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Implement missing WinRT functions

- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
George Marques 9 lat temu
rodzic
commit
48a06f730f

+ 4 - 0
main/input_default.cpp

@@ -741,6 +741,10 @@ static const char *s_ControllerMappings[] = {
 	"303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2,",
 	"c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,",
 #endif
+
+#ifdef WINRT_ENABLED
+	"__WINRT_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,",
+#endif
 	NULL
 };
 

+ 71 - 0
methods.py

@@ -1441,6 +1441,7 @@ def save_active_platforms(apnames, ap):
     for x in ap:
         pth = x + "/logo.png"
 #		print("open path: "+pth)
+<<<<<<< HEAD
         pngf = open(pth, "rb")
         b = pngf.read(1)
         str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
@@ -1492,3 +1493,73 @@ def no_verbose(sys, env):
     env.Append(LINKCOMSTR=[link_program_message])
     env.Append(JARCOMSTR=[java_library_message])
     env.Append(JAVACCOMSTR=[java_compile_source_message])
+
+def detect_visual_c_compiler_version(tools_env):
+    # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
+    # (see the SCons documentation for more information on what it does)...
+    # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
+    # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
+    # the propper vc version that will be called
+
+    # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
+    # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
+    # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
+    # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
+    # the following string values:
+
+    # ""              Compiler not detected
+    # "amd64"         Native 64 bit compiler
+    # "amd64_x86"     64 bit Cross Compiler for 32 bit
+    # "x86"           Native 32 bit compiler
+    # "x86_amd64"     32 bit Cross Compiler for 64 bit
+
+    # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
+    # and similar architectures/compilers
+
+    # Set chosen compiler to "not detected"
+    vc_chosen_compiler_index = -1
+    vc_chosen_compiler_str = ""
+
+    # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
+    # First test if amd64 and amd64_x86 compilers are present in the path
+    vc_amd64_compiler_detection_index =  tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
+    if(vc_amd64_compiler_detection_index > -1):
+            vc_chosen_compiler_index = vc_amd64_compiler_detection_index
+            vc_chosen_compiler_str = "amd64"
+
+    vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
+    if(vc_amd64_x86_compiler_detection_index > -1
+       and (vc_chosen_compiler_index == -1
+            or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
+            vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
+            vc_chosen_compiler_str = "amd64_x86"
+
+
+    # Now check the 32 bit compilers
+    vc_x86_compiler_detection_index =  tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
+    if(vc_x86_compiler_detection_index > -1
+       and (vc_chosen_compiler_index == -1
+            or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
+            vc_chosen_compiler_index = vc_x86_compiler_detection_index
+            vc_chosen_compiler_str = "x86"
+
+    vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
+    if(vc_x86_amd64_compiler_detection_index > -1
+       and (vc_chosen_compiler_index == -1
+            or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
+            vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
+            vc_chosen_compiler_str = "x86_amd64"
+
+    # debug help
+    #print vc_amd64_compiler_detection_index
+    #print vc_amd64_x86_compiler_detection_index
+    #print vc_x86_compiler_detection_index
+    #print vc_x86_amd64_compiler_detection_index
+    #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
+
+    return vc_chosen_compiler_str
+
+def precious_program(env, program, sources, **args):
+	program = env.ProgramOriginal(program, sources, **args)
+	env.Precious(program)
+	return program

