Browse Source

i18n: Sync translations with Weblate

Also sync translation template.
Rémi Verschelde 6 years ago
parent
commit
472c8a7ba1
57 changed files with 11483 additions and 1185 deletions
  1. 13 4
      editor/translations/af.po
  2. 70 83
      editor/translations/ar.po
  3. 8 0
      editor/translations/bg.po
  4. 8 0
      editor/translations/bn.po
  5. 8 0
      editor/translations/ca.po
  6. 15 8
      editor/translations/cs.po
  7. 8 0
      editor/translations/da.po
  8. 10 2
      editor/translations/de.po
  9. 8 0
      editor/translations/de_CH.po
  10. 8 0
      editor/translations/editor.pot
  11. 8 0
      editor/translations/el.po
  12. 43 36
      editor/translations/es.po
  13. 46 39
      editor/translations/es_AR.po
  14. 8 0
      editor/translations/et.po
  15. 8 0
      editor/translations/fa.po
  16. 8 0
      editor/translations/fi.po
  17. 8 0
      editor/translations/fr.po
  18. 48 39
      editor/translations/he.po
  19. 8 0
      editor/translations/hi.po
  20. 8 0
      editor/translations/hr.po
  21. 8 0
      editor/translations/hu.po
  22. 8 0
      editor/translations/id.po
  23. 8 0
      editor/translations/is.po
  24. 165 197
      editor/translations/it.po
  25. 12 4
      editor/translations/ja.po
  26. 8 0
      editor/translations/ka.po
  27. 53 36
      editor/translations/ko.po
  28. 8 0
      editor/translations/lt.po
  29. 8 0
      editor/translations/lv.po
  30. 9865 0
      editor/translations/mi.po
  31. 8 0
      editor/translations/ml.po
  32. 8 0
      editor/translations/ms.po
  33. 8 0
      editor/translations/nb.po
  34. 187 106
      editor/translations/nl.po
  35. 132 195
      editor/translations/pl.po
  36. 8 0
      editor/translations/pr.po
  37. 14 7
      editor/translations/pt_BR.po
  38. 26 8
      editor/translations/pt_PT.po
  39. 8 0
      editor/translations/ro.po
  40. 104 73
      editor/translations/ru.po
  41. 8 0
      editor/translations/si.po
  42. 8 0
      editor/translations/sk.po
  43. 8 0
      editor/translations/sl.po
  44. 226 205
      editor/translations/sq.po
  45. 8 0
      editor/translations/sr_Cyrl.po
  46. 8 0
      editor/translations/sr_Latn.po
  47. 39 42
      editor/translations/sv.po
  48. 8 0
      editor/translations/ta.po
  49. 8 0
      editor/translations/te.po
  50. 8 0
      editor/translations/th.po
  51. 14 5
      editor/translations/tr.po
  52. 12 4
      editor/translations/uk.po
  53. 8 0
      editor/translations/ur_PK.po
  54. 8 0
      editor/translations/vi.po
  55. 13 5
      editor/translations/zh_CN.po
  56. 8 0
      editor/translations/zh_HK.po
  57. 96 87
      editor/translations/zh_TW.po

+ 13 - 4
editor/translations/af.po

@@ -4,12 +4,13 @@
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 # Ray West <[email protected]>, 2017.
 # Ray West <[email protected]>, 2017.
 # Julius Stopforth <[email protected]>, 2018.
 # Julius Stopforth <[email protected]>, 2018.
+# Isa Tippens <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Julius Stopforth <jjstopforth@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n"
 "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
 "godot/af/>\n"
 "godot/af/>\n"
 "Language: af\n"
 "Language: af\n"
@@ -17,7 +18,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -62,7 +63,7 @@ msgstr ""
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Free"
 msgid "Free"
-msgstr ""
+msgstr "Bevry"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
@@ -5914,6 +5915,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 70 - 83
editor/translations/ar.po

@@ -23,12 +23,13 @@
 # عاصم شكر - Aasem shokr <[email protected]>, 2018.
 # عاصم شكر - Aasem shokr <[email protected]>, 2018.
 # Mohammad Fares <[email protected]>, 2018.
 # Mohammad Fares <[email protected]>, 2018.
 # NewFriskFan26 <[email protected]>, 2019.
 # NewFriskFan26 <[email protected]>, 2019.
+# spiderx0x <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
-"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"Last-Translator: spiderx0x <legendofdarks@gmail.com>\n"
 "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ar/>\n"
 "godot/ar/>\n"
 "Language: ar\n"
 "Language: ar\n"
@@ -37,7 +38,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
 "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
 "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -60,24 +61,23 @@ msgstr "لا يمكن استخدام الحالة لأن لحظة التشغيل
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "معاملات غير صالحة للتشغل s,%s% و s%."
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
 msgid "Invalid index of type %s for base type %s"
-msgstr "الرمز غير متاح للنوع %s للنوع الصل %s"
+msgstr "الرمز غير متاح للنوع %s للنوع %s"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "أسم غير صحيح للفهرس '%s' للنوع الأساسي %s"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
-#, fuzzy
 msgid "Invalid arguments to construct '%s'"
 msgid "Invalid arguments to construct '%s'"
-msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*."
+msgstr "نقاش غير صالحة للبناء '%s'"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "On call to '%s':"
 msgid "On call to '%s':"
-msgstr "عند نداء '%s':"
+msgstr "عند الأستدعاء إلى '%s':"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -86,15 +86,15 @@ msgstr "مجاني/فارغ"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
-msgstr "معزز"
+msgstr "متوازن / متعادل"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
 msgid "Mirror"
-msgstr "عكس"
+msgstr "عكس / الإنعكاس"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
 msgid "Insert Key Here"
-msgstr "أدخل مفتاحاً هنا"
+msgstr "أدخل الرمز هنا"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
 msgid "Duplicate Selected Key(s)"
@@ -102,17 +102,15 @@ msgstr "تكرار المفاتيح المحدد(ة)"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
 msgid "Delete Selected Key(s)"
-msgstr "إمسح المفاتيح المحدد(ة)"
+msgstr "إمسح الزموز المحدد(ة)"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Add Bezier Point"
 msgid "Add Bezier Point"
-msgstr "إضافة نقطة"
+msgstr "إضافة نقطة Bezier"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Move Bezier Points"
 msgid "Move Bezier Points"
-msgstr "مسح النقطة"
+msgstr "تحريك نقطة الBezier"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
 msgid "Anim Duplicate Keys"
@@ -128,7 +126,7 @@ msgstr "تغيير وقت الإطار الرئيسي للحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
 msgid "Anim Change Transition"
-msgstr "إنتقالية تغيير التحريك"
+msgstr "تغيير المقطع الإنتقالي"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transform"
 msgid "Anim Change Transform"
@@ -143,14 +141,13 @@ msgid "Anim Change Call"
 msgstr "نداء تغيير التحريك"
 msgstr "نداء تغيير التحريك"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "تغيير إسم الحركة:"
+msgstr "تعديل طول عرض الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "تعديل رباط عرض الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
@@ -202,9 +199,8 @@ msgid "Anim Clips:"
 msgstr "مقاطع الحركة:"
 msgstr "مقاطع الحركة:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Track Path"
 msgid "Change Track Path"
-msgstr "تغيير قيمة في المصفوفة"
+msgstr "تغيير مسار الطريق"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
@@ -215,27 +211,24 @@ msgid "Update Mode (How this property is set)"
 msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)"
 msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Interpolation Mode"
 msgid "Interpolation Mode"
-msgstr "عقدة الحركة"
+msgstr "وضعية الأستيفاء"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "وضع التفاف الحلقة (نهاية العشوائية مع بداية الحلقة)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Remove this track."
 msgid "Remove this track."
-msgstr "ازالة المسار المحدد."
+msgstr "إزالة هذا المسار."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Time (s): "
 msgid "Time (s): "
-msgstr "وقت التلاشي X (ثواني):"
+msgstr "الوقت(ثواني): "
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
 msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "ترجيح المسار المُفعل"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Continuous"
 msgid "Continuous"
@@ -250,9 +243,8 @@ msgid "Trigger"
 msgstr "مُطلق"
 msgstr "مُطلق"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Capture"
 msgid "Capture"
-msgstr "المستقبل"
+msgstr "التقاط"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Nearest"
 msgid "Nearest"
@@ -269,11 +261,11 @@ msgstr "مكعب"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
 msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "تفسير الحلقة المثبتة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Wrap Loop Interp"
 msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "التفاف الحلقة المثبتة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -281,29 +273,24 @@ msgid "Insert Key"
 msgstr "أدخل مفتاح"
 msgstr "أدخل مفتاح"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Duplicate Key(s)"
 msgid "Duplicate Key(s)"
-msgstr "مفاتيح نسخ التحريك"
+msgstr "مفتاح (مفاتيح) المكررة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Delete Key(s)"
 msgid "Delete Key(s)"
-msgstr "مفاتيح حذف التحريك"
+msgstr "مفتاح الحذف()"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Update Mode"
 msgid "Change Animation Update Mode"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير وضع تحديث الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Interpolation Mode"
 msgid "Change Animation Interpolation Mode"
-msgstr "عقدة الحركة"
+msgstr "تغيير وضع عقدة الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Loop Mode"
 msgid "Change Animation Loop Mode"
-msgstr "تغيير تكرير الحركة"
+msgstr "تغيير وضع عقدة الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Remove Anim Track"
 msgid "Remove Anim Track"
@@ -332,7 +319,7 @@ msgstr "إدخال حركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "AnimationPlayer can't animate itself, only other players."
 msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "اللأعب المتحرك لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Create & Insert"
 msgid "Anim Create & Insert"
@@ -344,21 +331,19 @@ msgstr "أنشي مسار حركة و مفتاح"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Insert Key"
 msgid "Anim Insert Key"
-msgstr "أضف مفتاح  حركة"
+msgstr "أضف مفتاح الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Step"
 msgid "Change Animation Step"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير خطوة الحركة"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Rearrange Tracks"
 msgid "Rearrange Tracks"
-msgstr "اعادة ترتيب التحميلات التلقائية"
+msgstr "إعادة ترتيب المسارات"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Transform tracks only apply to Spatial-based nodes."
 msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "تنطبق مسارات التحويل فقط على الحيز المكاني."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid ""
 msgid ""
@@ -367,6 +352,10 @@ msgid ""
 "-AudioStreamPlayer2D\n"
 "-AudioStreamPlayer2D\n"
 "-AudioStreamPlayer3D"
 "-AudioStreamPlayer3D"
 msgstr ""
 msgstr ""
+"يمكن للمسارات الصوتية أن تشير فقط إلى حيز الكتابة:\n"
+"-الصوت الجاري للأعب\n"
+"-الصوت الجاري للأعب ثنائي الأبعاد\n"
+"-الصوت الجاري للأعب ثلاثي الأبعاد"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation tracks can only point to AnimationPlayer nodes."
 msgid "Animation tracks can only point to AnimationPlayer nodes."
@@ -2266,7 +2255,7 @@ msgstr "تمكين/إيقاف الوضع الخالي من الإلهاء."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Add a new scene."
 msgid "Add a new scene."
-msgstr "إضافة مشهد جديد"
+msgstr "إضافة مشهد جديد."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Scene"
 msgid "Scene"
@@ -4546,9 +4535,8 @@ msgid "Official"
 msgstr "رسمياً"
 msgstr "رسمياً"
 
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "Testing"
 msgid "Testing"
-msgstr "تجريب"
+msgstr "أختبار"
 
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Assets ZIP File"
 msgid "Assets ZIP File"
@@ -4634,44 +4622,38 @@ msgid "Create new horizontal and vertical guides"
 msgstr "إنشاء موجه عمودي وأفقي جديد"
 msgstr "إنشاء موجه عمودي وأفقي جديد"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Move pivot"
 msgid "Move pivot"
-msgstr "تحريك المحور"
+msgstr "نقل المحور"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Rotate CanvasItem"
 msgid "Rotate CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تدوير العنصر القماشي"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Move anchor"
 msgid "Move anchor"
-msgstr "عملية التحريك"
+msgstr "نقل الإرتكاز"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Resize CanvasItem"
 msgid "Resize CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تغير حجم العنصر القماشي"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Scale CanvasItem"
 msgid "Scale CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "مقياس العنصر القماشي"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Move CanvasItem"
 msgid "Move CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تحريك العنصر القماشي"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Presets for the anchors and margins values of a Control node."
 msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "إعدادات مسبقة للمخططات والتحكم بالدمج ."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
 msgid ""
 "Children of containers have their anchors and margins values overridden by "
 "Children of containers have their anchors and margins values overridden by "
 "their parent."
 "their parent."
-msgstr ""
+msgstr "تجاوز الأطفال الثوابت والقيم وتجاهل الوالدين ."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
 msgid "Anchors only"
@@ -4693,14 +4675,13 @@ msgstr "لصق الوضع"
 msgid ""
 msgid ""
 "Warning: Children of a container get their position and size determined only "
 "Warning: Children of a container get their position and size determined only "
 "by their parent."
 "by their parent."
-msgstr ""
+msgstr "تحذير: الأطفال يأخذون موقعهم وحجمهم من خلال الوالدين فقط."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
 msgid "Zoom Reset"
 msgid "Zoom Reset"
-msgstr "إبعاد"
+msgstr "إعادة تعيين التكبير"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Select Mode"
 msgid "Select Mode"
@@ -6052,6 +6033,14 @@ msgstr "فتح في المُعدل التالي"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""
@@ -10312,41 +10301,39 @@ msgstr ""
 
 
 #: scene/resources/dynamic_font.cpp
 #: scene/resources/dynamic_font.cpp
 msgid "Error initializing FreeType."
 msgid "Error initializing FreeType."
-msgstr ""
+msgstr "خطأ في معرفة النوع الحر."
 
