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Merge pull request #40559 from clayjohn/3.2-Sprite3D-AABB

Pass Sprite3D AABBs to VisualServer
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Modificáronse 1 ficheiros con 6 adicións e 2 borrados
  1. 6 2
      scene/3d/sprite_3d.cpp

+ 6 - 2
scene/3d/sprite_3d.cpp

@@ -592,13 +592,15 @@ void Sprite3D::_draw() {
 		copymem(&write_buffer[i * mesh_stride + mesh_surface_offsets[VS::ARRAY_COLOR]], v_color, 4);
 		copymem(&write_buffer[i * mesh_stride + mesh_surface_offsets[VS::ARRAY_TEX_UV]], v_uv, 2 * 2);
 	}
-	set_aabb(aabb);
 
 	write_buffer.release();
 
 	RID mesh = get_mesh();
 	VS::get_singleton()->mesh_surface_update_region(mesh, 0, 0, mesh_buffer);
 
+	VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
+	set_aabb(aabb);
+
 	set_base(mesh);
 
 	RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
@@ -950,13 +952,15 @@ void AnimatedSprite3D::_draw() {
 		copymem(&write_buffer[i * mesh_stride + mesh_surface_offsets[VS::ARRAY_COLOR]], v_color, 4);
 		copymem(&write_buffer[i * mesh_stride + mesh_surface_offsets[VS::ARRAY_TEX_UV]], v_uv, 2 * 2);
 	}
-	set_aabb(aabb);
 
 	write_buffer.release();
 
 	RID mesh = get_mesh();
 	VS::get_singleton()->mesh_surface_update_region(mesh, 0, 0, mesh_buffer);
 
+	VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
+	set_aabb(aabb);
+
 	set_base(mesh);
 
 	RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);