Explorar o código

Merge pull request #64082 from KoBeWi/array3k

Rémi Verschelde %!s(int64=3) %!d(string=hai) anos
pai
achega
4698dc67b5

+ 4 - 4
core/string/translation.cpp

@@ -70,7 +70,7 @@ void Translation::_set_messages(const Dictionary &p_messages) {
 void Translation::set_locale(const String &p_locale) {
 	locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
 
-	if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
+	if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(get_locale())) {
 		OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
 	}
 }
@@ -505,11 +505,11 @@ String TranslationServer::get_locale() const {
 	return locale;
 }
 
-Array TranslationServer::get_loaded_locales() const {
-	Array locales;
+PackedStringArray TranslationServer::get_loaded_locales() const {
+	PackedStringArray locales;
 	for (const Ref<Translation> &E : translations) {
 		const Ref<Translation> &t = E;
-		ERR_FAIL_COND_V(t.is_null(), Array());
+		ERR_FAIL_COND_V(t.is_null(), PackedStringArray());
 		String l = t->get_locale();
 
 		locales.push_back(l);

+ 1 - 1
core/string/translation.h

@@ -145,7 +145,7 @@ public:
 
 	String get_locale_name(const String &p_locale) const;
 
-	Array get_loaded_locales() const;
+	PackedStringArray get_loaded_locales() const;
 
 	void add_translation(const Ref<Translation> &p_translation);
 	void remove_translation(const Ref<Translation> &p_translation);

+ 4 - 4
doc/classes/RenderingServer.xml

@@ -1406,7 +1406,7 @@
 			</description>
 		</method>
 		<method name="instance_geometry_get_shader_uniform_list" qualifiers="const">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<param index="0" name="instance" type="RID" />
 			<description>
 			</description>
@@ -1581,7 +1581,7 @@
 			</description>
 		</method>
 		<method name="instances_cull_aabb" qualifiers="const">
-			<return type="Array" />
+			<return type="PackedInt64Array" />
 			<param index="0" name="aabb" type="AABB" />
 			<param index="1" name="scenario" type="RID" />
 			<description>
@@ -1590,7 +1590,7 @@
 			</description>
 		</method>
 		<method name="instances_cull_convex" qualifiers="const">
-			<return type="Array" />
+			<return type="PackedInt64Array" />
 			<param index="0" name="convex" type="Array" />
 			<param index="1" name="scenario" type="RID" />
 			<description>
@@ -1599,7 +1599,7 @@
 			</description>
 		</method>
 		<method name="instances_cull_ray" qualifiers="const">
-			<return type="Array" />
+			<return type="PackedInt64Array" />
 			<param index="0" name="from" type="Vector3" />
 			<param index="1" name="to" type="Vector3" />
 			<param index="2" name="scenario" type="RID" />

+ 3 - 3
doc/classes/TextServer.xml

@@ -1162,7 +1162,7 @@
 			</description>
 		</method>
 		<method name="shaped_text_get_ellipsis_glyphs" qualifiers="const">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<param index="0" name="shaped" type="RID" />
 			<description>
 				Returns array of the glyphs in the ellipsis.
@@ -1183,7 +1183,7 @@
 			</description>
 		</method>
 		<method name="shaped_text_get_glyphs" qualifiers="const">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<param index="0" name="shaped" type="RID" />
 			<description>
 				Returns an array of glyphs in the visual order.
@@ -1463,7 +1463,7 @@
 			</description>
 		</method>
 		<method name="shaped_text_sort_logical">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<param index="0" name="shaped" type="RID" />
 			<description>
 				Returns text glyphs in the logical order.

+ 1 - 1
doc/classes/TextServerExtension.xml

@@ -979,7 +979,7 @@
 			</description>
 		</method>
 		<method name="parse_structured_text" qualifiers="virtual const">
-			<return type="Array" />
+			<return type="Vector2i[]" />
 			<param index="0" name="parser_type" type="int" enum="TextServer.StructuredTextParser" />
 			<param index="1" name="args" type="Array" />
 			<param index="2" name="text" type="String" />

+ 1 - 1
doc/classes/TextServerManager.xml

@@ -38,7 +38,7 @@
 			</description>
 		</method>
 		<method name="get_interfaces" qualifiers="const">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<description>
 				Returns a list of available interfaces the index and name of each interface.
 			</description>

+ 1 - 1
doc/classes/TranslationServer.xml

@@ -65,7 +65,7 @@
 			</description>
 		</method>
 		<method name="get_loaded_locales" qualifiers="const">
-			<return type="Array" />
+			<return type="PackedStringArray" />
 			<description>
 				Returns an array of all loaded locales of the project.
 			</description>

