsafe_unretained id<MTLResource>> search;
|
|
|
|
+ ResourceUsageMap usage_to_resources;
|
|
|
|
+ for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bound_resources) {
|
|
|
|
+ ResourceVector *resources = usage_to_resources.getptr(keyval.value);
|
|
|
|
+ if (resources == nullptr) {
|
|
|
|
+ resources = &usage_to_resources.insert(keyval.value, ResourceVector())->value;
|
|
|
|
+ }
|
|
|
|
+ int64_t pos = search.bisect(resources->ptr(), resources->size(), keyval.key, true);
|
|
|
|
+ if (pos == resources->size() || (*resources)[pos] != keyval.key) {
|
|
|
|
+ resources->insert(pos, keyval.key);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ BoundUniformSet bs = { .buffer = enc_buffer, .usage_to_resources = usage_to_resources };
|
|
bound_uniforms.insert(p_shader, bs);
|
|
bound_uniforms.insert(p_shader, bs);
|
|
return bound_uniforms.get(p_shader);
|
|
return bound_uniforms.get(p_shader);
|
|
}
|
|
}
|
|
@@ -1211,8 +1288,7 @@ vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant Cle
|
|
varyings.layer = uint(attributes.a_position.w);
|
|
varyings.layer = uint(attributes.a_position.w);
|
|
return varyings;
|
|
return varyings;
|
|
}
|
|
}
|
|
-)",
|
|
|
|
- ClearAttKey::DEPTH_INDEX];
|
|
|
|
|
|
+)", ClearAttKey::DEPTH_INDEX];
|
|
|
|
|
|
return new_func(msl, @"vertClear", nil);
|
|
return new_func(msl, @"vertClear", nil);
|
|
}
|
|
}
|