 
 #: scene/resources/dynamic_font.cpp
 #: scene/resources/dynamic_font.cpp
 msgid "Unknown font format."
 msgid "Unknown font format."
-msgstr ""
+msgstr "صيغة الخط غير معروفة."
 
 
 #: scene/resources/dynamic_font.cpp
 #: scene/resources/dynamic_font.cpp
 msgid "Error loading font."
 msgid "Error loading font."
-msgstr ""
+msgstr "حدث خطأ أثناء تحميل الخط."
 
 
 #: scene/resources/dynamic_font.cpp
 #: scene/resources/dynamic_font.cpp
 msgid "Invalid font size."
 msgid "Invalid font size."
-msgstr "حجم الخط غير صالح"
+msgstr "حجم الخط غير مناسب."
 
 
 #: scene/resources/visual_shader.cpp
 #: scene/resources/visual_shader.cpp
-#, fuzzy
 msgid "Input"
 msgid "Input"
-msgstr "أضف مدخله"
+msgstr "إدخال"
 
 
 #: scene/resources/visual_shader_nodes.cpp
 #: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
 msgid "Invalid source for shader."
 msgid "Invalid source for shader."
-msgstr "حجم الخط غير صالح"
+msgstr "مصدر غير صالح لتظليل."
 
 
 #: servers/visual/shader_language.cpp
 #: servers/visual/shader_language.cpp
 msgid "Assignment to function."
 msgid "Assignment to function."
-msgstr ""
+msgstr "التعيين لتعمل."
 
 
 #: servers/visual/shader_language.cpp
 #: servers/visual/shader_language.cpp
 msgid "Assignment to uniform."
 msgid "Assignment to uniform."
-msgstr ""
+msgstr "التعين للإنتظام."
 
 
 #: servers/visual/shader_language.cpp
 #: servers/visual/shader_language.cpp
 msgid "Varyings can only be assigned in vertex function."
 msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
 
 
 #~ msgid "Instance the selected scene(s) as child of the selected node."
 #~ msgid "Instance the selected scene(s) as child of the selected node."
 #~ msgstr "نمذج المشهد(المشاهد) المحددة كطفل للعقدة المحددة."
 #~ msgstr "نمذج المشهد(المشاهد) المحددة كطفل للعقدة المحددة."

+ 8 - 0
editor/translations/bg.po

@@ -5933,6 +5933,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Отвори документацията на Godot онлайн"
 msgstr "Отвори документацията на Godot онлайн"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/bn.po

@@ -6272,6 +6272,14 @@ msgstr "এডিটরে খুলুন"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
 msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
 msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"

+ 8 - 0
editor/translations/ca.po

@@ -6032,6 +6032,14 @@ msgstr "Depura amb un editor extern"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Obre la Documentació en línia"
 msgstr "Obre la Documentació en línia"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Cerca dins la documentació de referència."
 msgstr "Cerca dins la documentació de referència."

+ 15 - 8
editor/translations/cs.po

@@ -15,7 +15,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:25+0000\n"
+"PO-Revision-Date: 2019-03-16 11:42+0000\n"
 "Last-Translator: Vojtěch Šamla <[email protected]>\n"
 "Last-Translator: Vojtěch Šamla <[email protected]>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
 "cs/>\n"
@@ -24,7 +24,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
 "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3208,9 +3208,8 @@ msgid "Re-Scan Filesystem"
 msgstr "Znovu skenovat souborový systém"
 msgstr "Znovu skenovat souborový systém"
 
 
 #: editor/filesystem_dock.cpp
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Toggle split mode"
 msgid "Toggle split mode"
-msgstr "Přepnout režim"
+msgstr "Přepnout režim rozdělení"
 
 
 #: editor/filesystem_dock.cpp
 #: editor/filesystem_dock.cpp
 msgid "Search files"
 msgid "Search files"
@@ -5332,7 +5331,7 @@ msgstr "Klik: Přidat bod"
 
 
 #: editor/plugins/path_2d_editor_plugin.cpp
 #: editor/plugins/path_2d_editor_plugin.cpp
 msgid "Left Click: Split Segment (in curve)"
 msgid "Left Click: Split Segment (in curve)"
-msgstr ""
+msgstr "Levý klik: Rozdělit segment (v křivce)"
 
 
 #: editor/plugins/path_2d_editor_plugin.cpp
 #: editor/plugins/path_2d_editor_plugin.cpp
 #: editor/plugins/path_editor_plugin.cpp
 #: editor/plugins/path_editor_plugin.cpp
@@ -5410,7 +5409,7 @@ msgstr ""
 
 
 #: editor/plugins/path_editor_plugin.cpp
 #: editor/plugins/path_editor_plugin.cpp
 msgid "Split Segment (in curve)"
 msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Rozdělit segment (v křivce)"
 
 
 #: editor/plugins/physical_bone_plugin.cpp
 #: editor/plugins/physical_bone_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -5868,6 +5867,14 @@ msgstr "Debugovat v externím editoru"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Otevřít Godot online dokumentaci"
 msgstr "Otevřít Godot online dokumentaci"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Hledat v referenční dokumentaci."
 msgstr "Hledat v referenční dokumentaci."
@@ -8427,7 +8434,7 @@ msgstr "Přepnout viditelnost"
 
 
 #: editor/scene_tree_editor.cpp
 #: editor/scene_tree_editor.cpp
 msgid "Node configuration warning:"
 msgid "Node configuration warning:"
-msgstr ""
+msgstr "Varování konfigurace uzlu:"
 
 
 #: editor/scene_tree_editor.cpp
 #: editor/scene_tree_editor.cpp
 msgid ""
 msgid ""
@@ -8487,7 +8494,7 @@ msgstr "Strom scény (uzly):"
 
 
 #: editor/scene_tree_editor.cpp
 #: editor/scene_tree_editor.cpp
 msgid "Node Configuration Warning!"
 msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Varování konfigurace uzlu!"
 
 
 #: editor/scene_tree_editor.cpp
 #: editor/scene_tree_editor.cpp
 msgid "Select a Node"
 msgid "Select a Node"

+ 8 - 0
editor/translations/da.po

@@ -5991,6 +5991,14 @@ msgstr "Debug med ekstern editor"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 10 - 2
editor/translations/de.po

@@ -1427,8 +1427,8 @@ msgid ""
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
 "Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback "
 "Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback "
-"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder "
-"Driver Fallback Enabled‘ ausschalten."
+"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder "
+"Driver Fallback Enabled‘ ausschalten."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -5955,6 +5955,14 @@ msgstr "Mit externem Editor debuggen"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Öffne Godot-Referenzdokumentation"
 msgstr "Öffne Godot-Referenzdokumentation"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Durchsuche die Referenzdokumentation."
 msgstr "Durchsuche die Referenzdokumentation."

+ 8 - 0
editor/translations/de_CH.po

@@ -5934,6 +5934,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/editor.pot

@@ -5710,6 +5710,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/el.po

@@ -6031,6 +6031,14 @@ msgstr "Αποσφαλμάτωση με εξωτερικό επεξεργαστ
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Godot"
 msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Αναζήτηση στην τεκμηρίωση αναφοράς."
 msgstr "Αναζήτηση στην τεκμηρίωση αναφοράς."

+ 43 - 36
editor/translations/es.po

@@ -42,8 +42,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-06 00:10+0000\n"
-"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "godot/es/>\n"
 "Language: es\n"
 "Language: es\n"
@@ -51,7 +51,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1403,33 +1403,32 @@ msgid "Packing"
 msgstr "Empaquetando"
 msgstr "Empaquetando"
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 "Etc' in Project Settings."
 msgstr ""
 msgstr ""
 "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
 "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"Activa 'Import Etc' en Ajustes del Proyecto."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 "'Import Etc 2' in Project Settings."
 msgstr ""
 msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
+"Activa 'Import Etc 2' en Ajustes del Proyecto."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC' texture compression for the driver fallback "
 "Target platform requires 'ETC' texture compression for the driver fallback "
 "to GLES2.\n"
 "to GLES2.\n"
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
+"GLES2 como controlador de respaldo.\n"
+"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
+"Enabled'."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1552,23 +1551,20 @@ msgid "Move Favorite Down"
 msgstr "Bajar Favorito"
 msgstr "Bajar Favorito"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
 msgid "Previous Folder"
-msgstr "Suelo anterior"
+msgstr "Carpeta Anterior"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Next Folder"
 msgid "Next Folder"
-msgstr "Siguiente suelo"
+msgstr "Carpeta Siguiente"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
 msgid "Go to parent folder"
 msgstr "Ir a la carpeta principal"
 msgstr "Ir a la carpeta principal"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "(Un)favorite current folder."
 msgid "(Un)favorite current folder."
-msgstr "No se pudo crear la carpeta."
+msgstr "Quitar carpeta actual de favoritos."
 
 
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
 msgid "View items as a grid of thumbnails."
 msgid "View items as a grid of thumbnails."
@@ -1801,9 +1797,8 @@ msgid "Project export failed with error code %d."
 msgstr "La exportación del proyecto falló con el código de error %d."
 msgstr "La exportación del proyecto falló con el código de error %d."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Imported resources can't be saved."
 msgid "Imported resources can't be saved."
-msgstr "Importar Recursos"
+msgstr "Los recursos importados no se pueden guardar."
 
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
@@ -1819,6 +1814,8 @@ msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 "Make it unique first."
 msgstr ""
 msgstr ""
+"Este recurso no se puede guardar porque no pertenece a la escena editada. "
+"Hazlo único primero."
 
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
 msgid "Save Resource As..."
@@ -4066,7 +4063,7 @@ msgstr "Posterior"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
 msgid "Depth"
-msgstr "Depth"
+msgstr "Profundidad"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
 msgid "1 step"
@@ -4122,7 +4119,7 @@ msgstr "Siguiente (cola automática):"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Cross-Animation Blend Times"
 msgid "Cross-Animation Blend Times"
-msgstr "Cross-Animation Blend Times"
+msgstr "Tiempos de Blending entre Animaciones"
 
 
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Move Node"
 msgid "Move Node"
@@ -5961,6 +5958,14 @@ msgstr "Depurar con Editor Externo"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Abrir documentación online de Godot"
 msgstr "Abrir documentación online de Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Buscar en la documentación de referencia."
 msgstr "Buscar en la documentación de referencia."
@@ -6182,7 +6187,7 @@ msgstr "Crear huesos físicos"
 
 
 #: editor/plugins/skeleton_editor_plugin.cpp
 #: editor/plugins/skeleton_editor_plugin.cpp
 msgid "Skeleton"
 msgid "Skeleton"
-msgstr "Skeleton"
+msgstr "Esqueleto"
 
 
 #: editor/plugins/skeleton_editor_plugin.cpp
 #: editor/plugins/skeleton_editor_plugin.cpp
 msgid "Create physical skeleton"
 msgid "Create physical skeleton"
@@ -7021,22 +7026,20 @@ msgid "Merge from Scene"
 msgstr "Unir desde escena"
 msgstr "Unir desde escena"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Next Coordinate"
 msgid "Next Coordinate"
-msgstr "Siguiente suelo"
+msgstr "Coordenada Siguiente"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the next shape, subtile, or Tile."
 msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la próxima forma, subtile o Tile."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Previous Coordinate"
 msgid "Previous Coordinate"
-msgstr "Suelo anterior"
+msgstr "Coordenada Anterior"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the previous shape, subtile, or Tile."
 msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la anterior forma, subtile, o Tile."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Copy bitmask."
 msgid "Copy bitmask."
@@ -7193,14 +7196,12 @@ msgid "Clear Tile Bitmask"
 msgstr "Reestablecer Máscara de Bits de Tile"
 msgstr "Reestablecer Máscara de Bits de Tile"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Make Polygon Concave"
 msgid "Make Polygon Concave"
-msgstr "Mover polígono"
+msgstr "Hacer Polígono Cóncavo"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Make Polygon Convex"
 msgid "Make Polygon Convex"
-msgstr "Mover polígono"
+msgstr "Hacer Póligono Convexo"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Remove Tile"
 msgid "Remove Tile"
@@ -7325,9 +7326,8 @@ msgid "Exporting All"
 msgstr "Exportar Todo"
 msgstr "Exportar Todo"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
-#, fuzzy
 msgid "The given export path doesn't exist:"
 msgid "The given export path doesn't exist:"
-msgstr "La ruta no existe."
+msgstr "La ruta de exportación especificada no existe:"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing/corrupted:"
 msgid "Export templates for this platform are missing/corrupted:"
@@ -10075,6 +10075,8 @@ msgid ""
 "Plane shapes don't work well and will be removed in future versions. Please "
 "Plane shapes don't work well and will be removed in future versions. Please "
 "don't use them."
 "don't use them."
 msgstr ""
 msgstr ""
+"Las formas tipo plano no funcionan bien y se eliminarán en futuras "
+"versiones. Por favor, no las uses."
 
 
 #: scene/3d/cpu_particles.cpp
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
 msgid "Nothing is visible because no mesh has been assigned."
@@ -10097,6 +10099,8 @@ msgid ""
 "GIProbes are not supported by the GLES2 video driver.\n"
 "GIProbes are not supported by the GLES2 video driver.\n"
 "Use a BakedLightmap instead."
 "Use a BakedLightmap instead."
 msgstr ""
 msgstr ""
+"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
+"Usa un BakedLightmap en su lugar."
 