+ 1 - 1
doc/classes/TreeItem.xml

@@ -126,7 +126,7 @@
 			</description>
 		</method>
 		<method name="get_children">
-			<return type="Array" />
+			<return type="TreeItem[]" />
 			<description>
 				Returns an array of references to the item's children.
 			</description>

+ 1 - 1
doc/classes/XRServer.xml

@@ -64,7 +64,7 @@
 			</description>
 		</method>
 		<method name="get_interfaces" qualifiers="const">
-			<return type="Array" />
+			<return type="Dictionary[]" />
 			<description>
 				Returns a list of available interfaces the ID and name of each interface.
 			</description>

+ 1 - 1
modules/enet/doc_classes/ENetConnection.xml

@@ -118,7 +118,7 @@
 			</description>
 		</method>
 		<method name="get_peers">
-			<return type="Array" />
+			<return type="ENetPacketPeer[]" />
 			<description>
 				Returns the list of peers associated with this host.
 				[b]Note:[/b] This list might include some peers that are not fully connected or are still being disconnected.

+ 3 - 2
modules/enet/enet_connection.cpp

@@ -34,6 +34,7 @@
 
 #include "core/io/compression.h"
 #include "core/io/ip.h"
+#include "core/variant/typed_array.h"
 
 void ENetConnection::broadcast(enet_uint8 p_channel, ENetPacket *p_packet) {
 	ERR_FAIL_COND_MSG(!host, "The ENetConnection instance isn't currently active.");
@@ -263,9 +264,9 @@ void ENetConnection::get_peers(List<Ref<ENetPacketPeer>> &r_peers) {
 	}
 }
 
-Array ENetConnection::_get_peers() {
+TypedArray<ENetPacketPeer> ENetConnection::_get_peers() {
 	ERR_FAIL_COND_V_MSG(!host, Array(), "The ENetConnection instance isn't currently active.");
-	Array out;
+	TypedArray<ENetPacketPeer> out;
 	for (const Ref<ENetPacketPeer> &I : peers) {
 		out.push_back(I);
 	}

+ 4 - 1
modules/enet/enet_connection.h

@@ -38,6 +38,9 @@
 
 #include <enet/enet.h>
 
+template <typename T>
+class TypedArray;
+
 class ENetConnection : public RefCounted {
 	GDCLASS(ENetConnection, RefCounted);
 
@@ -83,7 +86,7 @@ private:
 	Error _create(ENetAddress *p_address, int p_max_peers, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth);
 	Array _service(int p_timeout = 0);
 	void _broadcast(int p_channel, PackedByteArray p_packet, int p_flags);
-	Array _get_peers();
+	TypedArray<ENetPacketPeer> _get_peers();
 
 	class Compressor {
 	private:

+ 3 - 2
modules/gdscript/gdscript_utility_functions.cpp

@@ -36,6 +36,7 @@
 #include "core/object/object.h"
 #include "core/templates/oa_hash_map.h"
 #include "core/templates/vector.h"
+#include "core/variant/typed_array.h"
 #include "gdscript.h"
 
 #ifdef DEBUG_ENABLED
@@ -468,12 +469,12 @@ struct GDScriptUtilityFunctionsDefinitions {
 	static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
 		VALIDATE_ARG_COUNT(0);
 		if (Thread::get_caller_id() != Thread::get_main_id()) {
-			*r_ret = Array();
+			*r_ret = TypedArray<Dictionary>();
 			return;
 		}
 
 		ScriptLanguage *script = GDScriptLanguage::get_singleton();
-		Array ret;
+		TypedArray<Dictionary> ret;
 		for (int i = 0; i < script->debug_get_stack_level_count(); i++) {
 			Dictionary frame;
 			frame["source"] = script->debug_get_stack_level_source(i);

+ 3 - 0
modules/gdscript/gdscript_utility_functions.h

@@ -34,6 +34,9 @@
 #include "core/string/string_name.h"
 #include "core/variant/variant.h"
 
+template <typename T>
+class TypedArray;
+
 class GDScriptUtilityFunctions {
 public:
 	typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);

+ 2 - 2
modules/gltf/doc_classes/GLTFSkeleton.xml

@@ -29,7 +29,7 @@
 			</description>
 		</method>
 		<method name="get_unique_names">
-			<return type="Array" />
+			<return type="String[]" />
 			<description>
 			</description>
 		</method>
@@ -41,7 +41,7 @@
 		</method>
 		<method name="set_unique_names">
 			<return type="void" />
-			<param index="0" name="unique_names" type="Array" />
+			<param index="0" name="unique_names" type="String[]" />
 			<description>
 			</description>
 		</method>

