|
@@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
|
|
|
# Make includes relative to the folder path specified here so our includes are clean
|
|
|
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
|
|
|
|
|
|
+if env["builtin_zlib"]:
|
|
|
+ env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
|
|
|
+
|
|
|
# Godot's own source files
|
|
|
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
|
|
|
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
|