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@@ -513,7 +513,7 @@ void Main::print_help(const char *p_binary) {
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print_help_copyright("(c) 2014-present Godot Engine contributors. (c) 2007-present Juan Linietsky, Ariel Manzur.");
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print_help_title("Usage");
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- OS::get_singleton()->print(" %s \u001b[96m[options] [path to scene or \"project.godot\" file]\u001b[0m\n", p_binary);
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+ OS::get_singleton()->print(" %s \u001b[96m[options] [path to \"project.godot\" file]\u001b[0m\n", p_binary);
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#if defined(TOOLS_ENABLED)
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print_help_title("Option legend (this build = editor)");
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@@ -554,6 +554,7 @@ void Main::print_help(const char *p_binary) {
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print_help_option("--quit-after <int>", "Quit after the given number of iterations. Set to 0 to disable.\n");
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print_help_option("-l, --language <locale>", "Use a specific locale (<locale> being a two-letter code).\n");
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print_help_option("--path <directory>", "Path to a project (<directory> must contain a \"project.godot\" file).\n");
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+ print_help_option("--scene <path>", "Path or UID of a scene in the project that should be started.\n");
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print_help_option("-u, --upwards", "Scan folders upwards for project.godot file.\n");
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print_help_option("--main-pack <file>", "Path to a pack (.pck) file to load.\n");
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#ifdef DISABLE_DEPRECATED
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@@ -3846,7 +3847,14 @@ int Main::start() {
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} else if (E->get() == "--install-android-build-template") {
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install_android_build_template = true;
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#endif // TOOLS_ENABLED
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- } else if (E->get().length() && E->get()[0] != '-' && positional_arg.is_empty()) {
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+ } else if (E->get() == "--scene") {
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+ E = E->next();
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+ if (E) {
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+ game_path = E->get();
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+ } else {
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+ ERR_FAIL_V_MSG(EXIT_FAILURE, "Missing scene path, aborting.");
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+ }
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+ } else if (E->get().length() && E->get()[0] != '-' && positional_arg.is_empty() && game_path.is_empty()) {
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positional_arg = E->get();
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if (E->get().ends_with(".scn") ||
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