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Merge pull request #64640 from aaronfranke/skeleton-cleanup

Rémi Verschelde 3 years ago
parent
commit
481070812e

+ 3 - 3
scene/resources/skeleton_modification_3d_ccdik.h

@@ -28,13 +28,13 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
+#define SKELETON_MODIFICATION_3D_CCDIK_H
+
 #include "core/templates/local_vector.h"
 #include "scene/3d/skeleton_3d.h"
 #include "scene/resources/skeleton_modification_3d.h"
 
-#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
-#define SKELETON_MODIFICATION_3D_CCDIK_H
-
 class SkeletonModification3DCCDIK : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
 

+ 3 - 3
scene/resources/skeleton_modification_3d_fabrik.h

@@ -28,13 +28,13 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
+#define SKELETON_MODIFICATION_3D_FABRIK_H
+
 #include "core/templates/local_vector.h"
 #include "scene/3d/skeleton_3d.h"
 #include "scene/resources/skeleton_modification_3d.h"
 
-#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
-#define SKELETON_MODIFICATION_3D_FABRIK_H
-
 class SkeletonModification3DFABRIK : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
 

+ 3 - 3
scene/resources/skeleton_modification_3d_jiggle.h

@@ -28,13 +28,13 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
+#define SKELETON_MODIFICATION_3D_JIGGLE_H
+
 #include "core/templates/local_vector.h"
 #include "scene/3d/skeleton_3d.h"
 #include "scene/resources/skeleton_modification_3d.h"
 
-#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
-#define SKELETON_MODIFICATION_3D_JIGGLE_H
-
 class SkeletonModification3DJiggle : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
 

+ 3 - 3
scene/resources/skeleton_modification_3d_lookat.h

@@ -28,12 +28,12 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
 #ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
 #define SKELETON_MODIFICATION_3D_LOOKAT_H
 
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
 class SkeletonModification3DLookAt : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
 

+ 3 - 3
scene/resources/skeleton_modification_3d_stackholder.h

@@ -28,12 +28,12 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
 #ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
 #define SKELETON_MODIFICATION_3D_STACKHOLDER_H
 
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
 class SkeletonModification3DStackHolder : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
 

+ 3 - 3
scene/resources/skeleton_modification_3d_twoboneik.h

@@ -28,12 +28,12 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
 #ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
 #define SKELETON_MODIFICATION_3D_TWOBONEIK_H
 
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
 class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
 	GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);