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@@ -40,39 +40,29 @@
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#include "scene/gui/menu_button.h"
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#include "scene/resources/curve.h"
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-static bool _is_in_handle(int p_id, int p_num_points) {
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- int t = (p_id + 1) % 2;
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- int idx = (p_id + 1) / 2;
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- // order of points is [out_0, out_1, in_1, out_2, in_2, ... out_n-1, in_n-1, in_n]
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- if (idx == 0) {
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- return false;
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- } else if (idx == (p_num_points - 1)) {
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- return true;
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- } else {
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- return (t == 1);
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- }
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-}
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-
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String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null()) {
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return "";
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}
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+ // Primary handles: position.
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if (!p_secondary) {
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return TTR("Curve Point #") + itos(p_id);
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}
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- // (p_id + 1) Accounts for the first point only having an "out" handle
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- int idx = (p_id + 1) / 2;
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- String n = TTR("Curve Point #") + itos(idx);
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- if (_is_in_handle(p_id, c->get_point_count())) {
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- n += " In";
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- } else {
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- n += " Out";
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+ // Secondary handles: in, out, tilt.
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+ const HandleInfo info = _secondary_handles_info[p_id];
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+ switch (info.type) {
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+ case HandleType::HANDLE_TYPE_IN:
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+ return TTR("Handle In #") + itos(info.point_idx);
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+ case HandleType::HANDLE_TYPE_OUT:
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+ return TTR("Handle Out #") + itos(info.point_idx);
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+ case HandleType::HANDLE_TYPE_TILT:
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+ return TTR("Handle Tilt #") + itos(info.point_idx);
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}
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- return n;
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+ return "";
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}
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Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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@@ -81,23 +71,27 @@ Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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return Variant();
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}
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+ // Primary handles: position.
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if (!p_secondary) {
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original = c->get_point_position(p_id);
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return original;
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}
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- // (p_id + 1) Accounts for the first point only having an "out" handle
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- int idx = (p_id + 1) / 2;
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-
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+ // Secondary handles: in, out, tilt.
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+ const HandleInfo info = _secondary_handles_info[p_id];
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Vector3 ofs;
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- if (_is_in_handle(p_id, c->get_point_count())) {
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- ofs = c->get_point_in(idx);
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- } else {
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- ofs = c->get_point_out(idx);
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+ switch (info.type) {
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+ case HandleType::HANDLE_TYPE_TILT:
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+ return c->get_point_tilt(info.point_idx);
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+ case HandleType::HANDLE_TYPE_IN:
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+ ofs = c->get_point_in(info.point_idx);
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+ break;
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+ case HandleType::HANDLE_TYPE_OUT:
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+ ofs = c->get_point_out(info.point_idx);
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+ break;
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}
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- original = ofs + c->get_point_position(idx);
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-
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+ original = ofs + c->get_point_position(info.point_idx);
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return ofs;
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}
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@@ -107,17 +101,17 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
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return;
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}
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- Transform3D gt = path->get_global_transform();
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- Transform3D gi = gt.affine_inverse();
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- Vector3 ray_from = p_camera->project_ray_origin(p_point);
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- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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+ const Transform3D gt = path->get_global_transform();
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+ const Transform3D gi = gt.affine_inverse();
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+ const Vector3 ray_from = p_camera->project_ray_origin(p_point);
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+ const Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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+ const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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- // Setting curve point positions
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+ // Primary handles: position.
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if (!p_secondary) {
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- const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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-
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Vector3 inters;
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-
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+ // Special cas for primary handle, the handle id equals control point id.
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+ const int idx = p_id;
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if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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float snap = Node3DEditor::get_singleton()->get_translate_snap();
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@@ -125,45 +119,74 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
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}
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Vector3 local = gi.xform(inters);
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- c->set_point_position(p_id, local);
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+ c->set_point_position(idx, local);
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}
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return;
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}
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- // (p_id + 1) Accounts for the first point only having an "out" handle
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- int idx = (p_id + 1) / 2;
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-
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- Vector3 base = c->get_point_position(idx);
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-
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- Plane p(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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-
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- Vector3 inters;
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+ // Secondary handles: in, out, tilt.
