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@@ -294,8 +294,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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line = p_state->line;
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ip = p_state->ip;
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alloca_size = p_state->stack.size();
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- script = static_cast<GDScript *>(ObjectDB::get_instance(p_state->script_id));
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- p_instance = p_state->instance_id.is_valid() ? static_cast<GDScriptInstance *>(ObjectDB::get_instance(p_state->instance_id)->get_script_instance()) : nullptr;
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+ script = p_state->script;
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+ p_instance = p_state->instance;
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defarg = p_state->defarg;
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self = p_state->self;
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@@ -1281,11 +1281,21 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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gdfs->state.alloca_size = alloca_size;
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gdfs->state.ip = ip + ipofs;
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gdfs->state.line = line;
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- gdfs->state.script_id = script->get_instance_id();
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+ gdfs->state.script = _script;
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+ {
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+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
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+ _script->pending_func_states.add(&gdfs->scripts_list);
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+ if (p_instance) {
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+ gdfs->state.instance = p_instance;
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+ p_instance->pending_func_states.add(&gdfs->instances_list);
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+ } else {
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+ gdfs->state.instance = NULL;
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+ }
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+ }
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#ifdef DEBUG_ENABLED
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+ gdfs->state.function_name = name;
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gdfs->state.script_path = _script->get_path();
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#endif
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- gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : ObjectID();
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gdfs->state.defarg = defarg;
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gdfs->function = this;
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@@ -1833,12 +1843,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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return false;
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if (p_extended_check) {
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- // Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script)
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- if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
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+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
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+
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+ // Script gone?
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+ if (!scripts_list.in_list()) {
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return false;
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}
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- // Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid)
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- if (!ObjectDB::get_instance(state.script_id)) {
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+ // Class instance gone? (if not static function)
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+ if (state.instance && !instances_list.in_list()) {
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return false;
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}
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}
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@@ -1849,19 +1861,26 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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ERR_FAIL_COND_V(!function, Variant());
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- if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
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+ {
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+ MutexLock lock(GDScriptLanguage::singleton->lock);
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+
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+ if (!scripts_list.in_list()) {
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#ifdef DEBUG_ENABLED
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- ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
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+ ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
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#else
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- return Variant();
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+ return Variant();
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#endif
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- }
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- if (!ObjectDB::get_instance(state.script_id)) {
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+ }
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+ if (state.instance && !instances_list.in_list()) {
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#ifdef DEBUG_ENABLED
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- ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
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+ ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
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#else
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- return Variant();
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+ return Variant();
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#endif
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+ }
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+ // Do these now to avoid locking again after the call
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+ scripts_list.remove_from_list();
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+ instances_list.remove_from_list();
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}
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state.result = p_arg;
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@@ -1884,6 +1903,8 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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state.result = Variant();
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if (completed) {
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+ _clear_stack();
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+
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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} else {
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@@ -1893,18 +1914,22 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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#ifdef DEBUG_ENABLED
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if (EngineDebugger::is_active())
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GDScriptLanguage::get_singleton()->exit_function();
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- if (state.stack_size) {
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- //free stack
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- Variant *stack = (Variant *)state.stack.ptr();
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- for (int i = 0; i < state.stack_size; i++)
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- stack[i].~Variant();
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- }
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#endif
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}
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return ret;
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}
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+void GDScriptFunctionState::_clear_stack() {
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+
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+ if (state.stack_size) {
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+ Variant *stack = (Variant *)state.stack.ptr();
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+ for (int i = 0; i < state.stack_size; i++)
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+ stack[i].~Variant();
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+ state.stack_size = 0;
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+ }
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+}
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+
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void GDScriptFunctionState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
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@@ -1914,18 +1939,20 @@ void GDScriptFunctionState::_bind_methods() {
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ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
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}
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-GDScriptFunctionState::GDScriptFunctionState() {
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+GDScriptFunctionState::GDScriptFunctionState() :
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+ scripts_list(this),
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+ instances_list(this) {
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function = nullptr;
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}
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GDScriptFunctionState::~GDScriptFunctionState() {
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- if (function != nullptr) {
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- //never called, deinitialize stack
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- for (int i = 0; i < state.stack_size; i++) {
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- Variant *v = (Variant *)&state.stack[sizeof(Variant) * i];
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- v->~Variant();
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- }
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+ _clear_stack();
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+
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+ {
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+ MutexLock lock(GDScriptLanguage::singleton->lock);
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+ scripts_list.remove_from_list();
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+ instances_list.remove_from_list();
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}
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}
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