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Fix broken skeletal animated meshes

Fixes #102791
Matias N. Goldberg 7 months ago
parent
commit
4712d426ef
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp

+ 1 - 1
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp

@@ -1008,7 +1008,7 @@ void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint3
 }
 
 void MeshStorage::_mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index) {
-	s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
+	s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), RD::BUFFER_CREATION_AS_STORAGE_BIT);
 
 	Vector<RD::Uniform> uniforms;
 	{