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+ const HandleInfo info = _secondary_handles_info[p_id];
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+ switch (info.type) {
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+ case HandleType::HANDLE_TYPE_OUT:
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+ case HandleType::HANDLE_TYPE_IN: {
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+ const int idx = info.point_idx;
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+ const Vector3 base = c->get_point_position(idx);
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+
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+ Vector3 inters;
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+ if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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+ if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
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+ orig_in_length = c->get_point_in(idx).length();
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+ orig_out_length = c->get_point_out(idx).length();
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+ Path3DEditorPlugin::singleton->set_handle_clicked(true);
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+ }
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- // Setting curve in/out positions
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- if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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- if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
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- orig_in_length = c->get_point_in(idx).length();
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- orig_out_length = c->get_point_out(idx).length();
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- Path3DEditorPlugin::singleton->set_handle_clicked(true);
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- }
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+ Vector3 local = gi.xform(inters) - base;
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+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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+ float snap = Node3DEditor::get_singleton()->get_translate_snap();
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+ local.snap(Vector3(snap, snap, snap));
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+ }
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- Vector3 local = gi.xform(inters) - base;
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- if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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- float snap = Node3DEditor::get_singleton()->get_translate_snap();
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- local.snap(Vector3(snap, snap, snap));
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+ if (info.type == HandleType::HANDLE_TYPE_IN) {
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+ c->set_point_in(idx, local);
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+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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+ c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
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+ }
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+ } else {
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+ c->set_point_out(idx, local);
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+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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+ c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
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+ }
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+ }
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+ }
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+ break;
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}
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+ case HandleType::HANDLE_TYPE_TILT: {
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+ const int idx = info.point_idx;
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+ const Vector3 position = c->get_point_position(idx);
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+ const Basis posture = c->get_point_baked_posture(idx);
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+ const Vector3 tangent = -posture.get_column(2);
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+ const Vector3 up = posture.get_column(1);
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+ const Plane p_tilt = Plane(tangent, position);
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+
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+ Vector3 intersection;
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+
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+ if (p_tilt.intersects_ray(ray_from, ray_dir, &intersection)) {
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+ Vector3 direction = intersection - position;
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+ direction.normalize(); // FIXME: redundant?
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+ real_t tilt_angle = up.signed_angle_to(direction, tangent);
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+
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+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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+ real_t snap = Node3DEditor::get_singleton()->get_rotate_snap();
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+
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+ tilt_angle = Math::rad_to_deg(tilt_angle) + snap * 0.5; // Else it won't reach +180.
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+ tilt_angle -= Math::fmod(tilt_angle, snap);
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+ tilt_angle = Math::deg_to_rad(tilt_angle);
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+ }
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- if (_is_in_handle(p_id, c->get_point_count())) {
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- c->set_point_in(idx, local);
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- if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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- c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
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- }
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- } else {
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- c->set_point_out(idx, local);
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- if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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- c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
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+ c->set_point_tilt(idx, tilt_angle);
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}
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+ break;
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}
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}
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}
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@@ -176,54 +199,72 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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+ // Primary handles: position.
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if (!p_secondary) {
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+ // Special cas for primary handle, the handle id equals control point id.
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+ const int idx = p_id;
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if (p_cancel) {
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- c->set_point_position(p_id, p_restore);
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+ c->set_point_position(idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve Point Position"));
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- ur->add_do_method(c.ptr(), "set_point_position", p_id, c->get_point_position(p_id));
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- ur->add_undo_method(c.ptr(), "set_point_position", p_id, p_restore);
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+ ur->add_do_method(c.ptr(), "set_point_position", idx, c->get_point_position(idx));
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+ ur->add_undo_method(c.ptr(), "set_point_position", idx, p_restore);
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ur->commit_action();
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return;
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}
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- // (p_id + 1) Accounts for the first point only having an "out" handle
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- int idx = (p_id + 1) / 2;
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+ // Secondary handles: in, out, tilt.