 
 #: scene/3d/navigation_mesh.cpp
 #: scene/3d/navigation_mesh.cpp
 msgid "A NavigationMesh resource must be set or created for this node to work."
 msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10280,6 +10284,10 @@ msgid ""
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "instead."
 "instead."
 msgstr ""
 msgstr ""
+"El contenedor por sí mismo no sirve para nada a menos que un script "
+"configure el comportamiento de posicionamiento de sus hijos.\n"
+"Si no tienes intención de añadir un script, utiliza en su lugar un nodo "
+"'Control' sencillo."
 
 
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
 msgid "Alert!"
 msgid "Alert!"
@@ -10290,9 +10298,8 @@ msgid "Please Confirm..."
 msgstr "Por favor, confirma..."
 msgstr "Por favor, confirma..."
 
 
 #: scene/gui/file_dialog.cpp
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Go to parent folder."
 msgid "Go to parent folder."
-msgstr "Ir a la carpeta principal"
+msgstr "Ir a la carpeta padre."
 
 
 #: scene/gui/popup.cpp
 #: scene/gui/popup.cpp
 msgid ""
 msgid ""

+ 46 - 39
editor/translations/es_AR.po

@@ -14,8 +14,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:04+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 16:57+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
 "godot-engine/godot/es_AR/>\n"
 "Language: es_AR\n"
 "Language: es_AR\n"
@@ -23,7 +23,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -529,7 +529,7 @@ msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up"
 msgid "Clean-Up"
-msgstr "Clean-Up"
+msgstr "Limpiar"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Scale Ratio:"
 msgid "Scale Ratio:"
@@ -617,7 +617,7 @@ msgstr "Zoom In"
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 msgid "Zoom Out"
 msgid "Zoom Out"
-msgstr "Zoom Out"
+msgstr "Alejar Zoom"
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
 msgid "Reset Zoom"
 msgid "Reset Zoom"
@@ -1370,33 +1370,32 @@ msgid "Packing"
 msgstr "Empaquetando"
 msgstr "Empaquetando"
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 "Etc' in Project Settings."
 msgstr ""
 msgstr ""
 "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
 "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"Activá 'Import Etc' en Ajustes del Proyecto."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 "'Import Etc 2' in Project Settings."
 msgstr ""
 msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
+"Activá 'Importar Etc 2' en Ajustes del Proyecto."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Target platform requires 'ETC' texture compression for the driver fallback "
 "Target platform requires 'ETC' texture compression for the driver fallback "
 "to GLES2.\n"
 "to GLES2.\n"
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
+"GLES2 como controlador de respaldo.\n"
+"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de "
+"Respaldo Activado\"."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1519,23 +1518,20 @@ msgid "Move Favorite Down"
 msgstr "Bajar Favorito"
 msgstr "Bajar Favorito"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
 msgid "Previous Folder"
-msgstr "Piso Anterior"
+msgstr "Carpeta Anterior"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Next Folder"
 msgid "Next Folder"
-msgstr "Piso Siguiente"
+msgstr "Carpeta Siguiente"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
 msgid "Go to parent folder"
 msgstr "Ir a carpeta padre"
 msgstr "Ir a carpeta padre"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "(Un)favorite current folder."
 msgid "(Un)favorite current folder."
-msgstr "No se pudo crear la carpeta."
+msgstr "Quitar carpeta actual de favoritos."
 
 
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
 msgid "View items as a grid of thumbnails."
 msgid "View items as a grid of thumbnails."
@@ -1768,9 +1764,8 @@ msgid "Project export failed with error code %d."
 msgstr "La exportación del proyecto falló con el código de error %d."
 msgstr "La exportación del proyecto falló con el código de error %d."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Imported resources can't be saved."
 msgid "Imported resources can't be saved."
-msgstr "Importar Recursos"
+msgstr "Los recursos importados no se pueden guardar."
 
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
@@ -1786,6 +1781,8 @@ msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 "Make it unique first."
 msgstr ""
 msgstr ""
+"Este recurso no se puede guardar porque no pertenece a la escena editada. "
+"Hacelo único primero."
 
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
 msgid "Save Resource As..."
@@ -2569,7 +2566,7 @@ msgstr "Importar"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "FileSystem"
 msgid "FileSystem"
-msgstr "FileSystem"
+msgstr "Sistema de Archivos"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Inspector"
 msgid "Inspector"
@@ -4012,7 +4009,7 @@ msgstr "Autoreproducir al Cargar"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
 msgid "Onion Skinning"
-msgstr "Onion Skinning"
+msgstr "Papel Cebolla"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
 msgid "Enable Onion Skinning"
@@ -4080,7 +4077,7 @@ msgstr "Error!"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Blend Times:"
 msgid "Blend Times:"
-msgstr "Blend Times:"
+msgstr "Tiempos de Blending:"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Next (Auto Queue):"
 msgid "Next (Auto Queue):"
@@ -4088,7 +4085,7 @@ msgstr "Siguiente (Auto Queue):"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Cross-Animation Blend Times"
 msgid "Cross-Animation Blend Times"
-msgstr "Cross-Animation Blend Times"
+msgstr "Tiempos de Blending Entre Animaciones"
 
 
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Move Node"
 msgid "Move Node"
@@ -5921,6 +5918,14 @@ msgstr "Depurar con Editor Externo"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Abrir la documentación online de Godot"
 msgstr "Abrir la documentación online de Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Buscar en la documentación de referencia."
 msgstr "Buscar en la documentación de referencia."
@@ -6981,22 +6986,20 @@ msgid "Merge from Scene"
 msgstr "Mergear desde Escena"
 msgstr "Mergear desde Escena"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Next Coordinate"
 msgid "Next Coordinate"
-msgstr "Piso Siguiente"
+msgstr "Coordenada Siguiente"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the next shape, subtile, or Tile."
 msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la próxima forma, subtile o Tile."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Previous Coordinate"
 msgid "Previous Coordinate"
-msgstr "Piso Anterior"
+msgstr "Coordenada Anterior"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the previous shape, subtile, or Tile."
 msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la forma, subtile o Tile anterior."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Copy bitmask."
 msgid "Copy bitmask."
@@ -7152,14 +7155,12 @@ msgid "Clear Tile Bitmask"
 msgstr "Reestablecer Máscara de Bits de Tile"
 msgstr "Reestablecer Máscara de Bits de Tile"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Make Polygon Concave"
 msgid "Make Polygon Concave"
-msgstr "Mover Polígono"
+msgstr "Hacer el Polígono Cóncavo"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
 msgid "Make Polygon Convex"
 msgid "Make Polygon Convex"
-msgstr "Mover Polígono"
+msgstr "Hacer el Póligono Convexo"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Remove Tile"
 msgid "Remove Tile"
@@ -7284,9 +7285,8 @@ msgid "Exporting All"
 msgstr "Exportar Todo"
 msgstr "Exportar Todo"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
-#, fuzzy
 msgid "The given export path doesn't exist:"
 msgid "The given export path doesn't exist:"
-msgstr "La ruta no existe."
+msgstr "La ruta de exportación especificada no existe:"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing/corrupted:"
 msgid "Export templates for this platform are missing/corrupted:"
@@ -10029,6 +10029,8 @@ msgid ""
 "Plane shapes don't work well and will be removed in future versions. Please "
 "Plane shapes don't work well and will be removed in future versions. Please "
 "don't use them."
 "don't use them."
 msgstr ""
 msgstr ""
+"Las formas tipo plano no funcionan bien y serán removidas en versiones "
+"futuras. Evitá usarlas."
 
 
 #: scene/3d/cpu_particles.cpp
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
 msgid "Nothing is visible because no mesh has been assigned."
@@ -10051,6 +10053,8 @@ msgid ""
 "GIProbes are not supported by the GLES2 video driver.\n"
 "GIProbes are not supported by the GLES2 video driver.\n"
 "Use a BakedLightmap instead."
 "Use a BakedLightmap instead."
 msgstr ""
 msgstr ""
+"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
+"Usá un BakedLightmap en su lugar."
 
 
 #: scene/3d/navigation_mesh.cpp
 #: scene/3d/navigation_mesh.cpp
 msgid "A NavigationMesh resource must be set or created for this node to work."
 msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10232,6 +10236,10 @@ msgid ""
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "instead."
 "instead."
 msgstr ""
 msgstr ""
+"El contenedor en sí mismo no sirve ningún propósito a menos que un script "
+"configure el comportamiento de posicionamiento de sus hijos.\n"
+"Si no tenés pensado usar un script, entonces simplemente usá un nodo "
+"'Control' en su lugar."
 
 
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
 msgid "Alert!"
 msgid "Alert!"
@@ -10242,9 +10250,8 @@ msgid "Please Confirm..."
 msgstr "Confirmá, por favor..."
 msgstr "Confirmá, por favor..."
 
 
 #: scene/gui/file_dialog.cpp
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Go to parent folder."
 msgid "Go to parent folder."
-msgstr "Ir a carpeta padre"
+msgstr "Ir a la carpeta padre."
 
 
 #: scene/gui/popup.cpp
 #: scene/gui/popup.cpp
 msgid ""
 msgid ""

+ 8 - 0
editor/translations/et.po

@@ -5710,6 +5710,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/fa.po

@@ -5969,6 +5969,14 @@ msgstr "ویرایشگر بستگی"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/fi.po

@@ -5889,6 +5889,14 @@ msgstr "Debuggaa ulkoisella editorilla"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Avaa Godotin online-dokumentaatio"
 msgstr "Avaa Godotin online-dokumentaatio"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Etsi dokumentaatiosta."
 msgstr "Etsi dokumentaatiosta."

+ 8 - 0
editor/translations/fr.po

@@ -5992,6 +5992,14 @@ msgstr "Déboguer avec un éditeur externe"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Ouvrir la documentation Godot en ligne"
 msgstr "Ouvrir la documentation Godot en ligne"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Chercher dans la documentation de référence."
 msgstr "Chercher dans la documentation de référence."

+ 48 - 39
editor/translations/he.po

@@ -5,14 +5,15 @@
 # Daniel <[email protected]>, 2018.
 # Daniel <[email protected]>, 2018.
 # Ben Golan <[email protected]>, 2017.
 # Ben Golan <[email protected]>, 2017.
 # Luc Stepniewski <[email protected]>, 2017.
 # Luc Stepniewski <[email protected]>, 2017.
-# Yaron Shahrabani <[email protected]>, 2018.
+# Yaron Shahrabani <[email protected]>, 2018, 2019.
 # RaikaRakka <[email protected]>, 2018.
 # RaikaRakka <[email protected]>, 2018.
+# Ido Dana <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: RaikaRakka <shaiyatta@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
 "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
 "godot/he/>\n"
 "godot/he/>\n"
 "Language: he\n"
 "Language: he\n"
@@ -21,7 +22,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
 "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
 "n % 10 == 0) ? 2 : 3));\n"
 "n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,7 +37,7 @@ msgstr ""
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
 msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "קלט שגוי %I (לא הועבר) בתוך הביטוי"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
 msgid "self can't be used because instance is null (not passed)"
@@ -47,9 +48,8 @@ msgid "Invalid operands to operator %s, %s and %s."
 msgstr ""
 msgstr ""
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
-#, fuzzy
 msgid "Invalid index of type %s for base type %s"
 msgid "Invalid index of type %s for base type %s"
-msgstr "שם מאפיין האינדקס שגוי."
+msgstr "שם מאפיין האינדקס מסוג %s עבור בסיס %s שגוי"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
@@ -66,8 +66,9 @@ msgstr ""
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
 msgid "Free"
 msgid "Free"
-msgstr ""
+msgstr "חינם"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
@@ -79,21 +80,19 @@ msgstr ""
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
 msgid "Insert Key Here"
-msgstr ""
+msgstr "הכנס מפתח כאן"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Duplicate Selected Key(s)"
 msgid "Duplicate Selected Key(s)"
-msgstr "למחוק את הקבצים הנבחרים?"
+msgstr "לשכפל את הקבצים הנבחרים"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Delete Selected Key(s)"
 msgid "Delete Selected Key(s)"
-msgstr "למחוק את הקבצים הנבחרים?"
+msgstr "למחוק את הקבצים הנבחרים"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
 msgid "Add Bezier Point"
-msgstr ""
+msgstr "הוסף נקודה"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -121,22 +120,23 @@ msgid "Anim Change Transform"
 msgstr "שינוי מיקום אנימציה"
 msgstr "שינוי מיקום אנימציה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Anim Change Keyframe Value"
 msgid "Anim Change Keyframe Value"
-msgstr "שינוי ערך פריים-מפתח אנימציה"
+msgstr "שינוי ערך קיפריים אנימציה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"
 msgid "Anim Change Call"
 msgstr ""
 msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "החלפת ערך מילון"
+msgstr "החלפת ערך אנימציה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "שינוי לופ אנימציה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
@@ -170,19 +170,17 @@ msgid "Add Track"
 msgstr "הוספת רצועות חדשות."
 msgstr "הוספת רצועות חדשות."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Animation Length Time (seconds)"
 msgid "Animation Length Time (seconds)"
-msgstr "משך ההנפשה (בשניות)."
+msgstr "משך ההנפשה (בשניות)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Animation Looping"
 msgid "Animation Looping"
-msgstr "תקריב הנפשה."
+msgstr "תקריב הנפשה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
-msgstr ""
+msgstr "פונקציות:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -196,15 +194,17 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Change Track Path"
 msgid "Change Track Path"
-msgstr "החלפת ערך המערך"
+msgstr "החלפת ערך רצועה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
-msgstr ""
+msgstr "הפעל/כבה רצועה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Update Mode (How this property is set)"
 msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "עדכן מצב (איך המאפיין הזה נקבע)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Interpolation Mode"
 msgid "Interpolation Mode"
@@ -215,14 +215,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
 msgstr ""
 msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Remove this track."
 msgid "Remove this track."
-msgstr "הסרת נקודה בנתיב"
+msgstr "הסרת רצועה."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Time (s): "
 msgid "Time (s): "
-msgstr "זמן:"
+msgstr "זמן: "
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
 msgid "Toggle Track Enabled"
@@ -250,8 +248,9 @@ msgstr ""
 