+ 2 - 2
modules/gltf/doc_classes/GLTFSkin.xml

@@ -8,7 +8,7 @@
 	</tutorials>
 	<methods>
 		<method name="get_inverse_binds">
-			<return type="Array" />
+			<return type="Transform3D[]" />
 			<description>
 			</description>
 		</method>
@@ -24,7 +24,7 @@
 		</method>
 		<method name="set_inverse_binds">
 			<return type="void" />
-			<param index="0" name="inverse_binds" type="Array" />
+			<param index="0" name="inverse_binds" type="Transform3D[]" />
 			<description>
 			</description>
 		</method>

+ 30 - 30
modules/gltf/doc_classes/GLTFState.xml

@@ -8,7 +8,7 @@
 	</tutorials>
 	<methods>
 		<method name="get_accessors">
-			<return type="Array" />
+			<return type="GLTFAccessor[]" />
 			<description>
 			</description>
 		</method>
@@ -25,42 +25,42 @@
 			</description>
 		</method>
 		<method name="get_animations">
-			<return type="Array" />
+			<return type="GLTFAnimation[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_buffer_views">
-			<return type="Array" />
+			<return type="GLTFBufferView[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_cameras">
-			<return type="Array" />
+			<return type="GLTFCamera[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_images">
-			<return type="Array" />
+			<return type="Texture2D[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_lights">
-			<return type="Array" />
+			<return type="GLTFLight[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_materials">
-			<return type="Array" />
+			<return type="BaseMaterial3D[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_meshes">
-			<return type="Array" />
+			<return type="GLTFMesh[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_nodes">
-			<return type="Array" />
+			<return type="GLTFNode[]" />
 			<description>
 			</description>
 		</method>
@@ -76,81 +76,81 @@
 			</description>
 		</method>
 		<method name="get_skeletons">
-			<return type="Array" />
+			<return type="GLTFSkeleton[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_skins">
-			<return type="Array" />
+			<return type="GLTFSkin[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_textures">
-			<return type="Array" />
+			<return type="GLTFTexture[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_unique_animation_names">
-			<return type="Array" />
+			<return type="String[]" />
 			<description>
 			</description>
 		</method>
 		<method name="get_unique_names">
-			<return type="Array" />
+			<return type="String[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_accessors">
 			<return type="void" />
-			<param index="0" name="accessors" type="Array" />
+			<param index="0" name="accessors" type="GLTFAccessor[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_animations">
 			<return type="void" />
-			<param index="0" name="animations" type="Array" />
+			<param index="0" name="animations" type="GLTFAnimation[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_buffer_views">
 			<return type="void" />
-			<param index="0" name="buffer_views" type="Array" />
+			<param index="0" name="buffer_views" type="GLTFBufferView[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_cameras">
 			<return type="void" />
-			<param index="0" name="cameras" type="Array" />
+			<param index="0" name="cameras" type="GLTFCamera[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_images">
 			<return type="void" />
-			<param index="0" name="images" type="Array" />
+			<param index="0" name="images" type="Texture2D[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_lights">
 			<return type="void" />
-			<param index="0" name="lights" type="Array" />
+			<param index="0" name="lights" type="GLTFLight[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_materials">
 			<return type="void" />
-			<param index="0" name="materials" type="Array" />
+			<param index="0" name="materials" type="BaseMaterial3D[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_meshes">
 			<return type="void" />
-			<param index="0" name="meshes" type="Array" />
+			<param index="0" name="meshes" type="GLTFMesh[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_nodes">
 			<return type="void" />
-			<param index="0" name="nodes" type="Array" />
+			<param index="0" name="nodes" type="GLTFNode[]" />
 			<description>
 			</description>
 		</method>
@@ -162,31 +162,31 @@
 		</method>
 		<method name="set_skeletons">
 			<return type="void" />
-			<param index="0" name="skeletons" type="Array" />
+			<param index="0" name="skeletons" type="GLTFSkeleton[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_skins">
 			<return type="void" />
-			<param index="0" name="skins" type="Array" />
+			<param index="0" name="skins" type="GLTFSkin[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_textures">
 			<return type="void" />
-			<param index="0" name="textures" type="Array" />
+			<param index="0" name="textures" type="GLTFTexture[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_unique_animation_names">
 			<return type="void" />
-			<param index="0" name="unique_animation_names" type="Array" />
+			<param index="0" name="unique_animation_names" type="String[]" />
 			<description>
 			</description>
 		</method>
 		<method name="set_unique_names">
 			<return type="void" />
-			<param index="0" name="unique_names" type="Array" />
+			<param index="0" name="unique_names" type="String[]" />
 			<description>
 			</description>
 		</method>
@@ -194,7 +194,7 @@
 	<members>
 		<member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default="&quot;&quot;">
 		</member>
-		<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
+		<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
 		</member>
 		<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
 		</member>
@@ -206,7 +206,7 @@
 		</member>
 		<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
 		</member>
-		<member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]">
+		<member name="root_nodes" type="PackedInt32Array" setter="set_root_nodes" getter="get_root_nodes" default="PackedInt32Array()">
 		</member>
 		<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="&quot;&quot;">
 		</member>