+ 205 - 119
platform/windows/detect.py

@@ -1,95 +1,96 @@
 #
-# 	tested on               | Windows native    | Linux cross-compilation
-#	------------------------+-------------------+---------------------------
-#	MSVS C++ 2010 Express   | WORKS             | n/a
-#	Mingw-w64               | WORKS             | WORKS
-#	Mingw-w32               | WORKS             | WORKS
-#	MinGW                   | WORKS             | untested
+#   tested on               | Windows native    | Linux cross-compilation
+#   ------------------------+-------------------+---------------------------
+#   MSVS C++ 2010 Express   | WORKS             | n/a
+#   Mingw-w64               | WORKS             | WORKS
+#   Mingw-w32               | WORKS             | WORKS
+#   MinGW                   | WORKS             | untested
 #
 #####
 # Notes about MSVS C++ :
 #
-# 	- MSVC2010-Express compiles to 32bits only.
+#   - MSVC2010-Express compiles to 32bits only.
 #
 #####
 # Notes about Mingw-w64 and Mingw-w32 under Windows :
 #
-#	- both can be installed using the official installer :
-#		http://mingw-w64.sourceforge.net/download.php#mingw-builds
+#   - both can be installed using the official installer :
+#       http://mingw-w64.sourceforge.net/download.php#mingw-builds
 #
-#	- if you want to compile both 32bits and 64bits, don't forget to
-#	run the installer twice to install them both.
+#   - if you want to compile both 32bits and 64bits, don't forget to
+#   run the installer twice to install them both.
 #
-#	- install them into a path that does not contain spaces
-#		( example : "C:/Mingw-w32", "C:/Mingw-w64" )
+#   - install them into a path that does not contain spaces
+#       ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
 #
-#	- if you want to compile faster using the "-j" option, don't forget
-#	to install the appropriate version of the Pywin32 python extension
-#	available from : http://sourceforge.net/projects/pywin32/files/
+#   - if you want to compile faster using the "-j" option, don't forget
+#   to install the appropriate version of the Pywin32 python extension
+#   available from : http://sourceforge.net/projects/pywin32/files/
 #
-#	- before running scons, you must add into the environment path
-#	the path to the "/bin" directory of the Mingw version you want
-#	to use :
+#   - before running scons, you must add into the environment path
+#   the path to the "/bin" directory of the Mingw version you want
+#   to use :
 #
-#		set PATH=C:/Mingw-w32/bin;%PATH%
+#       set PATH=C:/Mingw-w32/bin;%PATH%
 #
-#	- then, scons should be able to detect gcc.
-#	- Mingw-w32 only compiles 32bits.
-#	- Mingw-w64 only compiles 64bits.
+#   - then, scons should be able to detect gcc.
+#   - Mingw-w32 only compiles 32bits.
+#   - Mingw-w64 only compiles 64bits.
 #
-#	- it is possible to add them both at the same time into the PATH env,
-#	if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
-#	variables.
-#	For instance, you could store that set of commands into a .bat script
-#	that you would run just before scons :
+#   - it is possible to add them both at the same time into the PATH env,
+#   if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
+#   variables.
+#   For instance, you could store that set of commands into a .bat script
+#   that you would run just before scons :
 #
-#			set PATH=C:\mingw-w32\bin;%PATH%
-#			set PATH=C:\mingw-w64\bin;%PATH%
-#			set MINGW32_PREFIX=C:\mingw-w32\bin\
-#			set MINGW64_PREFIX=C:\mingw-w64\bin\
+#           set PATH=C:\mingw-w32\bin;%PATH%
+#           set PATH=C:\mingw-w64\bin;%PATH%
+#           set MINGW32_PREFIX=C:\mingw-w32\bin\
+#           set MINGW64_PREFIX=C:\mingw-w64\bin\
 #
 #####
 # Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
 #
-#	- default toolchain prefixes are :
-#		"i586-mingw32msvc-" for MinGW
-#		"i686-w64-mingw32-"	for Mingw-w32
-#		"x86_64-w64-mingw32-" for Mingw-w64
+#   - default toolchain prefixes are :
+#       "i586-mingw32msvc-" for MinGW
+#       "i686-w64-mingw32-" for Mingw-w32
+#       "x86_64-w64-mingw32-" for Mingw-w64
 #
-#	- if both MinGW and Mingw-w32 are installed on your system
-#	Mingw-w32 should take the priority over MinGW.
+#   - if both MinGW and Mingw-w32 are installed on your system
+#   Mingw-w32 should take the priority over MinGW.
 #
-#	- it is possible to manually override prefixes by defining
-#	the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
+#   - it is possible to manually override prefixes by defining
+#   the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
 #
 #####
 # Notes about Mingw under Windows :
 #
-#	- this is the MinGW version from http://mingw.org/
-#	- install it into a path that does not contain spaces
-#		( example : "C:/MinGW" )
-#	- several DirectX headers might be missing. You can copy them into
-#	the C:/MinGW/include" directory from this page :
-#	 https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
-#	- before running scons, add the path to the "/bin" directory :
-#		set PATH=C:/MinGW/bin;%PATH%
-#	- scons should be able to detect gcc.
+#   - this is the MinGW version from http://mingw.org/
+#   - install it into a path that does not contain spaces
+#       ( example : "C:/MinGW" )
+#   - several DirectX headers might be missing. You can copy them into
+#   the C:/MinGW/include" directory from this page :
+#    https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
+#   - before running scons, add the path to the "/bin" directory :
+#       set PATH=C:/MinGW/bin;%PATH%
+#   - scons should be able to detect gcc.
 #
 