 
 #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
 #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
 #: editor/property_editor.cpp
 #: editor/property_editor.cpp
+#, fuzzy
 msgid "Linear"
 msgid "Linear"
-msgstr ""
+msgstr "ליניארי"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Cubic"
 msgid "Cubic"
@@ -268,12 +267,11 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key"
 msgid "Insert Key"
-msgstr ""
+msgstr "הכנס מפתח"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Duplicate Key(s)"
 msgid "Duplicate Key(s)"
-msgstr "שכפול"
+msgstr "שכפול מפתח"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -296,12 +294,14 @@ msgid "Change Animation Loop Mode"
 msgstr "שם הנפשה חדשה:"
 msgstr "שם הנפשה חדשה:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Remove Anim Track"
 msgid "Remove Anim Track"
-msgstr ""
+msgstr "מחק רצועת הנפשה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Create NEW track for %s and insert key?"
 msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "ליצור רצועה חדשה ל%s ולהכניס מפתח?"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Create %d NEW tracks and insert keys?"
 msgid "Create %d NEW tracks and insert keys?"
@@ -325,8 +325,9 @@ msgid "AnimationPlayer can't animate itself, only other players."
 msgstr ""
 msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Anim Create & Insert"
 msgid "Anim Create & Insert"
-msgstr ""
+msgstr "יצירת הנפשה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Insert Track & Key"
 msgid "Anim Insert Track & Key"
@@ -344,7 +345,7 @@ msgstr "ניקוי ההנפשה"
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Rearrange Tracks"
 msgid "Rearrange Tracks"
-msgstr "סידור טעינות אוטומטית מחדש"
+msgstr "סידור רצועות"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Transform tracks only apply to Spatial-based nodes."
 msgid "Transform tracks only apply to Spatial-based nodes."
@@ -373,7 +374,7 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Add Bezier Track"
 msgid "Add Bezier Track"
-msgstr "הוספת רצועות חדשות."
+msgstr "הוספת רצועת בזייה"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a key."
 msgid "Track path is invalid, so can't add a key."
@@ -5936,6 +5937,14 @@ msgstr "ניפוי שגיאות עם עורך חיצוני"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "פתיחת התיעוד המקוון של Godot"
 msgstr "פתיחת התיעוד המקוון של Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/hi.po

@@ -5838,6 +5838,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/hr.po

@@ -5715,6 +5715,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/hu.po

@@ -6087,6 +6087,14 @@ msgstr "Hibakeresés külső szerkesztővel"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Godot online dokumentáció megnyitása"
 msgstr "Godot online dokumentáció megnyitása"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Keresés a referencia dokumentációban."
 msgstr "Keresés a referencia dokumentációban."

+ 8 - 0
editor/translations/id.po

@@ -6088,6 +6088,14 @@ msgstr "Debug menggunakan penyunting eksternal"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/is.po

@@ -5759,6 +5759,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

File diff suppressed because it is too large
+ 165 - 197
editor/translations/it.po


+ 12 - 4
editor/translations/ja.po

@@ -26,8 +26,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
-"Last-Translator: Wataru Onuki <[email protected]>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: nitenook <[email protected]>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
 "godot/ja/>\n"
 "Language: ja\n"
 "Language: ja\n"
@@ -35,7 +35,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -6000,6 +6000,14 @@ msgstr "外部エディタでデバッグ"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Godotのオンライン文書を開く"
 msgstr "Godotのオンライン文書を開く"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "リファレンス文書を探す."
 msgstr "リファレンス文書を探す."
@@ -6631,7 +6639,7 @@ msgstr "ギズモ"
 
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Origin"
 msgid "View Origin"
-msgstr "原点を見る"
+msgstr "原点の表示"
 
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Grid"
 msgid "View Grid"

+ 8 - 0
editor/translations/ka.po

@@ -5837,6 +5837,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 53 - 36
editor/translations/ko.po

@@ -16,7 +16,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
 "Last-Translator: 송태섭 <[email protected]>\n"
 "Last-Translator: 송태섭 <[email protected]>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1366,14 +1366,17 @@ msgstr "패킹 중"
 msgid ""
 msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 "Etc' in Project Settings."
-msgstr "대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 'Import Etc'을 사용하세요."
+msgstr ""
+"대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 "
+"'Import Etc'을 사용하세요."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
 msgid ""
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 "'Import Etc 2' in Project Settings."
 msgstr ""
 msgstr ""
-"대상 플랫폼은 GLES3를 위해 'ETC2' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 'Import Etc 2'를 사용하세요."
+"대상 플랫폼은 GLES3를 위해 'ETC2' 텍스쳐 압축이 필요합니다. 프로젝트 설정에"
+"서 'Import Etc 2'를 사용하세요."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
 msgid ""
 msgid ""
@@ -1382,8 +1385,10 @@ msgid ""
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
-"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스쳐 압축이 필요합니다.\n"
-"프로젝트 설정에서 'Import Etc'을 키거나, 'Driver Fallback Enabled'를 비활성화하세요."
+"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스쳐 압축이 필요합니"
+"다.\n"
+"프로젝트 설정에서 'Import Etc'을 키거나, 'Driver Fallback Enabled'를 비활성화"
+"하세요."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1612,11 +1617,11 @@ msgstr "열거:"
 
 
 #: editor/editor_help.cpp
 #: editor/editor_help.cpp
 msgid "enum  "
 msgid "enum  "
-msgstr "이넘(열거)  "
+msgstr "이넘  "
 
 
 #: editor/editor_help.cpp
 #: editor/editor_help.cpp
 msgid "Constants"
 msgid "Constants"
-msgstr "상수(Constant)"
+msgstr "상수"
 
 
 #: editor/editor_help.cpp
 #: editor/editor_help.cpp
 msgid "Constants:"
 msgid "Constants:"
@@ -1768,7 +1773,9 @@ msgstr "리소스 저장 중 오류!"
 msgid ""
 msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 "Make it unique first."
-msgstr "이 리소스는 편집된 씬에 속해있지 않기 때문에 저장할 수 없습니다. 먼저 리소스를 유일하게 만드세요."
+msgstr ""
+"이 리소스는 편집된 씬에 속해있지 않기 때문에 저장할 수 없습니다. 먼저 리소스"
+"를 유일하게 만드세요."
 
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
 msgid "Save Resource As..."
@@ -2023,7 +2030,7 @@ msgstr "이 작업은 루트 노드가 없이는 불가능합니다."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Export Tile Set"
 msgid "Export Tile Set"
-msgstr "타일 셋 내보내기"
+msgstr "타일셋 내보내기"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a selected node."
 msgid "This operation can't be done without a selected node."
@@ -2262,7 +2269,7 @@ msgstr "메시 라이브러리..."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "TileSet..."
 msgid "TileSet..."
-msgstr "타일 셋..."
+msgstr "타일셋..."
 
 
 #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
 #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2689,7 +2696,7 @@ msgstr "포함"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Self"
 msgid "Self"
-msgstr "Self(셀프)"
+msgstr "셀프"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Frame #:"
 msgid "Frame #:"
@@ -5196,7 +5203,7 @@ msgstr "CPU파티클로 변환"
 #: editor/plugins/particles_2d_editor_plugin.cpp
 #: editor/plugins/particles_2d_editor_plugin.cpp
 #: editor/plugins/particles_editor_plugin.cpp
 #: editor/plugins/particles_editor_plugin.cpp
 msgid "Particles"
 msgid "Particles"
-msgstr "파티클(Particles)"
+msgstr "파티클"
 
 
 #: editor/plugins/particles_2d_editor_plugin.cpp
 #: editor/plugins/particles_2d_editor_plugin.cpp
 msgid "Generated Point Count:"
 msgid "Generated Point Count:"
@@ -5858,6 +5865,14 @@ msgstr "외부 에디터로 디버깅"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Godot 온라인 문서 열기"
 msgstr "Godot 온라인 문서 열기"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "레퍼런스 문서 검색."
 msgstr "레퍼런스 문서 검색."
@@ -6080,7 +6095,7 @@ msgstr "물리적 본 만들기"
 
 
 #: editor/plugins/skeleton_editor_plugin.cpp
 #: editor/plugins/skeleton_editor_plugin.cpp
 msgid "Skeleton"
 msgid "Skeleton"
-msgstr "스켈레톤(Skeleton)"
+msgstr "스켈레톤"
 
 
 #: editor/plugins/skeleton_editor_plugin.cpp
 #: editor/plugins/skeleton_editor_plugin.cpp
 msgid "Create physical skeleton"
 msgid "Create physical skeleton"
@@ -6696,7 +6711,7 @@ msgstr "분리.:"
 
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "TextureRegion"
 msgid "TextureRegion"
-msgstr "TextureRegion"
+msgstr "텍스쳐지역"
 
 
 #: editor/plugins/theme_editor_plugin.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Can't save theme to file:"
 msgid "Can't save theme to file:"
@@ -7134,7 +7149,7 @@ msgstr "이 속성을 바꿀 수 없습니다."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "TileSet"
 msgid "TileSet"
-msgstr "TileSet(타일 )"
+msgstr "타일셋"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Set Uniform Name"
 msgid "Set Uniform Name"
@@ -7239,7 +7254,7 @@ msgstr "경로 내보내기"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Resources"
 msgid "Resources"
-msgstr "리소스(Resources)"
+msgstr "리소스"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Export all resources in the project"
 msgid "Export all resources in the project"
@@ -7769,7 +7784,7 @@ msgstr "이벤트 추가"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Button"
 msgid "Button"
-msgstr "버튼(Button)"
+msgstr "버튼"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Left Button."
 msgid "Left Button."
@@ -7901,7 +7916,7 @@ msgstr "액션:"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Action"
 msgid "Action"
-msgstr "액션(Action)"
+msgstr "액션"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Deadzone"
 msgid "Deadzone"
@@ -8105,7 +8120,7 @@ msgstr "각 노드에 대해 카운터가 증가하는 양"
 
 
 #: editor/rename_dialog.cpp
 #: editor/rename_dialog.cpp
 msgid "Padding"
 msgid "Padding"
-msgstr "패딩(Padding)"
+msgstr "패딩"
 
 
 #: editor/rename_dialog.cpp
 #: editor/rename_dialog.cpp
 msgid ""
 msgid ""
@@ -9659,10 +9674,10 @@ msgid ""
 "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
 "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
 "define its shape."
 "define its shape."
 msgstr ""
 msgstr ""
-"이 노드는 모양을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
+"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
 "할 수 없습니다.\n"
 "할 수 없습니다.\n"
-"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 모양을 정의하"
-"세요."
+"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 Shape을 정의"
+"세요."
 
 
 #: scene/2d/collision_polygon_2d.cpp
 #: scene/2d/collision_polygon_2d.cpp
 msgid ""
 msgid ""
@@ -9684,17 +9699,17 @@ msgid ""
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 msgstr ""
 msgstr ""
-"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩니"
-"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추"
-"하여 사용합니다."
+"CollisionShape2D는 CollisionObject2D에 충돌 Shape을 지정하기 위해서만 사용됩"
+"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추"
+"하여 사용합니다."
 
 
 #: scene/2d/collision_shape_2d.cpp
 #: scene/2d/collision_shape_2d.cpp
 msgid ""
 msgid ""
 "A shape must be provided for CollisionShape2D to function. Please create a "
 "A shape must be provided for CollisionShape2D to function. Please create a "
 "shape resource for it!"
 "shape resource for it!"
 msgstr ""
 msgstr ""
-"CollisionShape2D가 기능을 하기 위해서는 반드시 모양이 제공되어야 합니다. 모"
-" 리소스를 만드세요!"
+"CollisionShape2D가 기능을 하기 위해서는 반드시 Shape이 제공되어야 합니다. "
+"Shape 리소스를 만드세요!"
 
 
 #: scene/2d/cpu_particles_2d.cpp
 #: scene/2d/cpu_particles_2d.cpp
 msgid ""
 msgid ""
@@ -9867,9 +9882,9 @@ msgid ""
 "Consider adding a CollisionShape or CollisionPolygon as a child to define "
 "Consider adding a CollisionShape or CollisionPolygon as a child to define "
 "its shape."
 "its shape."
 msgstr ""
 msgstr ""
-"이 노드는 모양을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
+"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
 "할 수 없습니다.\n"
 "할 수 없습니다.\n"
-"CollisionShape 또는 CollisionPolygon를 자식 노드로 추가하여 모양을 정의하세"
+"CollisionShape 또는 CollisionPolygon를 자식 노드로 추가하여 Shape을 정의하세"
 "요."
 "요."
 
 
 #: scene/3d/collision_polygon.cpp
 #: scene/3d/collision_polygon.cpp
@@ -9878,7 +9893,7 @@ msgid ""
 "CollisionObject derived node. Please only use it as a child of Area, "
 "CollisionObject derived node. Please only use it as a child of Area, "
 "StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
 "StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
 msgstr ""
 msgstr ""
-"CollisionPolygon은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니"
+"CollisionPolygon은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니"
 "다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
 "다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
 "합니다."
 "합니다."
 
