Zoom texture region using mouse wheel
@@ -388,6 +388,10 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
drag_index = -1;
}
+ } else if (mb.button_index == BUTTON_WHEEL_UP) {
+ _zoom_in();
+ } else if (mb.button_index == BUTTON_WHEEL_DOWN) {
+ _zoom_out();
} else if (p_input.type==InputEvent::MOUSE_MOTION) {