+ 34 - 34
modules/gltf/gltf_state.cpp

@@ -152,51 +152,51 @@ void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) {
 	use_named_skin_binds = p_use_named_skin_binds;
 }
 
-Array GLTFState::get_nodes() {
+TypedArray<GLTFNode> GLTFState::get_nodes() {
 	return GLTFTemplateConvert::to_array(nodes);
 }
 
-void GLTFState::set_nodes(Array p_nodes) {
+void GLTFState::set_nodes(TypedArray<GLTFNode> p_nodes) {
 	GLTFTemplateConvert::set_from_array(nodes, p_nodes);
 }
 
-Array GLTFState::get_buffers() {
+TypedArray<PackedByteArray> GLTFState::get_buffers() {
 	return GLTFTemplateConvert::to_array(buffers);
 }
 
-void GLTFState::set_buffers(Array p_buffers) {
+void GLTFState::set_buffers(TypedArray<PackedByteArray> p_buffers) {
 	GLTFTemplateConvert::set_from_array(buffers, p_buffers);
 }
 
-Array GLTFState::get_buffer_views() {
+TypedArray<GLTFBufferView> GLTFState::get_buffer_views() {
 	return GLTFTemplateConvert::to_array(buffer_views);
 }
 
-void GLTFState::set_buffer_views(Array p_buffer_views) {
+void GLTFState::set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views) {
 	GLTFTemplateConvert::set_from_array(buffer_views, p_buffer_views);
 }
 
-Array GLTFState::get_accessors() {
+TypedArray<GLTFAccessor> GLTFState::get_accessors() {
 	return GLTFTemplateConvert::to_array(accessors);
 }
 
-void GLTFState::set_accessors(Array p_accessors) {
+void GLTFState::set_accessors(TypedArray<GLTFAccessor> p_accessors) {
 	GLTFTemplateConvert::set_from_array(accessors, p_accessors);
 }
 
-Array GLTFState::get_meshes() {
+TypedArray<GLTFMesh> GLTFState::get_meshes() {
 	return GLTFTemplateConvert::to_array(meshes);
 }
 
-void GLTFState::set_meshes(Array p_meshes) {
+void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) {
 	GLTFTemplateConvert::set_from_array(meshes, p_meshes);
 }
 
-Array GLTFState::get_materials() {
+TypedArray<BaseMaterial3D> GLTFState::get_materials() {
 	return GLTFTemplateConvert::to_array(materials);
 }
 
-void GLTFState::set_materials(Array p_materials) {
+void GLTFState::set_materials(TypedArray<BaseMaterial3D> p_materials) {
 	GLTFTemplateConvert::set_from_array(materials, p_materials);
 }
 
@@ -208,75 +208,75 @@ void GLTFState::set_scene_name(String p_scene_name) {
 	scene_name = p_scene_name;
 }
 
-Array GLTFState::get_root_nodes() {
-	return GLTFTemplateConvert::to_array(root_nodes);
+PackedInt32Array GLTFState::get_root_nodes() {
+	return root_nodes;
 }
 
-void GLTFState::set_root_nodes(Array p_root_nodes) {
-	GLTFTemplateConvert::set_from_array(root_nodes, p_root_nodes);
+void GLTFState::set_root_nodes(PackedInt32Array p_root_nodes) {
+	root_nodes = p_root_nodes;
 }
 
-Array GLTFState::get_textures() {
+TypedArray<GLTFTexture> GLTFState::get_textures() {
 	return GLTFTemplateConvert::to_array(textures);
 }
 
-void GLTFState::set_textures(Array p_textures) {
+void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
 	GLTFTemplateConvert::set_from_array(textures, p_textures);
 }
 
-Array GLTFState::get_images() {
+TypedArray<Texture2D> GLTFState::get_images() {
 	return GLTFTemplateConvert::to_array(images);
 }
 