 
@@ -9892,23 +9907,25 @@ msgid ""
 "derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
 "derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
 "KinematicBody, etc. to give them a shape."
 "KinematicBody, etc. to give them a shape."
 msgstr ""
 msgstr ""
-"CollisionShape은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니다. "
-"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용합니"
-"다."
+"CollisionShape은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
+"합니다."
 
 
 #: scene/3d/collision_shape.cpp
 #: scene/3d/collision_shape.cpp
 msgid ""
 msgid ""
 "A shape must be provided for CollisionShape to function. Please create a "
 "A shape must be provided for CollisionShape to function. Please create a "
 "shape resource for it!"
 "shape resource for it!"
 msgstr ""
 msgstr ""
-"CollisionShape가 기능을 하기 위해서는 모양이 제공되어야 합니다. 모양 리소스"
+"CollisionShape가 기능을 하기 위해서는 Shape이 제공되어야 합니다. Shape 리소스"
 "를 만드세요!"
 "를 만드세요!"
 
 
 #: scene/3d/collision_shape.cpp
 #: scene/3d/collision_shape.cpp
 msgid ""
 msgid ""
 "Plane shapes don't work well and will be removed in future versions. Please "
 "Plane shapes don't work well and will be removed in future versions. Please "
 "don't use them."
 "don't use them."
-msgstr "평면 모양은 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말아주세요."
+msgstr ""
+"평면 모양은 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말아"
+"주세요."
 
 
 #: scene/3d/cpu_particles.cpp
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
 msgid "Nothing is visible because no mesh has been assigned."

+ 8 - 0
editor/translations/lt.po

@@ -5833,6 +5833,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/lv.po

@@ -5810,6 +5810,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 9865 - 0
editor/translations/mi.po

@@ -0,0 +1,9865 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# follower <[email protected]>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: mi\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Previous Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Next Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum  "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""

+ 8 - 0
editor/translations/ml.po

@@ -5716,6 +5716,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/ms.po

@@ -5738,6 +5738,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/nb.po

@@ -6172,6 +6172,14 @@ msgstr "Feilrett med ekstern behandler"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Åpne Godots nettbaserte dokumentasjon"
 msgstr "Åpne Godots nettbaserte dokumentasjon"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Søk i referanse-dokumentasjonen."
 msgstr "Søk i referanse-dokumentasjonen."

File diff suppressed because it is too large
+ 187 - 106
editor/translations/nl.po


File diff suppressed because it is too large
+ 132 - 195
editor/translations/pl.po


+ 8 - 0
editor/translations/pr.po

@@ -5850,6 +5850,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 14 - 7
editor/translations/pt_BR.po

@@ -54,12 +54,13 @@
 # Raphael Nogueira Campos <[email protected]>, 2019.
 # Raphael Nogueira Campos <[email protected]>, 2019.
 # Dimenicius <[email protected]>, 2019.
 # Dimenicius <[email protected]>, 2019.
 # Davi <[email protected]>, 2019.
 # Davi <[email protected]>, 2019.
+# Endrick Gustavo <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: 2016-05-30\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
-"Last-Translator: Davi <wokep.ma.wavid@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
 "Language: pt_BR\n"
@@ -67,7 +68,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -170,9 +171,8 @@ msgid "Anim Change Call"
 msgstr "Alterar Chamada da Anim"
 msgstr "Alterar Chamada da Anim"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "Alterar Repetição da Animação"
+msgstr "Alterar Duração da Animação"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -229,9 +229,8 @@ msgid "Anim Clips:"
 msgstr "Clipes de Animação:"
 msgstr "Clipes de Animação:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Track Path"
 msgid "Change Track Path"
-msgstr "Alterar Valor do Vetor"
+msgstr "Alterar Valor do Trajeto"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
@@ -5976,6 +5975,14 @@ msgstr "Depurar com o Editor Externo"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Abrir a documentação online da Godot"
 msgstr "Abrir a documentação online da Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Pesquise a documentação de referência."
 msgstr "Pesquise a documentação de referência."

+ 26 - 8
editor/translations/pt_PT.po

@@ -18,7 +18,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
 "Last-Translator: João Lopes <[email protected]>\n"
 "Last-Translator: João Lopes <[email protected]>\n"
 "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
 "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_PT/>\n"
 "godot-engine/godot/pt_PT/>\n"
@@ -27,7 +27,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -497,7 +497,7 @@ msgstr "Usar Curvas Bezier"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim. Optimizer"
 msgid "Anim. Optimizer"
-msgstr "Otimizador de Anim."
+msgstr "Otimizador de Anim"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Max. Linear Error:"
 msgid "Max. Linear Error:"
@@ -1770,7 +1770,7 @@ msgstr "Exportação do projeto falhou com código de erro %d."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Imported resources can't be saved."
 msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Recursos importados não podem ser guardados."
 
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
@@ -1786,6 +1786,8 @@ msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 "Make it unique first."
 msgstr ""
 msgstr ""
+"Este recurso não pode ser guardado porque não pertence à cena editada. Faça-"
+"o único."
 
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
 msgid "Save Resource As..."
@@ -2285,7 +2287,7 @@ msgstr "Converter Para..."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "MeshLibrary..."
 msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "Bib. de Meshes..."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "TileSet..."
 msgid "TileSet..."
@@ -5895,6 +5897,14 @@ msgstr "Depurar com Editor Externo"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Abrir documentação online do Godot"
 msgstr "Abrir documentação online do Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Procurar na documentação de referência."
 msgstr "Procurar na documentação de referência."
@@ -6960,7 +6970,7 @@ msgstr "Próxima Coordenada"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the next shape, subtile, or Tile."
 msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecione a próxima forma, subtile ou Tile."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Previous Coordinate"
 msgid "Previous Coordinate"
@@ -6968,7 +6978,7 @@ msgstr "Coordenada Anterior"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the previous shape, subtile, or Tile."
 msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecione a forma, subtile ou Tile anterior."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Copy bitmask."
 msgid "Copy bitmask."
@@ -8813,7 +8823,7 @@ msgstr "Mudar partículas AABB"
 
 
 #: editor/spatial_editor_gizmos.cpp
 #: editor/spatial_editor_gizmos.cpp
 msgid "Change Probe Extents"
 msgid "Change Probe Extents"
-msgstr "Mudar extensões de sonda"
+msgstr "Mudar Extensões de Sonda"
 
 
 #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
 #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
 msgid "Change Sphere Shape Radius"
 msgid "Change Sphere Shape Radius"
@@ -9978,6 +9988,8 @@ msgid ""
 "Plane shapes don't work well and will be removed in future versions. Please "
 "Plane shapes don't work well and will be removed in future versions. Please "
 "don't use them."
 "don't use them."
 msgstr ""
 msgstr ""
+"Formas planas não funcionam bem e serão removidas em futuras versões. Não as "
+"use por favor."
 
 
 #: scene/3d/cpu_particles.cpp
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
 msgid "Nothing is visible because no mesh has been assigned."
@@ -10000,6 +10012,8 @@ msgid ""
 "GIProbes are not supported by the GLES2 video driver.\n"
 "GIProbes are not supported by the GLES2 video driver.\n"
 "Use a BakedLightmap instead."
 "Use a BakedLightmap instead."
 msgstr ""
 msgstr ""
+"Sondas GI não são suportadas pelo driver vídeo GLES2.\n"
+"Em vez disso, use um BakedLightmap."
 
 
 #: scene/3d/navigation_mesh.cpp
 #: scene/3d/navigation_mesh.cpp
 msgid "A NavigationMesh resource must be set or created for this node to work."
 msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10181,6 +10195,10 @@ msgid ""
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "instead."
 "instead."
 msgstr ""
 msgstr ""
+"Por si só um Contentor não tem utilidade, a não ser que um script configure "
+"o comportamento dos seu filhos.\n"
+"Se não pretende adicionar um script, será preferível usar um simples nó "
+"'Control'."
 
 
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
 msgid "Alert!"
 msgid "Alert!"

+ 8 - 0
editor/translations/ro.po

@@ -6076,6 +6076,14 @@ msgstr "Deschide Editorul următor"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 104 - 73
editor/translations/ru.po

@@ -37,12 +37,16 @@
 # Sergey Nakhov <[email protected]>, 2019.
 # Sergey Nakhov <[email protected]>, 2019.
 # Bumerang <[email protected]>, 2019.
 # Bumerang <[email protected]>, 2019.
 # Viorel <[email protected]>, 2019.
 # Viorel <[email protected]>, 2019.
+# Vladislav Smirnov <[email protected]>, 2019.
+# Nikita <[email protected]>, 2019.
+# LeLuCh B0й <[email protected]>, 2019.
+# Арсений Солодков <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-23 17:17+0000\n"
-"Last-Translator: Viorel <vrila.noroc@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Арсений Солодков <arsen332211@gmail.com>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "godot/ru/>\n"
 "Language: ru\n"
 "Language: ru\n"
@@ -51,7 +55,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -66,7 +70,7 @@ msgstr "Недостаточно байтов для декодирования
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
 msgid "Invalid input %i (not passed) in expression"
-msgstr "Неправильный ввод %i (не проходит) в выражении"
+msgstr "Неправильный ввод %i (не был передан) в выражении"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
 msgid "self can't be used because instance is null (not passed)"
@@ -119,14 +123,12 @@ msgid "Delete Selected Key(s)"
 msgstr "Удалить выделенные ключ(и)"
 msgstr "Удалить выделенные ключ(и)"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Add Bezier Point"
 msgid "Add Bezier Point"
-msgstr "Добавить точку"
+msgstr "Добавить точку Безье"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Move Bezier Points"
 msgid "Move Bezier Points"
-msgstr "Передвинуть Точку"
+msgstr "Передвинуть Точку Безье"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
 msgid "Anim Duplicate Keys"
@@ -157,9 +159,8 @@ msgid "Anim Change Call"
 msgstr "Изменить вызов анимации"
 msgstr "Изменить вызов анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "Изменить цикличность анимации"
+msgstr "Изменить длину анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -216,9 +217,8 @@ msgid "Anim Clips:"
 msgstr "Дорожки Анимации:"
 msgstr "Дорожки Анимации:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Track Path"
 msgid "Change Track Path"
-msgstr "Изменить значение массива"
+msgstr "Изменить Путь Следования"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
@@ -301,19 +301,16 @@ msgid "Delete Key(s)"
 msgstr "Удалить ключ(ключи)"
 msgstr "Удалить ключ(ключи)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Update Mode"
 msgid "Change Animation Update Mode"
-msgstr "Изменить имя анимации:"
+msgstr "Изменить Режим Обновления Анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Interpolation Mode"
 msgid "Change Animation Interpolation Mode"
-msgstr "Режим Перехода"
+msgstr "Изменить Режим Интерполяции Анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Loop Mode"
 msgid "Change Animation Loop Mode"
-msgstr "Изменить цикличность анимации"
+msgstr "Изменить Режим Цикла Анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Remove Anim Track"
 msgid "Remove Anim Track"
@@ -357,14 +354,12 @@ msgid "Anim Insert Key"
 msgstr "Вставить ключ"
 msgstr "Вставить ключ"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Step"
 msgid "Change Animation Step"
-msgstr "Изменить FPS анимации"
+msgstr "Изменить Шаг Анимации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Rearrange Tracks"
 msgid "Rearrange Tracks"
-msgstr "Перестановка автозагрузок"
+msgstr "Переставить Дорожки"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Transform tracks only apply to Spatial-based nodes."
 msgid "Transform tracks only apply to Spatial-based nodes."
@@ -395,9 +390,8 @@ msgid "Not possible to add a new track without a root"
 msgstr "Нельзя добавить новый трек без корневого узла"
 msgstr "Нельзя добавить новый трек без корневого узла"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add Bezier Track"
 msgid "Add Bezier Track"
-msgstr "Добавить новый Трек"
+msgstr "Добавить Дорожку Безье"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a key."
 msgid "Track path is invalid, so can't add a key."
@@ -408,14 +402,12 @@ msgid "Track is not of type Spatial, can't insert key"
 msgstr "Трек не имеет тип Spatial, нельзя добавить ключ"
 msgstr "Трек не имеет тип Spatial, нельзя добавить ключ"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add Transform Track Key"
 msgid "Add Transform Track Key"
-msgstr "Трек 3D Преобразования"
+msgstr "Добавить Ключ Отслеживания Трансформации"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add Track Key"
 msgid "Add Track Key"
-msgstr "Добавить новый Трек"
+msgstr "Добавить Ключ Дорожки"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a method key."
 msgid "Track path is invalid, so can't add a method key."
@@ -593,11 +585,11 @@ msgstr "Аудио Дорожки:"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip Start Offset"
 msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Изменить смещение начала в Audio Track клипе"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip End Offset"
 msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Изменить смещение начала в Audio Track клипе"
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
 msgid "Resize Array"
@@ -668,9 +660,8 @@ msgid "Warnings"
 msgstr "Предупреждения"
 msgstr "Предупреждения"
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "Line and column numbers."
 msgid "Line and column numbers."
-msgstr "Номер линии и столбца"
+msgstr "Номера строк и столбцов."
 
