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Merge pull request #39363 from MCrafterzz/fix38745

Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
Rémi Verschelde 5 years ago
parent
commit
46d8d60186
1 changed files with 2 additions and 1 deletions
  1. 2 1
      modules/assimp/editor_scene_importer_assimp.cpp

+ 2 - 1
modules/assimp/editor_scene_importer_assimp.cpp

@@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
 								 // aiProcess_EmbedTextures |
 								 //aiProcess_SplitByBoneCount |
 								 0;
-	aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
+	String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
+	aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
 
 	ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));