-void GLTFState::set_images(Array p_images) {
+void GLTFState::set_images(TypedArray<Texture2D> p_images) {
 	GLTFTemplateConvert::set_from_array(images, p_images);
 }
 
-Array GLTFState::get_skins() {
+TypedArray<GLTFSkin> GLTFState::get_skins() {
 	return GLTFTemplateConvert::to_array(skins);
 }
 
-void GLTFState::set_skins(Array p_skins) {
+void GLTFState::set_skins(TypedArray<GLTFSkin> p_skins) {
 	GLTFTemplateConvert::set_from_array(skins, p_skins);
 }
 
-Array GLTFState::get_cameras() {
+TypedArray<GLTFCamera> GLTFState::get_cameras() {
 	return GLTFTemplateConvert::to_array(cameras);
 }
 
-void GLTFState::set_cameras(Array p_cameras) {
+void GLTFState::set_cameras(TypedArray<GLTFCamera> p_cameras) {
 	GLTFTemplateConvert::set_from_array(cameras, p_cameras);
 }
 
-Array GLTFState::get_lights() {
+TypedArray<GLTFLight> GLTFState::get_lights() {
 	return GLTFTemplateConvert::to_array(lights);
 }
 
-void GLTFState::set_lights(Array p_lights) {
+void GLTFState::set_lights(TypedArray<GLTFLight> p_lights) {
 	GLTFTemplateConvert::set_from_array(lights, p_lights);
 }
 
-Array GLTFState::get_unique_names() {
+TypedArray<String> GLTFState::get_unique_names() {
 	return GLTFTemplateConvert::to_array(unique_names);
 }
 
-void GLTFState::set_unique_names(Array p_unique_names) {
+void GLTFState::set_unique_names(TypedArray<String> p_unique_names) {
 	GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
 }
 
-Array GLTFState::get_unique_animation_names() {
+TypedArray<String> GLTFState::get_unique_animation_names() {
 	return GLTFTemplateConvert::to_array(unique_animation_names);
 }
 
-void GLTFState::set_unique_animation_names(Array p_unique_animation_names) {
+void GLTFState::set_unique_animation_names(TypedArray<String> p_unique_animation_names) {
 	GLTFTemplateConvert::set_from_array(unique_animation_names, p_unique_animation_names);
 }
 
-Array GLTFState::get_skeletons() {
+TypedArray<GLTFSkeleton> GLTFState::get_skeletons() {
 	return GLTFTemplateConvert::to_array(skeletons);
 }
 
-void GLTFState::set_skeletons(Array p_skeletons) {
+void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) {
 	GLTFTemplateConvert::set_from_array(skeletons, p_skeletons);
 }
 
@@ -296,11 +296,11 @@ void GLTFState::set_create_animations(bool p_create_animations) {
 	create_animations = p_create_animations;
 }
 
-Array GLTFState::get_animations() {
+TypedArray<GLTFAnimation> GLTFState::get_animations() {
 	return GLTFTemplateConvert::to_array(animations);
 }
 
-void GLTFState::set_animations(Array p_animations) {
+void GLTFState::set_animations(TypedArray<GLTFAnimation> p_animations) {
 	GLTFTemplateConvert::set_from_array(animations, p_animations);
 }
 

+ 32 - 32
modules/gltf/gltf_state.h

@@ -115,23 +115,23 @@ public:
 	bool get_discard_meshes_and_materials();
 	void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
 
-	Array get_nodes();
-	void set_nodes(Array p_nodes);
+	TypedArray<GLTFNode> get_nodes();
+	void set_nodes(TypedArray<GLTFNode> p_nodes);
 
-	Array get_buffers();
-	void set_buffers(Array p_buffers);
+	TypedArray<PackedByteArray> get_buffers();
+	void set_buffers(TypedArray<PackedByteArray> p_buffers);
 
-	Array get_buffer_views();
-	void set_buffer_views(Array p_buffer_views);
+	TypedArray<GLTFBufferView> get_buffer_views();
+	void set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views);
 
-	Array get_accessors();
-	void set_accessors(Array p_accessors);
+	TypedArray<GLTFAccessor> get_accessors();
+	void set_accessors(TypedArray<GLTFAccessor> p_accessors);
 
-	Array get_meshes();
-	void set_meshes(Array p_meshes);
+	TypedArray<GLTFMesh> get_meshes();
+	void set_meshes(TypedArray<GLTFMesh> p_meshes);
 
-	Array get_materials();
-	void set_materials(Array p_materials);
+	TypedArray<BaseMaterial3D> get_materials();
+	void set_materials(TypedArray<BaseMaterial3D> p_materials);
 