 #####
 # TODO :
 #
-#	- finish to cleanup this script to remove all the remains of previous hacks and workarounds
-#	- make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
-#	- confirm it works well with other Visual Studio versions.
-#	- update the wiki about the pywin32 extension required for the "-j" option under Windows.
-#	- update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
+#   - finish to cleanup this script to remove all the remains of previous hacks and workarounds
+#   - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
+#   - confirm it works well with other Visual Studio versions.
+#   - update the wiki about the pywin32 extension required for the "-j" option under Windows.
+#   - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
 #
 
 import os
 
 import sys
 
+import methods
 
 def is_active():
     return True
@@ -97,6 +98,156 @@ def is_active():
 
 def get_name():
     return "Windows"
+    if (os.getenv("MINGW32_PREFIX")):
+        mingw32=os.getenv("MINGW32_PREFIX")
+        mingw = mingw32
+    if (os.getenv("MINGW64_PREFIX")):
+        mingw64=os.getenv("MINGW64_PREFIX")
+
+
+    return [
+        ('mingw_prefix','Mingw Prefix',mingw32),
+        ('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
+    ]
+
+def get_flags():
+
+    return [
+        ('glew','yes'),
+        ('openssl','builtin'), #use builtin openssl
+    ]
+
+def build_res_file( target, source, env ):
+
+    cmdbase = ""
+    if (env["bits"] == "32"):
+        cmdbase = env['mingw_prefix']
+    else:
+        cmdbase = env['mingw_prefix_64']
+    CPPPATH = env['CPPPATH']
+    cmdbase = cmdbase + 'windres --include-dir . '
+    import subprocess
+    for x in range(len(source)):
+        cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
+        try:
+            out = subprocess.Popen(cmd,shell = True,stderr = subprocess.PIPE).communicate()
+            if len(out[1]):
+                return 1
+        except:
+            return 1
+    return 0
+
+def configure(env):
+
+    env.Append(CPPPATH=['#platform/windows'])
+    env['is_mingw']=False
+    if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
+        #build using visual studio
+        env['ENV']['TMP'] = os.environ['TMP']
+        env.Append(CPPPATH=['#platform/windows/include'])
+        env.Append(LIBPATH=['#platform/windows/lib'])
+
+
+        if (env["target"]=="release"):
+
+            env.Append(CCFLAGS=['/O2'])
+            env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
+            env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
+
+        elif (env["target"]=="release_debug"):
+
+            env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
+            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+        elif (env["target"]=="debug_release"):
+
+            env.Append(CCFLAGS=['/Z7','/Od'])
+            env.Append(LINKFLAGS=['/DEBUG'])
+            env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
+            env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
+
+        elif (env["target"]=="debug"):
+
+            env.Append(CCFLAGS=['/Z7','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
+            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+            env.Append(LINKFLAGS=['/DEBUG'])
+
+
+        env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
+        env.Append(CXXFLAGS=['/TP'])
+        env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
+        env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
+        env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
+        env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
+        env.Append(CCFLAGS=['/DWIN32'])
+        env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
+
+        env.Append(CCFLAGS=['/DGLES2_ENABLED'])
+        LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32','Ws2_32', 'shell32','advapi32','dinput8','dxguid']
+        env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
+
+        env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
+                if (os.getenv("DXSDK_DIR")):
+                        DIRECTX_PATH=os.getenv("DXSDK_DIR")
+                else:
+                        DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
+
+                if (os.getenv("VCINSTALLDIR")):
+                        VC_PATH=os.getenv("VCINSTALLDIR")
+                else:
+                        VC_PATH=""
+
+        env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
+        env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
+        env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
+        env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
+        env['ENV'] = os.environ;
+
+        # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
+        compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
+
+        # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
+        if(env["bits"] != "default"):
+                        print "Error: bits argument is disabled for MSVC"
+                        print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
+                               +" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler"
+                               +" will be executed and inform you.")
+                        sys.exit()
+
+        # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt
+                # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
+                env["bits"]="32"
+        env["x86_opt_vc"]=True
+
+        print "Detected MSVC compiler: "+compiler_version_str
+        # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
+        if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
+                        env["bits"]="64"
+                        env["x86_opt_vc"]=False
+                        print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."
+                elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
+                        print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
+                else:
+                        print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
+        if env["bits"]=="64":
+            env.Append(CCFLAGS=['/D_WIN64'])
+
+        # Incremental linking fix
+        env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
+        env['BUILDERS']['Program'] = methods.precious_program
+
+    else:
+
+        # Workaround for MinGW. See:
+        # http://www.scons.org/wiki/LongCmdLinesOnWin32
+        env.use_windows_spawn_fix()
+
+        #build using mingw
+        if (os.name=="nt"):
+            env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
+        else:
+            env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
+
+        mingw_prefix=""
 
