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Merge pull request #42641 from madmiraal/fix-15243

Ensure KinematicBodies only interact with other Bodies with matching mask.
Rémi Verschelde 4 år sedan
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471aae3b76

+ 8 - 19
modules/bullet/godot_result_callbacks.cpp

@@ -47,17 +47,12 @@ bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapp
 	return true;
 }
 
-bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
-	return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
-}
-
 bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
-	return GodotFilterCallback::test_collision_filters(proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask, proxy1->m_collisionFilterGroup, proxy1->m_collisionFilterMask);
+	return (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
 }
 
 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 
@@ -90,8 +85,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
 		return false;
 	}
 
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 		if (m_exclude->has(gObj->get_self())) {
@@ -123,8 +117,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
 }
 
 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 		if (gObj == m_self_object) {
@@ -150,8 +143,7 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
 }
 
 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 
@@ -188,8 +180,7 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
 		return false;
 	}
 
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 
@@ -244,8 +235,7 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
 		return false;
 	}
 
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 
@@ -287,8 +277,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint
 }
 
 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
-	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
-	if (needs) {
+	if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 

+ 0 - 2
modules/bullet/godot_result_callbacks.h

@@ -47,8 +47,6 @@ bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapp
 
 /// This class is required to implement custom collision behaviour in the broadphase
 struct GodotFilterCallback : public btOverlapFilterCallback {
-	static bool test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask);
-
 	// return true when pairs need collision
 	virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
 };

+ 5 - 7
modules/bullet/space_bullet.cpp

@@ -1093,7 +1093,6 @@ private:
 
 	const btCollisionObject *self_collision_object;
 	uint32_t collision_layer = 0;
-	uint32_t collision_mask = 0;
 
 	struct CompoundLeafCallback : btDbvt::ICollide {
 	private:
@@ -1123,10 +1122,9 @@ public:
 	Vector<BroadphaseResult> results;
 
 public:
-	RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask, btVector3 p_aabb_min, btVector3 p_aabb_max) :
+	RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, btVector3 p_aabb_min, btVector3 p_aabb_max) :
 			self_collision_object(p_self_collision_object),
-			collision_layer(p_collision_layer),
-			collision_mask(p_collision_mask) {
+			collision_layer(p_collision_layer) {
 		bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max);
 	}
 
@@ -1135,7 +1133,7 @@ public:
 	virtual bool process(const btBroadphaseProxy *proxy) {
 		btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
 		if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
-			if (self_collision_object != proxy->m_clientObject && GodotFilterCallback::test_collision_filters(collision_layer, collision_mask, proxy->m_collisionFilterGroup, proxy->m_collisionFilterMask)) {
+			if (self_collision_object != proxy->m_clientObject && (collision_layer & proxy->m_collisionFilterMask)) {
 				if (co->getCollisionShape()->isCompound()) {
 					const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
 
@@ -1218,7 +1216,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
 	}
 
 	// Perform broadphase test
-	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
+	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
 	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
 
 	bool penetration = false;
@@ -1409,7 +1407,7 @@ int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btT
 	}
 
 	// Perform broadphase test
-	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
+	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
 	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
 
 	int ray_count = 0;

+ 2 - 2
servers/physics_2d/area_pair_2d_sw.cpp

@@ -33,7 +33,7 @@
 
 bool AreaPair2DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
+	if (area->interacts_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
 		result = true;
 	}
 
@@ -110,7 +110,7 @@ AreaPair2DSW::~AreaPair2DSW() {
 
 bool Area2Pair2DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
+	if (area_a->interacts_with(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
 		result = true;
 	}
 

+ 1 - 1
servers/physics_2d/body_pair_2d_sw.cpp

@@ -229,7 +229,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
 	dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
 	dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
 
-	if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
+	if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
 		collided = false;
 		return false;
 	}

+ 5 - 1
servers/physics_2d/collision_object_2d_sw.h

@@ -186,7 +186,11 @@ public:
 	void set_pickable(bool p_pickable) { pickable = p_pickable; }
 	_FORCE_INLINE_ bool is_pickable() const { return pickable; }
 
-	_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
+	_FORCE_INLINE_ bool layer_in_mask(CollisionObject2DSW *p_other) const {
+		return collision_layer & p_other->collision_mask;
+	}
+
+	_FORCE_INLINE_ bool interacts_with(CollisionObject2DSW *p_other) const {
 		return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
 	}
 

+ 2 - 2
servers/physics_2d/space_2d_sw.cpp

@@ -508,7 +508,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
 			keep = false;
 		} else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA) {
 			keep = false;
-		} else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
+		} else if (!p_body->layer_in_mask(static_cast<Body2DSW *>(intersection_query_results[i]))) {
 			keep = false;
 		} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
 			keep = false;
@@ -1188,7 +1188,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 }
 
 void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
-	if (!A->test_collision_mask(B)) {
+	if (!A->interacts_with(B)) {
 		return nullptr;
 	}
 

+ 2 - 2
servers/physics_3d/area_pair_3d_sw.cpp

@@ -33,7 +33,7 @@
 
 bool AreaPair3DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
+	if (area->interacts_with(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
 		result = true;
 	}
 
@@ -110,7 +110,7 @@ AreaPair3DSW::~AreaPair3DSW() {
 
 bool Area2Pair3DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
+	if (area_a->interacts_with(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
 		result = true;
 	}
 

+ 2 - 2
servers/physics_3d/body_pair_3d_sw.cpp

@@ -215,7 +215,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
 	dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
 	dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
 
-	if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
+	if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
 		collided = false;
 		return false;
 	}
@@ -597,7 +597,7 @@ void BodySoftBodyPair3DSW::validate_contacts() {
 bool BodySoftBodyPair3DSW::setup(real_t p_step) {
 	body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
 
-	if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
+	if (!body->interacts_with(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
 		collided = false;
 		return false;
 	}

+ 5 - 1
servers/physics_3d/collision_object_3d_sw.h

@@ -166,7 +166,11 @@ public:
 	}
 	_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
 
-	_FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const {
+	_FORCE_INLINE_ bool layer_in_mask(CollisionObject3DSW *p_other) const {
+		return collision_layer & p_other->collision_mask;
+	}
+
+	_FORCE_INLINE_ bool interacts_with(CollisionObject3DSW *p_other) const {
 		return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
 	}
 

+ 2 - 2
servers/physics_3d/space_3d_sw.cpp

@@ -549,7 +549,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
 			keep = false;
 		} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
 			keep = false;
-		} else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
+		} else if (!p_body->layer_in_mask(static_cast<Body3DSW *>(intersection_query_results[i]))) {
 			keep = false;
 		} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
 			keep = false;
@@ -1070,7 +1070,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
 }
 
 void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
-	if (!A->test_collision_mask(B)) {
+	if (!A->interacts_with(B)) {
 		return nullptr;
 	}