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+ const HandleInfo info = _secondary_handles_info[p_id];
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+ const int idx = info.point_idx;
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+ switch (info.type) {
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+ case HandleType::HANDLE_TYPE_OUT: {
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+ if (p_cancel) {
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+ c->set_point_out(idx, p_restore);
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- if (_is_in_handle(p_id, c->get_point_count())) {
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- if (p_cancel) {
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- c->set_point_in(p_id, p_restore);
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- return;
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- }
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+ return;
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+ }
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- ur->create_action(TTR("Set Curve In Position"));
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- ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
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- ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
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+ ur->create_action(TTR("Set Curve Out Position"));
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+ ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
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+ ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
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- if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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- ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
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- ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
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+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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+ ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
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+ ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
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+ }
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+ ur->commit_action();
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+ break;
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}
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- ur->commit_action();
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+ case HandleType::HANDLE_TYPE_IN: {
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+ if (p_cancel) {
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+ c->set_point_in(idx, p_restore);
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+ return;
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+ }
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- } else {
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- if (p_cancel) {
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- c->set_point_out(idx, p_restore);
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+ ur->create_action(TTR("Set Curve In Position"));
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+ ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
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+ ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
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- return;
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+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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+ ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
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+ ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
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+ }
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+ ur->commit_action();
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+ break;
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}
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-
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- ur->create_action(TTR("Set Curve Out Position"));
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- ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
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- ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
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-
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- if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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- ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
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- ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
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+ case HandleType::HANDLE_TYPE_TILT: {
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+ if (p_cancel) {
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+ c->set_point_tilt(idx, p_restore);
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+ return;
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+ }
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+ ur->create_action(TTR("Set Curve Point Tilt"));
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+ ur->add_do_method(c.ptr(), "set_point_tilt", idx, c->get_point_tilt(idx));
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+ ur->add_undo_method(c.ptr(), "set_point_tilt", idx, p_restore);
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+ ur->commit_action();
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+ break;
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}
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- ur->commit_action();
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}
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}
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@@ -260,60 +301,126 @@ void Path3DGizmo::redraw() {
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}
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const Transform3D *r = frames.ptr();
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- Vector<Vector3> v3p;
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- for (int i = 0; i < sample_count - 1; i++) {
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+ Vector<Vector3> _collision_segments;
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+ Vector<Vector3> bones;
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+ Vector<Vector3> ribbon;
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+ for (int i = 0; i < sample_count; i++) {
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const Vector3 p1 = r[i].origin;
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- const Vector3 p2 = r[i + 1].origin;
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const Vector3 side = r[i].basis.get_column(0);
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const Vector3 up = r[i].basis.get_column(1);
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const Vector3 forward = r[i].basis.get_column(2);
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- // Curve segment.
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- v3p.push_back(p1);
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- v3p.push_back(p2);
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+ // Collision segments.
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+ if (i != sample_count) {
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+ const Vector3 p2 = r[i + 1].origin;
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+ _collision_segments.push_back(p1);
|
|
|
+ _collision_segments.push_back(p2);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Path3D as a ribbon.
|
|
|
+ ribbon.push_back(p1);
|
|
|
|
|
|
// Fish Bone.
