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Let queue_free() work on nodes which are not in the scene tree

In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
Rémi Verschelde 8 years ago
parent
commit
4820dfc570
1 changed files with 5 additions and 2 deletions
  1. 5 2
      scene/main/node.cpp

+ 5 - 2
scene/main/node.cpp

@@ -2572,8 +2572,11 @@ void Node::print_stray_nodes() {
 
 void Node::queue_delete() {
 
-	ERR_FAIL_COND(!is_inside_tree());
-	get_tree()->queue_delete(this);
+	if (is_inside_tree()) {
+		get_tree()->queue_delete(this);
+	} else {
+		SceneTree::get_singleton()->queue_delete(this);
+	}
 }
 
 Array Node::_get_children() const {