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Make burley default for materials, fixes #15054

Juan Linietsky 7 years ago
parent
commit
471c2d0d38
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/material.cpp

+ 1 - 1
scene/resources/material.cpp

@@ -2127,7 +2127,7 @@ SpatialMaterial::SpatialMaterial() :
 	for (int i = 0; i < FLAG_MAX; i++) {
 		flags[i] = 0;
 	}
-	diffuse_mode = DIFFUSE_LAMBERT;
+	diffuse_mode = DIFFUSE_BURLEY;
 	specular_mode = SPECULAR_SCHLICK_GGX;
 
 	for (int i = 0; i < FEATURE_MAX; i++) {