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@@ -66,6 +66,10 @@
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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+// Types that will be skipped over (in favor of their base types) when setting up instance bindings.
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+// This must be a superset of `ignored_types` in bindings_generator.cpp.
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+const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" };
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+
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#ifdef TOOLS_ENABLED
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static bool _create_project_solution_if_needed() {
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CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr);
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@@ -1245,11 +1249,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
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StringName type_name = p_object->get_class_name();
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- // ¯\_(ツ)_/¯
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const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
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- while (classinfo && !classinfo->exposed) {
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+
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+ // This skipping of GDExtension classes, as well as whatever classes are in this list of ignored types, is a
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+ // workaround to allow GDExtension classes to be used from C# so long as they're only used through base classes that
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+ // are registered from the engine. This will likely need to be removed whenever proper support for GDExtension
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+ // classes is added to C#. See #75955 for more details.
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+ while (classinfo && (!classinfo->exposed || classinfo->gdextension || ignored_types.has(classinfo->name))) {
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classinfo = classinfo->inherits_ptr;
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}
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+
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ERR_FAIL_NULL_V(classinfo, false);
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type_name = classinfo->name;
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