 
 #: editor/connections_dialog.cpp
 #: editor/connections_dialog.cpp
 msgid "Method in target Node must be specified!"
 msgid "Method in target Node must be specified!"
@@ -1156,7 +1147,7 @@ msgstr "Заглушить"
 
 
 #: editor/editor_audio_buses.cpp
 #: editor/editor_audio_buses.cpp
 msgid "Bypass"
 msgid "Bypass"
-msgstr "Bypass"
+msgstr "Обход"
 
 
 #: editor/editor_audio_buses.cpp
 #: editor/editor_audio_buses.cpp
 msgid "Bus options"
 msgid "Bus options"
@@ -1416,12 +1407,16 @@ msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 "Etc' in Project Settings."
 msgstr ""
 msgstr ""
+"Целевая платформа требует сжатие текстур 'ETC' для GLES2. Включите 'Импорт "
+"Etc' в настройках проекта."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
 msgid ""
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 "'Import Etc 2' in Project Settings."
 msgstr ""
 msgstr ""
+"Целевая платформа требует компрессию текстур 'ETC2' для GLES2. Включите "
+"'Import Etc 2' в настройках проекта."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
 msgid ""
 msgid ""
@@ -1430,6 +1425,9 @@ msgid ""
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
+"Целевая платформа требует сжатия текстур 'ETC' для отката драйвера к GLES2.\n"
+"Включите 'Импорт Etc' в Настройках Проекта или отключите 'Откат Драйвера "
+"Включен'."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1440,9 +1438,8 @@ msgstr "Пользовательский отладочный шаблон не
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Custom release template not found."
 msgid "Custom release template not found."
-msgstr "Пользовательский релизный пакет не найден."
+msgstr "Пользовательский релизный шаблон не найден."
 
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
 msgid "Template file not found:"
 msgid "Template file not found:"
@@ -1553,14 +1550,12 @@ msgid "Move Favorite Down"
 msgstr "Переместить избранное вниз"
 msgstr "Переместить избранное вниз"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
 msgid "Previous Folder"
-msgstr "Предыдущий этаж"
+msgstr "Предыдущая папка"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Next Folder"
 msgid "Next Folder"
-msgstr "Следующий этаж"
+msgstr "Следующая папка"
 
 
 #: editor/editor_file_dialog.cpp
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
 msgid "Go to parent folder"
@@ -1802,9 +1797,8 @@ msgid "Project export failed with error code %d."
 msgstr "Экспорт проекта не удался, код %d."
 msgstr "Экспорт проекта не удался, код %d."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Imported resources can't be saved."
 msgid "Imported resources can't be saved."
-msgstr "Импортированные ресурсы"
+msgstr "Импортированные ресурсы не могут быть сохранены."
 
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
@@ -1820,6 +1814,8 @@ msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 "Make it unique first."
 msgstr ""
 msgstr ""
+"Данный ресурс нельзя сохранить, потому что он не является частью изменённой "
+"сцены. Сначала нужно сделать его уникальным."
 
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
 msgid "Save Resource As..."
@@ -2047,9 +2043,8 @@ msgid "Saved %s modified resource(s)."
 msgstr "Не удалось загрузить ресурс."
 msgstr "Не удалось загрузить ресурс."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "A root node is required to save the scene."
 msgid "A root node is required to save the scene."
-msgstr "Только один файл необходим для большой текстуры."
+msgstr "Для сохранения сцены требуется корневой узел."
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Save Scene As..."
 msgid "Save Scene As..."
@@ -2475,9 +2470,8 @@ msgid "Toggle Fullscreen"
 msgstr "Переключить полноэкранный режим"
 msgstr "Переключить полноэкранный режим"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Editor Data/Settings Folder"
 msgid "Open Editor Data/Settings Folder"
-msgstr "Открыть папку данных/настроек редактора"
+msgstr "Открыть папку Данные/Настройки редактора"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Open Editor Data Folder"
 msgid "Open Editor Data Folder"
@@ -3001,9 +2995,8 @@ msgstr ""
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "Can't resolve."
 msgid "Can't resolve."
-msgstr "Не удаётся разрешить."
+msgstr "Не могу преобразовать."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -3487,7 +3480,7 @@ msgstr "Переимпортировать"
 
 
 #: editor/import_dock.cpp
 #: editor/import_dock.cpp
 msgid "Save scenes, re-import and restart"
 msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Сохранить сцены, импортировать заново и перезапустить"
 
 
 #: editor/import_dock.cpp
 #: editor/import_dock.cpp
 msgid "Changing the type of an imported file requires editor restart."
 msgid "Changing the type of an imported file requires editor restart."
@@ -3716,7 +3709,7 @@ msgstr "Удалить точку пути"
 
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 msgid "Move BlendSpace1D Node Point"
 msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Передвинуть точку узла BlendSpace1D"
 
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4186,7 +4179,7 @@ msgstr "Transition узел"
 
 
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Set Start Node (Autoplay)"
 msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Задать начальный узел (автоматическое воспроизведение)"
 
 
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid ""
 msgid ""
@@ -4612,7 +4605,7 @@ msgstr "Переместить CanvasItem"
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Presets for the anchors and margins values of a Control node."
 msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "Предустановки для якорей и значения отступов контрольного узла."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -5011,7 +5004,7 @@ msgstr "Запечь GI пробу"
 
 
 #: editor/plugins/gradient_editor_plugin.cpp
 #: editor/plugins/gradient_editor_plugin.cpp
 msgid "Gradient Edited"
 msgid "Gradient Edited"
-msgstr ""
+msgstr "Градиент отредактирован"
 
 
 #: editor/plugins/item_list_editor_plugin.cpp
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Item %d"
 msgid "Item %d"
@@ -5537,6 +5530,8 @@ msgid ""
 "Polygon 2D has internal vertices, so it can no longer be edited in the "
 "Polygon 2D has internal vertices, so it can no longer be edited in the "
 "viewport."
 "viewport."
 msgstr ""
 msgstr ""
+"Polygon 2D имеет внутренние вершины, поэтому его нельзя редактировать в окне "
+"просмотра."
 
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Create Polygon & UV"
 msgid "Create Polygon & UV"
@@ -5961,6 +5956,14 @@ msgstr "Отладка с помощью внешнего редактора"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Открыть онлайн документацию Godot"
 msgstr "Открыть онлайн документацию Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Поиск справочной документации."
 msgstr "Поиск справочной документации."
@@ -6416,6 +6419,9 @@ msgid ""
 "Note: The FPS value displayed is the editor's framerate.\n"
 "Note: The FPS value displayed is the editor's framerate.\n"
 "It cannot be used as a reliable indication of in-game performance."
 "It cannot be used as a reliable indication of in-game performance."
 msgstr ""
 msgstr ""
+"Примечание: Отображаемое значение FPS является частотой кадров редактора.\n"
+"Его нельзя использовать в качестве надежного показателя производительности "
+"игры."
 
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Rotation Locked"
 msgid "View Rotation Locked"
@@ -7034,7 +7040,7 @@ msgstr "Следующий этаж"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the next shape, subtile, or Tile."
 msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Выберите следующую фигуру, элемент тайла или тайл."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -7043,7 +7049,7 @@ msgstr "Предыдущий этаж"
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Select the previous shape, subtile, or Tile."
 msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Выберите предыдущую форму, элемент тайла или тайл."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Copy bitmask."
 msgid "Copy bitmask."
@@ -7247,11 +7253,11 @@ msgstr "Это свойство не может быть изменено."
 
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "TileSet"
 msgid "TileSet"
-msgstr "TileSet"
+msgstr "Набор Тайлов"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Set Uniform Name"
 msgid "Set Uniform Name"
-msgstr ""
+msgstr "Задать единообразное имя"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -7270,7 +7276,7 @@ msgstr "Дублировать узел(узлы)"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"
 msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "Изменен тип ввода Визуального Шейдера"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Vertex"
 msgid "Vertex"
@@ -7286,7 +7292,7 @@ msgstr "Свет"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "VisualShader"
 msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "Визуальный Шейдер"
 
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -7315,6 +7321,8 @@ msgid ""
 "Failed to export the project for platform '%s'.\n"
 "Failed to export the project for platform '%s'.\n"
 "Export templates seem to be missing or invalid."
 "Export templates seem to be missing or invalid."
 msgstr ""
 msgstr ""
+"Не удалось экспортировать проект для платформы '%s'.\n"
+"Шаблоны экспорта отсутствуют или недействительны."
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid ""
 msgid ""
@@ -7322,6 +7330,9 @@ msgid ""
 "This might be due to a configuration issue in the export preset or your "
 "This might be due to a configuration issue in the export preset or your "
 "export settings."
 "export settings."
 msgstr ""
 msgstr ""
+"Не удалось экспортировать проект для платформы '%s'.\n"
+"Это может быть связано с проблемой конфигурации в предустановке экспорта или "
+"настройках экспорта."
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Release"
 msgid "Release"
@@ -7576,7 +7587,7 @@ msgstr "Обзор"
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid "Renderer:"
 msgid "Renderer:"
-msgstr ""
+msgstr "Отрисовщик:"
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid "OpenGL ES 3.0"
 msgid "OpenGL ES 3.0"
@@ -7589,10 +7600,14 @@ msgid ""
 "Incompatible with older hardware\n"
 "Incompatible with older hardware\n"
 "Not recommended for web games"
 "Not recommended for web games"
 msgstr ""
 msgstr ""
+"Более высокое качество графики\n"
+"Все функции доступны\n"
+"Несовместимо со старым оборудованием\n"
+"Не рекомендуется для веб-игр"
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid "OpenGL ES 2.0"
 msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid ""
 msgid ""
@@ -7601,10 +7616,16 @@ msgid ""
 "Works on most hardware\n"
 "Works on most hardware\n"
 "Recommended for web games"
 "Recommended for web games"
 msgstr ""
 msgstr ""
+"Более низкое качество графики\n"
+"Некоторые функции недоступны\n"
+"Работает на большем числе оборудования\n"
+"Рекомендуется для веб-игр"
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid "Renderer can be changed later, but scenes may need to be adjusted."
 msgid "Renderer can be changed later, but scenes may need to be adjusted."
 msgstr ""
 msgstr ""
+"Отрисовщик может быть изменен позже, но сцены могут потребовать "
+"корректировки."
 
 
 #: editor/project_manager.cpp
 #: editor/project_manager.cpp
 msgid "Unnamed Project"
 msgid "Unnamed Project"
@@ -8253,9 +8274,8 @@ msgid "under_scored to CamelCase"
 msgstr "under_scored к CamelCase"
 msgstr "under_scored к CamelCase"
 
 
 #: editor/rename_dialog.cpp
 #: editor/rename_dialog.cpp
-#, fuzzy
 msgid "Case"
 msgid "Case"
-msgstr "Регистр"
+msgstr "Случай"
 
 
 #: editor/rename_dialog.cpp
 #: editor/rename_dialog.cpp
 msgid "To Lowercase"
 msgid "To Lowercase"
@@ -8356,6 +8376,8 @@ msgstr "Дублировать узел(узлы)"
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
 msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
 msgstr ""
 msgstr ""
+"Невозможно изменить родителя у узла в наследованных сценах, порядок узлов не "
+"может быть изменен."
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Node must belong to the edited scene to become root."
 msgid "Node must belong to the edited scene to become root."
@@ -8488,9 +8510,8 @@ msgid "Change Type"
 msgstr "Изменить тип"
 msgstr "Изменить тип"
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Extend Script"
 msgid "Extend Script"
-msgstr "Наследовать скрипт"
+msgstr "Расширить скрипт"
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Make Scene Root"
 msgid "Make Scene Root"
@@ -8745,7 +8766,6 @@ msgid "Bytes:"
 msgstr "Байты:"
 msgstr "Байты:"
 
 
 #: editor/script_editor_debugger.cpp
 #: editor/script_editor_debugger.cpp
-#, fuzzy
 msgid "Stack Trace"
 msgid "Stack Trace"
 msgstr "Трассировка Стека"
 msgstr "Трассировка Стека"
 
 
@@ -9633,9 +9653,8 @@ msgid "ADB executable not configured in the Editor Settings."
 msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора."
 msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора."
 
 
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
-#, fuzzy
 msgid "OpenJDK jarsigner not configured in the Editor Settings."
 msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "Значок OpenJDK jarsigner не сконфигурирован в настройках редактора."
+msgstr "OpenJDK jarsigner не настроен в Настройках Редактора."
 
 
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -9881,6 +9900,9 @@ msgid ""
 "Use the CPUParticles2D node instead. You can use the \"Convert to "
 "Use the CPUParticles2D node instead. You can use the \"Convert to "
 "CPUParticles\" option for this purpose."
 "CPUParticles\" option for this purpose."
 msgstr ""
 msgstr ""
+"Частицы на базе GPU не поддерживаются видео драйвером GLES2.\n"
+"Вместо этого используйте узел CPUParticles2D. Для этого можно "
+"воспользоваться опцией \"Преобразовать в CPUParticles\"."
 
 
 #: scene/2d/particles_2d.cpp scene/3d/particles.cpp
 #: scene/2d/particles_2d.cpp scene/3d/particles.cpp
 msgid ""
 msgid ""
@@ -10048,6 +10070,8 @@ msgid ""
 "Plane shapes don't work well and will be removed in future versions. Please "
 "Plane shapes don't work well and will be removed in future versions. Please "
 "don't use them."
 "don't use them."
 msgstr ""
 msgstr ""
+"Формы плоскостей не очень хорошо работают и будут удалены в последующих "
+"версиях. Пожалуйста, не используйте их."
 
 
 #: scene/3d/cpu_particles.cpp
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
 msgid "Nothing is visible because no mesh has been assigned."
@@ -10070,6 +10094,8 @@ msgid ""
 "GIProbes are not supported by the GLES2 video driver.\n"
 "GIProbes are not supported by the GLES2 video driver.\n"
 "Use a BakedLightmap instead."
 "Use a BakedLightmap instead."
 msgstr ""
 msgstr ""
+"GIProbes не поддерживаются видеодрайвером GLES2.\n"
+"Вместо этого используйте BakedLightmap."
 