 	String get_scene_name();
 	void set_scene_name(String p_scene_name);
@@ -139,32 +139,32 @@ public:
 	String get_base_path();
 	void set_base_path(String p_base_path);
 
-	Array get_root_nodes();
-	void set_root_nodes(Array p_root_nodes);
+	PackedInt32Array get_root_nodes();
+	void set_root_nodes(PackedInt32Array p_root_nodes);
 
-	Array get_textures();
-	void set_textures(Array p_textures);
+	TypedArray<GLTFTexture> get_textures();
+	void set_textures(TypedArray<GLTFTexture> p_textures);
 
-	Array get_images();
-	void set_images(Array p_images);
+	TypedArray<Texture2D> get_images();
+	void set_images(TypedArray<Texture2D> p_images);
 
-	Array get_skins();
-	void set_skins(Array p_skins);
+	TypedArray<GLTFSkin> get_skins();
+	void set_skins(TypedArray<GLTFSkin> p_skins);
 
-	Array get_cameras();
-	void set_cameras(Array p_cameras);
+	TypedArray<GLTFCamera> get_cameras();
+	void set_cameras(TypedArray<GLTFCamera> p_cameras);
 
-	Array get_lights();
-	void set_lights(Array p_lights);
+	TypedArray<GLTFLight> get_lights();
+	void set_lights(TypedArray<GLTFLight> p_lights);
 
-	Array get_unique_names();
-	void set_unique_names(Array p_unique_names);
+	TypedArray<String> get_unique_names();
+	void set_unique_names(TypedArray<String> p_unique_names);
 
-	Array get_unique_animation_names();
-	void set_unique_animation_names(Array p_unique_names);
+	TypedArray<String> get_unique_animation_names();
+	void set_unique_animation_names(TypedArray<String> p_unique_names);
 
-	Array get_skeletons();
-	void set_skeletons(Array p_skeletons);
+	TypedArray<GLTFSkeleton> get_skeletons();
+	void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons);
 
 	Dictionary get_skeleton_to_node();
 	void set_skeleton_to_node(Dictionary p_skeleton_to_node);
@@ -172,8 +172,8 @@ public:
 	bool get_create_animations();
 	void set_create_animations(bool p_create_animations);
 
-	Array get_animations();
-	void set_animations(Array p_animations);
+	TypedArray<GLTFAnimation> get_animations();
+	void set_animations(TypedArray<GLTFAnimation> p_animations);
 
 	Node *get_scene_node(GLTFNodeIndex idx);
 

+ 3 - 3
modules/gltf/gltf_template_convert.h

@@ -46,8 +46,8 @@ static Array to_array(const Vector<T> &p_inp) {
 }
 
 template <class T>
-static Array to_array(const HashSet<T> &p_inp) {
-	Array ret;
+static TypedArray<T> to_array(const HashSet<T> &p_inp) {
+	TypedArray<T> ret;
 	typename HashSet<T>::Iterator elem = p_inp.begin();
 	while (elem) {
 		ret.push_back(*elem);
@@ -65,7 +65,7 @@ static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
 }
 
 template <class T>
-static void set_from_array(HashSet<T> &r_out, const Array &p_inp) {
+static void set_from_array(HashSet<T> &r_out, const TypedArray<T> &p_inp) {
 	r_out.clear();
 	for (int i = 0; i < p_inp.size(); i++) {
 		r_out.insert(p_inp[i]);

+ 2 - 2
modules/gltf/structures/gltf_skeleton.cpp

@@ -72,11 +72,11 @@ Skeleton3D *GLTFSkeleton::get_godot_skeleton() {
 	return godot_skeleton;
 }
 
-Array GLTFSkeleton::get_unique_names() {
+TypedArray<String> GLTFSkeleton::get_unique_names() {
 	return GLTFTemplateConvert::to_array(unique_names);
 }
 
-void GLTFSkeleton::set_unique_names(Array p_unique_names) {
+void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) {
 	GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
 }
 

+ 2 - 2
modules/gltf/structures/gltf_skeleton.h

@@ -75,8 +75,8 @@ public:
 	// 	this->godot_skeleton = p_godot_skeleton;
 	// }
 
-	Array get_unique_names();
-	void set_unique_names(Array p_unique_names);
+	TypedArray<String> get_unique_names();
+	void set_unique_names(TypedArray<String> p_unique_names);
 
 	//RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
 	//	return this->godot_bone_node;

+ 3 - 2
modules/gltf/structures/gltf_skin.cpp

@@ -31,6 +31,7 @@
 #include "gltf_skin.h"
 