|
|
|
- v3p.push_back(p1);
|
|
|
- v3p.push_back(p1 + (side + forward + up * 0.3) * 0.06);
|
|
|
+ const Vector3 p_left = p1 + (side + forward - up * 0.3) * 0.06;
|
|
|
+ const Vector3 p_right = p1 + (-side + forward - up * 0.3) * 0.06;
|
|
|
+ bones.push_back(p1);
|
|
|
+ bones.push_back(p_left);
|
|
|
|
|
|
- v3p.push_back(p1);
|
|
|
- v3p.push_back(p1 + (-side + forward + up * 0.3) * 0.06);
|
|
|
+ bones.push_back(p1);
|
|
|
+ bones.push_back(p_right);
|
|
|
}
|
|
|
|
|
|
- add_lines(v3p, path_material);
|
|
|
- add_collision_segments(v3p);
|
|
|
+ add_collision_segments(_collision_segments);
|
|
|
+ add_lines(bones, path_material);
|
|
|
+ add_vertices(ribbon, path_material, Mesh::PRIMITIVE_LINE_STRIP);
|
|
|
}
|
|
|
|
|
|
- // 2. Draw handles.
|
|
|
+ // 2. Draw handles when selected.
|
|
|
if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
|
|
|
- Vector<Vector3> v3p;
|
|
|
- Vector<Vector3> handle_points;
|
|
|
- Vector<Vector3> sec_handle_points;
|
|
|
-
|
|
|
- for (int i = 0; i < c->get_point_count(); i++) {
|
|
|
- Vector3 p = c->get_point_position(i);
|
|
|
- handle_points.push_back(p);
|
|
|
- // Push out points first so they get selected if the In and Out points are on top of each other.
|
|
|
- if (i < c->get_point_count() - 1) {
|
|
|
- v3p.push_back(p);
|
|
|
- v3p.push_back(p + c->get_point_out(i));
|
|
|
- sec_handle_points.push_back(p + c->get_point_out(i));
|
|
|
+ PackedVector3Array handle_lines;
|
|
|
+ PackedVector3Array primary_handle_points;
|
|
|
+ PackedVector3Array secondary_handle_points;
|
|
|
+ PackedInt32Array collected_secondary_handle_ids; // Avoid shadowing member on Node3DEditorGizmo.
|
|
|
+
|
|
|
+ _secondary_handles_info.resize(c->get_point_count() * 3);
|
|
|
+
|
|
|
+ for (int idx = 0; idx < c->get_point_count(); idx++) {
|
|
|
+ // Collect primary-handles.
|
|
|
+ const Vector3 pos = c->get_point_position(idx);
|
|
|
+ primary_handle_points.append(pos);
|
|
|
+
|
|
|
+ HandleInfo info;
|
|
|
+ info.point_idx = idx;
|
|
|
+
|
|
|
+ // Collect in-handles except for the first point.
|
|
|
+ if (idx > 0) {
|
|
|
+ info.type = HandleType::HANDLE_TYPE_IN;
|
|
|
+ const int handle_idx = idx * 3 + 0;
|
|
|
+ collected_secondary_handle_ids.append(handle_idx);
|
|
|
+ _secondary_handles_info.write[handle_idx] = info;
|
|
|
+
|
|
|
+ const Vector3 in = c->get_point_in(idx);
|
|
|
+ secondary_handle_points.append(pos + in);
|
|
|
+ handle_lines.append(pos);
|
|
|
+ handle_lines.append(pos + in);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Collect out-handles except for the last point.
|
|
|
+ if (idx < c->get_point_count()) {
|
|
|
+ info.type = HandleType::HANDLE_TYPE_OUT;
|
|
|
+ const int handle_idx = idx * 3 + 1;
|
|
|
+ collected_secondary_handle_ids.append(handle_idx);
|
|
|
+ _secondary_handles_info.write[handle_idx] = info;
|
|
|
+
|
|
|
+ const Vector3 out = c->get_point_out(idx);
|
|
|
+ secondary_handle_points.append(pos + out);
|
|
|
+ handle_lines.append(pos);
|
|
|
+ handle_lines.append(pos + out);
|
|
|
}
|
|
|
- if (i > 0) {
|
|
|
- v3p.push_back(p);
|
|
|
- v3p.push_back(p + c->get_point_in(i));
|
|
|
- sec_handle_points.push_back(p + c->get_point_in(i));
|
|
|
+
|
|
|
+ // Collect tilt-handles.