 
 #: scene/3d/navigation_mesh.cpp
 #: scene/3d/navigation_mesh.cpp
 msgid "A NavigationMesh resource must be set or created for this node to work."
 msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10090,6 +10116,9 @@ msgid ""
 "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
 "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
 "\" option for this purpose."
 "\" option for this purpose."
 msgstr ""
 msgstr ""
+"Частицы на базе GPU не поддерживаются видео драйвером GLES2.\n"
+"Вместо этого используйте узел CPUParticles. Для этого можно воспользоваться "
+"опцией \"Преобразовать в CPUParticles\"."
 
 
 #: scene/3d/particles.cpp
 #: scene/3d/particles.cpp
 msgid ""
 msgid ""
@@ -10222,7 +10251,7 @@ msgstr "Этот узел был удален. Вместо этого испо
 
 
 #: scene/gui/color_picker.cpp
 #: scene/gui/color_picker.cpp
 msgid "Pick a color from the screen."
 msgid "Pick a color from the screen."
-msgstr ""
+msgstr "Выбрать цвет с экрана."
 
 
 #: scene/gui/color_picker.cpp
 #: scene/gui/color_picker.cpp
 msgid "Raw Mode"
 msgid "Raw Mode"
@@ -10230,7 +10259,7 @@ msgstr "RAW режим"
 
 
 #: scene/gui/color_picker.cpp
 #: scene/gui/color_picker.cpp
 msgid "Switch between hexadecimal and code values."
 msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Переключение между шестнадцатеричными и кодовыми значениями."
 
 
 #: scene/gui/color_picker.cpp
 #: scene/gui/color_picker.cpp
 #, fuzzy
 #, fuzzy
@@ -10244,6 +10273,10 @@ msgid ""
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "If you dont't intend to add a script, then please use a plain 'Control' node "
 "instead."
 "instead."
 msgstr ""
 msgstr ""
+"Контейнер сам по себе не имеет смысла, пока скрипт не настроит режим "
+"размещения его детей.\n"
+"Если вы не собираетесь добавлять скрипт, используйте вместо этого простой "
+"узел 'Control'."
 
 
 #: scene/gui/dialogs.cpp
 #: scene/gui/dialogs.cpp
 msgid "Alert!"
 msgid "Alert!"
@@ -10338,14 +10371,12 @@ msgid "Assignment to function."
 msgstr "Назначение функции."
 msgstr "Назначение функции."
 
 
 #: servers/visual/shader_language.cpp
 #: servers/visual/shader_language.cpp
-#, fuzzy
 msgid "Assignment to uniform."
 msgid "Assignment to uniform."
-msgstr "Назначить форму"
+msgstr "Назначить форму."
 
 
 #: servers/visual/shader_language.cpp
 #: servers/visual/shader_language.cpp
-#, fuzzy
 msgid "Varyings can only be assigned in vertex function."
 msgid "Varyings can only be assigned in vertex function."
-msgstr "Переменные могут быть назначены только в функции вершин."
+msgstr "Изменения могут быть назначены только в функции вершины."
 
 
 #~ msgid "Instance the selected scene(s) as child of the selected node."
 #~ msgid "Instance the selected scene(s) as child of the selected node."
 #~ msgstr "Добавить выбранную сцену(ы), в качестве потомка выбранного узла."
 #~ msgstr "Добавить выбранную сцену(ы), в качестве потомка выбранного узла."

+ 8 - 0
editor/translations/si.po

@@ -5735,6 +5735,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/sk.po

@@ -5849,6 +5849,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/sl.po

@@ -6051,6 +6051,14 @@ msgstr "Odpri naslednji Urejevalnik"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

File diff suppressed because it is too large
+ 226 - 205
editor/translations/sq.po


+ 8 - 0
editor/translations/sr_Cyrl.po

@@ -6090,6 +6090,14 @@ msgstr "Дебагуј са спољашњим уредником"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Отвори Godot онлајн документацију"
 msgstr "Отвори Godot онлајн документацију"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Претражи документацију."
 msgstr "Претражи документацију."

+ 8 - 0
editor/translations/sr_Latn.po

@@ -5760,6 +5760,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 39 - 42
editor/translations/sv.po

@@ -9,12 +9,13 @@
 # Kristoffer Grundström <[email protected]>, 2018.
 # Kristoffer Grundström <[email protected]>, 2018.
 # Magnus Helander <[email protected]>, 2018.
 # Magnus Helander <[email protected]>, 2018.
 # Daniel K <[email protected]>, 2018.
 # Daniel K <[email protected]>, 2018.
+# Toiya <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: Daniel K <danielkimblad@hotmail.com>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: Toiya <elviraa98@gmail.com>\n"
 "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/sv/>\n"
 "godot/sv/>\n"
 "Language: sv\n"
 "Language: sv\n"
@@ -22,12 +23,12 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter."
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/mono/glue/gd_glue.cpp
@@ -45,11 +46,11 @@ msgstr ""
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Ogiltiga operander till operator %s, %s och %s."
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
 msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Ogiltigt index av typ %s för bastyp %s"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
@@ -66,40 +67,35 @@ msgstr ""
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Free"
 msgid "Free"
-msgstr ""
+msgstr "Gratis"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
-msgstr ""
+msgstr "Balanserad"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Mirror"
 msgid "Mirror"
-msgstr "Spegla X"
+msgstr "Spegla"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Insert Key Here"
 msgid "Insert Key Here"
-msgstr "Anim Infoga Nyckel"
+msgstr "Infoga Nyckel Här"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Duplicate Selected Key(s)"
 msgid "Duplicate Selected Key(s)"
-msgstr "Duplicera urval"
+msgstr "Duplicera valda nycklar"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Delete Selected Key(s)"
 msgid "Delete Selected Key(s)"
-msgstr "Ta bort valda filer?"
+msgstr "Ta bort valda nycklar"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
 msgid "Add Bezier Point"
-msgstr ""
+msgstr "Lägg till Bezierpunkt"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Move Bezier Points"
 msgid "Move Bezier Points"
-msgstr "Flytta Ner"
+msgstr "Flytta Bezierpunkt"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
 msgid "Anim Duplicate Keys"
@@ -111,7 +107,7 @@ msgstr "Anim Ta Bort Nycklar"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Time"
 msgid "Anim Change Keyframe Time"
-msgstr "Anim Ändra Nyckelram Tid"
+msgstr "Anim Ändra Tid för Nyckebild"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
 msgid "Anim Change Transition"
@@ -123,21 +119,20 @@ msgstr "Anim Ändra Transformation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Value"
 msgid "Anim Change Keyframe Value"
-msgstr "Anim Ändra Värde På Tidsnyckeln"
+msgstr "Anim Ändra Värde På Nyckelbild"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"
 msgid "Anim Change Call"
 msgstr "Anim Ändra Anrop"
 msgstr "Anim Ändra Anrop"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Animationslängd"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "Ändra Animationsloop"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
@@ -175,9 +170,8 @@ msgid "Animation Length Time (seconds)"
 msgstr "Animation längd (i sekunder)."
 msgstr "Animation längd (i sekunder)."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Animation Looping"
 msgid "Animation Looping"
-msgstr "Animation zoom."
+msgstr "Animationslooping"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
@@ -185,13 +179,12 @@ msgid "Functions:"
 msgstr "Funktioner:"
 msgstr "Funktioner:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Audio Clips:"
 msgid "Audio Clips:"
-msgstr "Ljud-Lyssnare"
+msgstr "Ljudklipp:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Clips:"
 msgid "Anim Clips:"
-msgstr ""
+msgstr "Animklipp:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -199,9 +192,8 @@ msgid "Change Track Path"
 msgstr "Ändra Arrays Värde"
 msgstr "Ändra Arrays Värde"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
-msgstr "Växla distraktionsfritt läge."
+msgstr "Ändra spårets läge till på/av."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
 msgid "Update Mode (How this property is set)"
@@ -222,9 +214,8 @@ msgid "Remove this track."
 msgstr "Ta bort valt spår."
 msgstr "Ta bort valt spår."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Time (s): "
 msgid "Time (s): "
-msgstr "Tid:"
+msgstr "Tid (s): "
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
 msgid "Toggle Track Enabled"
@@ -245,11 +236,11 @@ msgstr "Trigger"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Capture"
 msgid "Capture"
-msgstr ""
+msgstr "Fånga"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Nearest"
 msgid "Nearest"
-msgstr ""
+msgstr "Närmaste"
 
 
 #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
 #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
 #: editor/property_editor.cpp
 #: editor/property_editor.cpp
@@ -258,7 +249,7 @@ msgstr "Linjär"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Cubic"
 msgid "Cubic"
-msgstr ""
+msgstr "Kubik"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
 msgid "Clamp Loop Interp"
@@ -271,22 +262,20 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key"
 msgid "Insert Key"
-msgstr ""
+msgstr "Lägg till nyckel"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Duplicate Key(s)"
 msgid "Duplicate Key(s)"
-msgstr "Duplicera Nod(er)"
+msgstr "Duplicera Nycklar"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Delete Key(s)"
 msgid "Delete Key(s)"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort Nycklar"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Change Animation Update Mode"
 msgid "Change Animation Update Mode"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Animationens Uppdateringsläge"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -6340,6 +6329,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/ta.po

@@ -5743,6 +5743,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/te.po

@@ -5716,6 +5716,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/th.po

@@ -6035,6 +6035,14 @@ msgstr "แก้จุดบกพร่องด้วยโปรแกรม
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "เปิดคู่มือ"
 msgstr "เปิดคู่มือ"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "ค้นหาคู่มือ"
 msgstr "ค้นหาคู่มือ"

+ 14 - 5
editor/translations/tr.po

@@ -22,12 +22,13 @@
 # Alper Çitmen <[email protected]>, 2019.
 # Alper Çitmen <[email protected]>, 2019.
 # ege1212 <[email protected]>, 2019.
 # ege1212 <[email protected]>, 2019.
 # Ömer YAZICIOĞLU <[email protected]>, 2019.
 # Ömer YAZICIOĞLU <[email protected]>, 2019.
+# Mertcan Duman <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:04+0000\n"
-"Last-Translator: Ömer YAZICIOĞLU <oyazicioglu@gmail.com>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: Mertcan Duman <mertcan.dmn16@gmail.com>\n"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tr/>\n"
 "godot/tr/>\n"
 "Language: tr\n"
 "Language: tr\n"
@@ -35,7 +36,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -91,7 +92,7 @@ msgstr "Dengelenmiş"
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Mirror"
 msgid "Mirror"
-msgstr "X'e Aynala"
+msgstr "ayna"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
 msgid "Insert Key Here"
@@ -345,7 +346,7 @@ msgstr "Animasyon Anahtar Gir"
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Change Animation Step"
 msgid "Change Animation Step"
-msgstr "Animasyon FPS'sini Değiştir"
+msgstr "Animasyon Adımını Değiştir"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Rearrange Tracks"
 msgid "Rearrange Tracks"
@@ -6074,6 +6075,14 @@ msgstr "Harici düzenleyici ile hata ayıkla"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Çevrimiçi Godot dökümanlarını aç"
 msgstr "Çevrimiçi Godot dökümanlarını aç"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Başvuru belgelerinde arama yap."
 msgstr "Başvuru belgelerinde arama yap."

+ 12 - 4
editor/translations/uk.po

@@ -23,8 +23,8 @@ msgstr ""
 "MIME-Version: 1.0\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<="
-"4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
 "X-Generator: Weblate 3.5.1\n"
 "X-Generator: Weblate 3.5.1\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -1394,8 +1394,8 @@ msgid ""
 "Enabled'."
 "Enabled'."
 msgstr ""
 msgstr ""
 "Платформа призначення потребує стискання текстур «ETC» для GLES2.\n"
 "Платформа призначення потребує стискання текстур «ETC» для GLES2.\n"
-"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт «"
-"Увімкнено резервні драйвери»."
+"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт "
+"«Увімкнено резервні драйвери»."
 
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -5907,6 +5907,14 @@ msgstr "Зневадження за допомогою зовнішнього р
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "Відкрити онлайнову документацію Godot"
 msgstr "Відкрити онлайнову документацію Godot"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "Пошук довідкової документації."
 msgstr "Пошук довідкової документації."