 #include "../gltf_template_convert.h"
+#include "core/variant/typed_array.h"
 #include "scene/resources/skin.h"
 
 void GLTFSkin::_bind_methods() {
@@ -83,11 +84,11 @@ void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {
 	joints_original = p_joints_original;
 }
 
-Array GLTFSkin::get_inverse_binds() {
+TypedArray<Transform3D> GLTFSkin::get_inverse_binds() {
 	return GLTFTemplateConvert::to_array(inverse_binds);
 }
 
-void GLTFSkin::set_inverse_binds(Array p_inverse_binds) {
+void GLTFSkin::set_inverse_binds(TypedArray<Transform3D> p_inverse_binds) {
 	GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds);
 }
 

+ 5 - 2
modules/gltf/structures/gltf_skin.h

@@ -34,6 +34,9 @@
 #include "../gltf_defines.h"
 #include "core/io/resource.h"
 
+template <typename T>
+class TypedArray;
+
 class GLTFSkin : public Resource {
 	GDCLASS(GLTFSkin, Resource);
 	friend class GLTFDocument;
@@ -82,8 +85,8 @@ public:
 	Vector<GLTFNodeIndex> get_joints_original();
 	void set_joints_original(Vector<GLTFNodeIndex> p_joints_original);
 
-	Array get_inverse_binds();
-	void set_inverse_binds(Array p_inverse_binds);
+	TypedArray<Transform3D> get_inverse_binds();
+	void set_inverse_binds(TypedArray<Transform3D> p_inverse_binds);
 
 	Vector<GLTFNodeIndex> get_joints();
 	void set_joints(Vector<GLTFNodeIndex> p_joints);

+ 2 - 2
scene/gui/tree.cpp

@@ -802,10 +802,10 @@ int TreeItem::get_child_count() {
 	return children_cache.size();
 }
 
-Array TreeItem::get_children() {
+TypedArray<TreeItem> TreeItem::get_children() {
 	// Don't need to explicitly create children cache, because get_child_count creates it.
 	int size = get_child_count();
-	Array arr;
+	TypedArray<TreeItem> arr;
 	arr.resize(size);
 	for (int i = 0; i < size; i++) {
 		arr[i] = children_cache[i];

+ 1 - 1
scene/gui/tree.h

@@ -339,7 +339,7 @@ public:
 	TreeItem *get_child(int p_idx);
 	int get_visible_child_count();
 	int get_child_count();
-	Array get_children();
+	TypedArray<TreeItem> get_children();
 	int get_index();
 
 #ifdef DEV_ENABLED

+ 11 - 11
servers/rendering_server.cpp

@@ -70,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() {
 	return arr;
 }
 
-static Array to_array(const Vector<ObjectID> &ids) {
-	Array a;
+static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
+	PackedInt64Array a;
 	a.resize(ids.size());
 	for (int i = 0; i < ids.size(); ++i) {
-		a[i] = ids[i];
+		a.write[i] = ids[i];
 	}
 	return a;
 }
 
-Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
 	if (RSG::threaded) {
 		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
 	}
 	Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
-	return to_array(ids);
+	return to_int_array(ids);
 }
 
-Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
 	if (RSG::threaded) {
 		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
 	}
 	Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
-	return to_array(ids);
+	return to_int_array(ids);
 }
 
-Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
 	if (RSG::threaded) {
 		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
 	}
 	Vector<Plane> planes;
 	for (int i = 0; i < p_convex.size(); ++i) {
 		Variant v = p_convex[i];
-		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
+		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
 		planes.push_back(v);
 	}
 
 	Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
-	return to_array(ids);
+	return to_int_array(ids);
 }
 
 RID RenderingServer::get_test_texture() {
@@ -1626,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
 	return d;
 }
 
-Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
+TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
 	List<PropertyInfo> params;
 	instance_geometry_get_shader_uniform_list(p_instance, &params);
 	return convert_property_list(&params);

+ 4 - 4
servers/rendering_server.h

@@ -1216,9 +1216,9 @@ public:
 	virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
 	virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
 
-	Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
-	Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
-	Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
+	PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
+	PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
+	PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
 
 	enum InstanceFlags {
 		INSTANCE_FLAG_USE_BAKED_LIGHT,
@@ -1581,7 +1581,7 @@ private:
 	RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count);
 	void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
 	Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
-	Array _instance_geometry_get_shader_uniform_list(RID p_instance) const;
+	TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const;
 	TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
 	void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
 };

+ 3 - 3
servers/text/text_server_extension.cpp

@@ -1534,12 +1534,12 @@ String TextServerExtension::string_to_lower(const String &p_string, const String
 	return p_string;
 }
 
