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Merge pull request #54265 from JFonS/fix_sh_dis_mobile

Rémi Verschelde 3 éve
szülő
commit
46a139a3ce

+ 5 - 3
servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl

@@ -1046,7 +1046,7 @@ void main() {
 #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
 
 	if (!sc_disable_directional_lights) { //directional light
-
+#ifndef SHADOWS_DISABLED
 		// Do shadow and lighting in two passes to reduce register pressure
 		uint shadow0 = 0;
 		uint shadow1 = 0;
@@ -1322,6 +1322,8 @@ void main() {
 			}
 		}
 
+#endif // SHADOWS_DISABLED
+
 		for (uint i = 0; i < 8; i++) {
 			if (i >= scene_data.directional_light_count) {
 				break;
@@ -1334,13 +1336,13 @@ void main() {
 			// We're not doing light transmittence
 
 			float shadow = 1.0;
-
+#ifndef SHADOWS_DISABLED
 			if (i < 4) {
 				shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
 			} else {
 				shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
 			}
-
+#endif
 			blur_shadow(shadow);
 
 			light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,