+ 8 - 0
editor/translations/ur_PK.po

@@ -5798,6 +5798,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 8 - 0
editor/translations/vi.po

@@ -5896,6 +5896,14 @@ msgstr ""
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 13 - 5
editor/translations/zh_CN.po

@@ -41,12 +41,13 @@
 # Zhang Zhibo <[email protected]>, 2019.
 # Zhang Zhibo <[email protected]>, 2019.
 # ws00010203 <[email protected]>, 2019.
 # ws00010203 <[email protected]>, 2019.
 # Song DongHui <[email protected]>, 2019.
 # Song DongHui <[email protected]>, 2019.
+# simano clio <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-02-21 21:17+0000\n"
-"Last-Translator: yzt <834950797@qq.com>\n"
+"PO-Revision-Date: 2019-03-24 04:06+0000\n"
+"Last-Translator: simano clio <sim2cle@gmail.com>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
 "godot-engine/godot/zh_Hans/>\n"
 "Language: zh_CN\n"
 "Language: zh_CN\n"
@@ -54,7 +55,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -159,9 +160,8 @@ msgid "Anim Change Call"
 msgstr "修改回调"
 msgstr "修改回调"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "修改循环"
+msgstr "修改动画长度"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5864,6 +5864,14 @@ msgstr "使用外部编辑器进行调试"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr "打开Godot在线文档"
 msgstr "打开Godot在线文档"
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr "搜索文档。"
 msgstr "搜索文档。"

+ 8 - 0
editor/translations/zh_HK.po

@@ -6108,6 +6108,14 @@ msgstr "要離開編輯器嗎?"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

+ 96 - 87
editor/translations/zh_TW.po

@@ -13,12 +13,13 @@
 # Sam Pan <[email protected]>, 2016.
 # Sam Pan <[email protected]>, 2016.
 # ken l <[email protected]>, 2018.
 # ken l <[email protected]>, 2018.
 # Eric K <[email protected]>, 2019.
 # Eric K <[email protected]>, 2019.
+# cnieFIT <[email protected]>, 2019.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-01 12:09+0000\n"
-"Last-Translator: Eric K <eric900601@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: cnieFIT <dtotncq@gmail.com>\n"
 "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
 "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hant/>\n"
 "godot-engine/godot/zh_Hant/>\n"
 "Language: zh_TW\n"
 "Language: zh_TW\n"
@@ -26,7 +27,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -58,28 +59,28 @@ msgstr "無效的內存地址類型 %s,基礎型式 %s"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "基本類型 %s 的命名索引 '% s' 無效"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
 msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "無效參數類型: '%s'"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "On call to '%s':"
 msgid "On call to '%s':"
-msgstr ""
+msgstr "調用“%s”時:"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Free"
 msgid "Free"
-msgstr ""
+msgstr "释放"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
-msgstr ""
+msgstr "平衡的"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
 msgid "Mirror"
-msgstr ""
+msgstr "镜像"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
 msgid "Insert Key Here"
@@ -138,31 +139,31 @@ msgstr "變更動畫長度"
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "變更動畫循環"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
-msgstr ""
+msgstr "屬性軌道"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "3D Transform Track"
 msgid "3D Transform Track"
-msgstr ""
+msgstr "3D 變換軌道"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Call Method Track"
 msgid "Call Method Track"
-msgstr ""
+msgstr "調用方法軌道"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Bezier Curve Track"
 msgid "Bezier Curve Track"
-msgstr ""
+msgstr "貝塞爾曲線軌跡"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Audio Playback Track"
 msgid "Audio Playback Track"
-msgstr ""
+msgstr "音訊回放軌道"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation Playback Track"
 msgid "Animation Playback Track"
-msgstr ""
+msgstr "動畫回放軌道"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -181,15 +182,15 @@ msgstr "動畫空間。"
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
-msgstr ""
+msgstr "函數:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Audio Clips:"
 msgid "Audio Clips:"
-msgstr ""
+msgstr "音訊剪輯:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Clips:"
 msgid "Anim Clips:"
-msgstr ""
+msgstr "動畫剪輯:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -198,11 +199,11 @@ msgstr "調整陣列資料"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
-msgstr ""
+msgstr "打開/關閉此軌道."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
 msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "更新模式 (如何設置此屬性)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Interpolation Mode"
 msgid "Interpolation Mode"
@@ -254,7 +255,7 @@ msgstr "線性"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Cubic"
 msgid "Cubic"
-msgstr ""
+msgstr "立方體"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
 msgid "Clamp Loop Interp"
@@ -267,7 +268,7 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key"
 msgid "Insert Key"
-msgstr ""
+msgstr "插入畫格"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -356,11 +357,11 @@ msgid ""
 "-AudioStreamPlayer\n"
 "-AudioStreamPlayer\n"
 "-AudioStreamPlayer2D\n"
 "-AudioStreamPlayer2D\n"
 "-AudioStreamPlayer3D"
 "-AudioStreamPlayer3D"
-msgstr ""
+msgstr "音訊曲目只能指向以下類型的節點:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation tracks can only point to AnimationPlayer nodes."
 msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "動畫軌跡只能指向 AnimationPlayer 節點."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "An animation player can't animate itself, only other players."
 msgid "An animation player can't animate itself, only other players."
@@ -368,7 +369,7 @@ msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Not possible to add a new track without a root"
 msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "無法添加沒有根目錄的新曲目"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -2707,7 +2708,7 @@ msgstr ""
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Average Time (sec)"
 msgid "Average Time (sec)"
-msgstr ""
+msgstr "平均時間 (秒)"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Frame %"
 msgid "Frame %"
@@ -2715,11 +2716,11 @@ msgstr ""
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Physics Frame %"
 msgid "Physics Frame %"
-msgstr ""
+msgstr "物理幀%"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Time:"
 msgid "Time:"
-msgstr ""
+msgstr "時間:"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Inclusive"
 msgid "Inclusive"
@@ -2727,27 +2728,27 @@ msgstr ""
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Self"
 msgid "Self"
-msgstr ""
+msgstr "自身"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Frame #:"
 msgid "Frame #:"
-msgstr ""
+msgstr "幀 #:"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Time"
 msgid "Time"
-msgstr ""
+msgstr "時間"
 
 
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
 msgid "Calls"
 msgid "Calls"
-msgstr ""
+msgstr "調用"
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 msgid "On"
 msgid "On"
-msgstr ""
+msgstr "啟用"
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 msgid "Layer"
 msgid "Layer"
-msgstr ""
+msgstr ""
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 msgid "Bit %d, value %d"
 msgid "Bit %d, value %d"
@@ -2755,11 +2756,11 @@ msgstr ""
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 msgid "[Empty]"
 msgid "[Empty]"
-msgstr ""
+msgstr "[空]"
 
 
 #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
 #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
 msgid "Assign..."
 msgid "Assign..."
-msgstr ""
+msgstr "指派..."
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 #, fuzzy
 #, fuzzy
@@ -2788,19 +2789,19 @@ msgstr ""
 
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #: editor/editor_properties.cpp editor/property_editor.cpp
 msgid "Pick a Viewport"
 msgid "Pick a Viewport"
-msgstr ""
+msgstr "選擇一個視口"
 
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #: editor/editor_properties.cpp editor/property_editor.cpp
 msgid "New Script"
 msgid "New Script"
-msgstr ""
+msgstr "新建腳本"
 
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #: editor/editor_properties.cpp editor/property_editor.cpp
 msgid "New %s"
 msgid "New %s"
-msgstr ""
+msgstr "新建 %s"
 
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #: editor/editor_properties.cpp editor/property_editor.cpp
 msgid "Make Unique"
 msgid "Make Unique"
-msgstr ""
+msgstr "轉換為獨立資源"
 
 
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -2814,7 +2815,7 @@ msgstr ""
 #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
 #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Paste"
 msgid "Paste"
-msgstr ""
+msgstr "粘貼"
 
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #: editor/editor_properties.cpp editor/property_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -2835,15 +2836,15 @@ msgstr ""
 
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/editor_properties_array_dict.cpp
 msgid "Size: "
 msgid "Size: "
-msgstr ""
+msgstr "尺寸: "
 
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/editor_properties_array_dict.cpp
 msgid "Page: "
 msgid "Page: "
-msgstr ""
+msgstr "页: "
 
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/editor_properties_array_dict.cpp
 msgid "New Key:"
 msgid "New Key:"
-msgstr ""
+msgstr "新建帧:"
 
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/editor_properties_array_dict.cpp
 #, fuzzy
 #, fuzzy
@@ -2857,11 +2858,11 @@ msgstr ""
 #: editor/editor_properties_array_dict.cpp
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Remove Item"
 msgid "Remove Item"
-msgstr ""
+msgstr "移除項目"
 
 
 #: editor/editor_run_native.cpp
 #: editor/editor_run_native.cpp
 msgid "Select device from the list"
 msgid "Select device from the list"
-msgstr ""
+msgstr "從清單中選擇設備"
 
 
 #: editor/editor_run_native.cpp
 #: editor/editor_run_native.cpp
 msgid ""
 msgid ""
@@ -2875,80 +2876,80 @@ msgstr ""
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "There is an edited scene already."
 msgid "There is an edited scene already."
-msgstr ""
+msgstr "已經有一個正在編輯的場景。"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Couldn't instance script:"
 msgid "Couldn't instance script:"
-msgstr ""
+msgstr "無法實例腳本:"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Did you forget the 'tool' keyword?"
 msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "您是否遺漏了 'tool' 关键字?"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Couldn't run script:"
 msgid "Couldn't run script:"
-msgstr ""
+msgstr "無法運行腳本:"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Did you forget the '_run' method?"
 msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "您是否遺漏了 '_run' 方法?"
 
 
 #: editor/editor_sub_scene.cpp
 #: editor/editor_sub_scene.cpp
 msgid "Select Node(s) to Import"
 msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "選擇要導入的節點"
 
 
 #: editor/editor_sub_scene.cpp
 #: editor/editor_sub_scene.cpp
 msgid "Scene Path:"
 msgid "Scene Path:"
-msgstr ""
+msgstr "場景路徑:"
 
 
 #: editor/editor_sub_scene.cpp
 #: editor/editor_sub_scene.cpp
 msgid "Import From Node:"
 msgid "Import From Node:"
-msgstr ""
+msgstr "從節點導入:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Re-Download"
 msgid "Re-Download"
-msgstr ""
+msgstr "重新下載"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Uninstall"
 msgid "Uninstall"
-msgstr ""
+msgstr "卸載"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "(Installed)"
 msgid "(Installed)"
-msgstr ""
+msgstr "(已安裝)"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Download"
 msgid "Download"
-msgstr ""
+msgstr "下載"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "(Missing)"
 msgid "(Missing)"
-msgstr ""
+msgstr "(缺少)"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "(Current)"
 msgid "(Current)"
-msgstr ""
+msgstr "(當前)"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Retrieving mirrors, please wait..."
 msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "正在檢索鏡像,請稍候…"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Remove template version '%s'?"
 msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "是否删除版本為“%s”的範本?"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Can't open export templates zip."
 msgid "Can't open export templates zip."
-msgstr ""
+msgstr "無法打開zip導出範本。"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Invalid version.txt format inside templates: %s."
 msgid "Invalid version.txt format inside templates: %s."
-msgstr ""
+msgstr "範本文件: %s 中的 version.txt 無效."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "No version.txt found inside templates."
 msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "範本中沒有找到version.txt文件。"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #, fuzzy
 #, fuzzy
@@ -2957,22 +2958,22 @@ msgstr "載入場景時發生錯誤"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Extracting Export Templates"
 msgid "Extracting Export Templates"
-msgstr ""
+msgstr "正在解壓導出範本"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Importing:"
 msgid "Importing:"
-msgstr ""
+msgstr "導入:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid ""
 msgid ""
 "No download links found for this version. Direct download is only available "
 "No download links found for this version. Direct download is only available "
 "for official releases."
 "for official releases."
-msgstr ""
+msgstr "沒有找到這個版本的下載鏈接. 直接下載適用于正式版本."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Can't resolve."
 msgid "Can't resolve."
-msgstr ""
+msgstr "無法解析."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -2983,32 +2984,32 @@ msgstr "連接..."
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "No response."
 msgid "No response."
-msgstr ""
+msgstr "沒有回應。"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Request Failed."
 msgid "Request Failed."
-msgstr ""
+msgstr "請求失敗."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Redirect Loop."
 msgid "Redirect Loop."
-msgstr ""
+msgstr "重新定向循環."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Failed:"
 msgid "Failed:"
-msgstr ""
+msgstr "失敗:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Download Complete."
 msgid "Download Complete."
-msgstr ""
+msgstr "下載完成。"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid ""
 msgid ""
 "Templates installation failed. The problematic templates archives can be "
 "Templates installation failed. The problematic templates archives can be "
 "found at '%s'."
 "found at '%s'."
-msgstr ""
+msgstr "範本安裝失敗。有問題的範本存檔可以在 \"% s\" 中找到。"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #, fuzzy
 #, fuzzy
@@ -3027,11 +3028,11 @@ msgstr "斷線"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Resolving"
 msgid "Resolving"
-msgstr ""
+msgstr "解析中"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Can't Resolve"
 msgid "Can't Resolve"
-msgstr ""
+msgstr "無法解析"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -3052,7 +3053,7 @@ msgstr "連接..."
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Requesting..."
 msgid "Requesting..."
-msgstr ""
+msgstr "正在請求…"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #, fuzzy
 #, fuzzy
@@ -3066,31 +3067,31 @@ msgstr "連接..."
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "SSL Handshake Error"
 msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSL握手錯誤"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Current Version:"
 msgid "Current Version:"
-msgstr ""
+msgstr "當前版本:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Installed Versions:"
 msgid "Installed Versions:"
-msgstr ""
+msgstr "已安裝版本:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Install From File"
 msgid "Install From File"
-msgstr ""
+msgstr "從檔案中安裝"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Remove Template"
 msgid "Remove Template"
-msgstr ""
+msgstr "移除範本"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Select template file"
 msgid "Select template file"
-msgstr ""
+msgstr "選擇範本檔案"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Export Template Manager"
 msgid "Export Template Manager"
-msgstr ""
+msgstr "導出範本管理器"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #, fuzzy
 #, fuzzy
@@ -3099,7 +3100,7 @@ msgstr "載入場景時發生錯誤"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Select mirror from list: (Shift+Click: Open in Browser)"
 msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)"
 
 
 #: editor/file_type_cache.cpp
 #: editor/file_type_cache.cpp
 msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
 msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -5989,6 +5990,14 @@ msgstr "離開編輯器嗎?"
 msgid "Open Godot online documentation"
 msgid "Open Godot online documentation"
 msgstr ""
 msgstr ""
 
 
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
 msgid "Search the reference documentation."
 msgstr ""
 msgstr ""

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