-Array TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
-	Array ret;
+TypedArray<Vector2i> TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+	TypedArray<Vector2i> ret;
 	if (GDVIRTUAL_CALL(parse_structured_text, p_parser_type, p_args, p_text, ret)) {
 		return ret;
 	}
-	return Array();
+	return TypedArray<Vector2i>();
 }
 
 PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_string, const String &p_language) const {

+ 2 - 2
servers/text/text_server_extension.h

@@ -505,8 +505,8 @@ public:
 	GDVIRTUAL2RC(String, string_to_upper, const String &, const String &);
 	GDVIRTUAL2RC(String, string_to_lower, const String &, const String &);
 
-	Array parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
-	GDVIRTUAL3RC(Array, parse_structured_text, StructuredTextParser, const Array &, const String &);
+	TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+	GDVIRTUAL3RC(TypedArray<Vector2i>, parse_structured_text, StructuredTextParser, const Array &, const String &);
 
 	virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const override;
 	virtual bool spoof_check(const String &p_string) const override;

+ 7 - 7
servers/text_server.cpp

@@ -104,8 +104,8 @@ Ref<TextServer> TextServerManager::find_interface(const String &p_name) const {
 	return interfaces[idx];
 }
 
-Array TextServerManager::get_interfaces() const {
-	Array ret;
+TypedArray<Dictionary> TextServerManager::get_interfaces() const {
+	TypedArray<Dictionary> ret;
 
 	for (int i = 0; i < interfaces.size(); i++) {
 		Dictionary iface_info;
@@ -1663,8 +1663,8 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa
 	return ret;
 }
 
-Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
-	Array ret;
+TypedArray<Dictionary> TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
+	TypedArray<Dictionary> ret;
 
 	const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
 	int gl_size = shaped_text_get_glyph_count(p_shaped);
@@ -1688,7 +1688,7 @@ Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
 	return ret;
 }
 
-Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
+TypedArray<Dictionary> TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
 	Array ret;
 
 	const Glyph *glyphs = shaped_text_sort_logical(p_shaped);
@@ -1713,8 +1713,8 @@ Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
 	return ret;
 }
 
-Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const {
-	Array ret;
+TypedArray<Dictionary> TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const {
+	TypedArray<Dictionary> ret;
 
 	const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped);
 	int gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped);

+ 4 - 4
servers/text_server.h

@@ -414,9 +414,9 @@ public:
 	virtual bool shaped_text_is_ready(const RID &p_shaped) const = 0;
 
 	virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const = 0;
-	Array _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const;
+	TypedArray<Dictionary> _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const;
 	virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) = 0;
-	Array _shaped_text_sort_logical_wrapper(const RID &p_shaped);
+	TypedArray<Dictionary> _shaped_text_sort_logical_wrapper(const RID &p_shaped);
 	virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const = 0;
 
 	virtual Vector2i shaped_text_get_range(const RID &p_shaped) const = 0;
@@ -428,7 +428,7 @@ public:
 	virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const = 0;
 	virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const = 0;
 	virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const = 0;
-	Array _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const;
+	TypedArray<Dictionary> _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const;
 	virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const = 0;
 
 	virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, BitField<TextServer::TextOverrunFlag> p_trim_flags) = 0;
@@ -541,7 +541,7 @@ public:
 	int get_interface_count() const;
 	Ref<TextServer> get_interface(int p_index) const;
 	Ref<TextServer> find_interface(const String &p_name) const;
-	Array get_interfaces() const;
+	TypedArray<Dictionary> get_interfaces() const;
 
 	_FORCE_INLINE_ Ref<TextServer> get_primary_interface() const {
 		return primary_interface;

+ 1 - 1
servers/xr_server.cpp

@@ -226,7 +226,7 @@ Ref<XRInterface> XRServer::find_interface(const String &p_name) const {
 	return interfaces[idx];
 };
 
-Array XRServer::get_interfaces() const {
+TypedArray<Dictionary> XRServer::get_interfaces() const {
 	Array ret;
 
 	for (int i = 0; i < interfaces.size(); i++) {

+ 1 - 1
servers/xr_server.h

@@ -157,7 +157,7 @@ public:
 	int get_interface_count() const;
 	Ref<XRInterface> get_interface(int p_index) const;
 	Ref<XRInterface> find_interface(const String &p_name) const;
-	Array get_interfaces() const;
+	TypedArray<Dictionary> get_interfaces() const;
 
 	/*
 		note, more then one interface can technically be active, especially on mobile, but only one interface is used for