|
|
|
+ {
|
|
|
+ {
|
|
|
+ info.type = HandleType::HANDLE_TYPE_TILT;
|
|
|
+ const int handle_idx = idx * 3 + 2;
|
|
|
+ collected_secondary_handle_ids.append(handle_idx);
|
|
|
+ _secondary_handles_info.write[handle_idx] = info;
|
|
|
+
|
|
|
+ const Basis posture = c->get_point_baked_posture(idx, true);
|
|
|
+ const Vector3 up = posture.get_column(1);
|
|
|
+ secondary_handle_points.append(pos + up);
|
|
|
+ handle_lines.append(pos);
|
|
|
+ handle_lines.append(pos + up);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Tilt disk.
|
|
|
+ {
|
|
|
+ const Basis posture = c->get_point_baked_posture(idx, false);
|
|
|
+ const Vector3 up = posture.get_column(1);
|
|
|
+ const Vector3 side = posture.get_column(0);
|
|
|
+
|
|
|
+ PackedVector3Array disk;
|
|
|
+ disk.append(pos);
|
|
|
+
|
|
|
+ const int n = 24;
|
|
|
+ for (int i = 0; i <= n; i++) {
|
|
|
+ const float a = Math_TAU * i / n;
|
|
|
+ const Vector3 edge = sin(a) * side + cos(a) * up;
|
|
|
+ disk.append(pos + edge);
|
|
|
+ }
|
|
|
+ add_vertices(disk, path_material, Mesh::PRIMITIVE_LINE_STRIP);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (v3p.size() > 1) {
|
|
|
- add_lines(v3p, path_thin_material);
|
|
|
+ if (handle_lines.size() > 1) {
|
|
|
+ add_lines(handle_lines, path_thin_material);
|
|
|
}
|
|
|
- if (handle_points.size()) {
|
|
|
- add_handles(handle_points, handles_material);
|
|
|
+ if (primary_handle_points.size()) {
|
|
|
+ add_handles(primary_handle_points, handles_material);
|
|
|
}
|
|
|
- if (sec_handle_points.size()) {
|
|
|
- add_handles(sec_handle_points, sec_handles_material, Vector<int>(), false, true);
|
|
|
+ if (secondary_handle_points.size()) {
|
|
|
+ add_handles(secondary_handle_points, sec_handles_material, collected_secondary_handle_ids, false, true);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -447,6 +554,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
|
|
|
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
|
|
|
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
|
|
|
real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
|
|
|
+ real_t dist_to_p_up = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_baked_posture(i, true).get_column(1))).distance_to(mbpos);
|
|
|
|
|
|
// Find the offset and point index of the place to break up.
|
|
|
// Also check for the control points.
|
|
@@ -459,18 +567,25 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
} else if (dist_to_p_out < click_dist) {
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
|
- ur->create_action(TTR("Remove Out-Control Point"));
|
|
|
+ ur->create_action(TTR("Reset Out-Control Point"));
|
|
|
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
|
|
|
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
|
|
|
ur->commit_action();
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
} else if (dist_to_p_in < click_dist) {
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
|
- ur->create_action(TTR("Remove In-Control Point"));
|
|
|
+ ur->create_action(TTR("Reset In-Control Point"));
|
|
|
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
|
|
|
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
|
|
|
ur->commit_action();
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
+ } else if (dist_to_p_up < click_dist) {
|
|
|
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
|
+ ur->create_action(TTR("Reset Point Tilt"));
|
|
|
+ ur->add_do_method(c.ptr(), "set_point_tilt", i, 0.0f);
|
|
|
+ ur->add_undo_method(c.ptr(), "set_point_tilt", i, c->get_point_tilt(i));
|
|
|
+ ur->commit_action();
|
|
|
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -497,6 +612,8 @@ void Path3DEditorPlugin::edit(Object *p_object) {
|
|
|
pre->get_curve()->emit_signal(SNAME("changed"));
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ update_overlays();
|
|
|
//collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
|
|
|
}
|
|
|
|