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Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing

Add rotation smoothing to Camera2D
Rémi Verschelde 2 лет назад
Родитель
Сommit
47c0fe5cd6
3 измененных файлов с 74 добавлено и 8 удалено
  1. 7 0
      doc/classes/Camera2D.xml
  2. 54 8
      scene/2d/camera_2d.cpp
  3. 13 0
      scene/2d/camera_2d.h

+ 7 - 0
doc/classes/Camera2D.xml

@@ -150,6 +150,13 @@
 		<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1">
 			The camera's process callback. See [enum Camera2DProcessCallback].
 		</member>
+		<member name="rotation_smoothing_enabled" type="bool" setter="set_rotation_smoothing_enabled" getter="is_rotation_smoothing_enabled" default="false">
+			If [code]true[/code], the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at [member rotation_smoothing_speed].
+			[b]Note:[/b] This property has no effect if [member ignore_rotation] is [code]true[/code].
+		</member>
+		<member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0">
+			The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code].
+		</member>
 		<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
 			If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
 		</member>

+ 54 - 8
scene/2d/camera_2d.cpp

@@ -171,9 +171,14 @@ Transform2D Camera2D::get_camera_transform() {
 
 	Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
 
-	real_t angle = get_global_rotation();
 	if (!ignore_rotation) {
-		screen_offset = screen_offset.rotated(angle);
+		if (rotation_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
+			real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+			camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step);
+		} else {
+			camera_angle = get_global_rotation();
+		}
+		screen_offset = screen_offset.rotated(camera_angle);
 	}
 
 	Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
@@ -205,7 +210,7 @@ Transform2D Camera2D::get_camera_transform() {
 	Transform2D xform;
 	xform.scale_basis(zoom_scale);
 	if (!ignore_rotation) {
-		xform.set_rotation(angle);
+		xform.set_rotation(camera_angle);
 	}
 	xform.set_origin(screen_rect.position);
 
@@ -366,6 +371,12 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
 void Camera2D::set_ignore_rotation(bool p_ignore) {
 	ignore_rotation = p_ignore;
 	Point2 old_smoothed_camera_pos = smoothed_camera_pos;
+
+	// Reset back to zero so it matches the camera rotation when ignore_rotation is enabled.
+	if (ignore_rotation) {
+		camera_angle = 0.0;
+	}
+
 	_update_scroll();
 	smoothed_camera_pos = old_smoothed_camera_pos;
 }
@@ -415,6 +426,14 @@ void Camera2D::set_current(bool p_current) {
 	}
 }
 
+void Camera2D::_update_process_internal_for_smoothing() {
+	bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
+	bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0;
+
+	bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
+	set_process_internal(enabled);
+}
+
 bool Camera2D::is_current() const {
 	return current;
 }
@@ -508,17 +527,31 @@ void Camera2D::align() {
 
 void Camera2D::set_follow_smoothing(real_t p_speed) {
 	smoothing = p_speed;
-	if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
-		set_process_internal(true);
-	} else {
-		set_process_internal(false);
-	}
+	_update_process_internal_for_smoothing();
 }
 
 real_t Camera2D::get_follow_smoothing() const {
 	return smoothing;
 }
 
+void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
+	rotation_smoothing_speed = p_speed;
+	_update_process_internal_for_smoothing();
+}
+
+real_t Camera2D::get_rotation_smoothing_speed() const {
+	return rotation_smoothing_speed;
+}
+
+void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) {
+	rotation_smoothing_enabled = p_enabled;
+	notify_property_list_changed();
+}
+
+bool Camera2D::is_rotation_smoothing_enabled() const {
+	return rotation_smoothing_enabled;
+}
+
 Point2 Camera2D::get_camera_screen_center() const {
 	return camera_screen_center;
 }
@@ -659,6 +692,9 @@ void Camera2D::_validate_property(PropertyInfo &p_property) const {
 	if (!smoothing_enabled && p_property.name == "smoothing_speed") {
 		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
+	if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+	}
 }
 
 void Camera2D::_bind_methods() {
@@ -716,6 +752,12 @@ void Camera2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
 	ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
 
+	ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
+	ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed);
+	ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed);
+
 	ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
 	ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
 	ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
@@ -750,6 +792,10 @@ void Camera2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing");
 
+	ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed");
+
 	ADD_GROUP("Drag", "drag_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");

+ 13 - 0
scene/2d/camera_2d.h

@@ -67,6 +67,11 @@ protected:
 	bool current = false;
 	real_t smoothing = 5.0;
 	bool smoothing_enabled = false;
+
+	real_t camera_angle = 0.0;
+	real_t rotation_smoothing_speed = 5.0;
+	bool rotation_smoothing_enabled = false;
+
 	int limit[4];
 	bool limit_smoothing_enabled = false;
 
@@ -87,6 +92,8 @@ protected:
 
 	void _set_old_smoothing(real_t p_enable);
 
+	void _update_process_internal_for_smoothing();
+
 	bool screen_drawing_enabled = true;
 	bool limit_drawing_enabled = false;
 	bool margin_drawing_enabled = false;
@@ -139,6 +146,12 @@ public:
 	void set_follow_smoothing(real_t p_speed);
 	real_t get_follow_smoothing() const;
 
+	void set_rotation_smoothing_speed(real_t p_speed);
+	real_t get_rotation_smoothing_speed() const;
+
+	void set_rotation_smoothing_enabled(bool p_enabled);
+	bool is_rotation_smoothing_enabled() const;
+
 	void set_process_callback(Camera2DProcessCallback p_mode);
 	Camera2DProcessCallback get_process_callback() const;