 
 def can_build():
@@ -385,68 +536,3 @@ def configure(env):
     env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
     env.Append(BUILDERS={'HLSL9': env.Builder(action=methods.build_hlsl_dx9_headers, suffix='hlsl.h', src_suffix='.hlsl')})
     env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
-
-
-def detect_visual_c_compiler_version(tools_env):
-    # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
-    # (see the SCons documentation for more information on what it does)...
-    # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
-    # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
-    # the propper vc version that will be called
-
-    # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
-    # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
-    # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
-    # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
-    # the following string values:
-
-    # ""              Compiler not detected
-    # "amd64"         Native 64 bit compiler
-    # "amd64_x86"     64 bit Cross Compiler for 32 bit
-    # "x86"           Native 32 bit compiler
-    # "x86_amd64"     32 bit Cross Compiler for 64 bit
-
-    # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
-    # and similar architectures/compilers
-
-    # Set chosen compiler to "not detected"
-    vc_chosen_compiler_index = -1
-    vc_chosen_compiler_str = ""
-
-    # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
-    # First test if amd64 and amd64_x86 compilers are present in the path
-    vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
-    if(vc_amd64_compiler_detection_index > -1):
-        vc_chosen_compiler_index = vc_amd64_compiler_detection_index
-        vc_chosen_compiler_str = "amd64"
-
-    vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
-    if(vc_amd64_x86_compiler_detection_index > -1
-       and (vc_chosen_compiler_index == -1
-            or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
-        vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
-        vc_chosen_compiler_str = "amd64_x86"
-
-    # Now check the 32 bit compilers
-    vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
-    if(vc_x86_compiler_detection_index > -1
-       and (vc_chosen_compiler_index == -1
-            or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
-        vc_chosen_compiler_index = vc_x86_compiler_detection_index
-        vc_chosen_compiler_str = "x86"
-
-    vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
-    if(vc_x86_amd64_compiler_detection_index > -1
-       and (vc_chosen_compiler_index == -1
-            or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
-        vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
-        vc_chosen_compiler_str = "x86_amd64"
-
-    # debug help
-    # print vc_amd64_compiler_detection_index
-    # print vc_amd64_x86_compiler_detection_index
-    # print vc_x86_compiler_detection_index
-    # print vc_x86_amd64_compiler_detection_index
-    # print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
-
-    return vc_chosen_compiler_str

+ 10 - 2
platform/winrt/SCsub

@@ -4,10 +4,18 @@ Import('env')
 
 files = [
     'thread_winrt.cpp',
-    #	'#platform/windows/stream_peer_winsock.cpp',
+    '#platform/windows/tcp_server_winsock.cpp',
+    '#platform/windows/packet_peer_udp_winsock.cpp',
+    '#platform/windows/stream_peer_winsock.cpp',
+    '#platform/windows/key_mapping_win.cpp',
+    'joystick_winrt.cpp',
     'gl_context_egl.cpp',
+    'audio_driver_winrt.cpp',
     'app.cpp',
     'os_winrt.cpp',
 ]
 
-env.Program('#bin/godot', files)
+cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
+
+prog = env.Program('#bin/godot', files)
+env.Depends(prog, [cmd])

+ 273 - 33
platform/winrt/app.cpp

@@ -35,18 +35,25 @@
 
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
-#include "main/main.h"
+#include "core/os/keyboard.h"
+
+#include "platform/windows/key_mapping_win.h"
+
+#include <collection.h>
 
 using namespace Windows::ApplicationModel::Core;
 using namespace Windows::ApplicationModel::Activation;
 using namespace Windows::UI::Core;
 using namespace Windows::UI::Input;
+using namespace Windows::Devices::Input;
+using namespace Windows::UI::Xaml::Input;
 using namespace Windows::Foundation;
 using namespace Windows::Graphics::Display;
+using namespace Windows::System;
+using namespace Windows::System::Threading::Core;
 using namespace Microsoft::WRL;
-using namespace Platform;
 
-using namespace $ext_safeprojectname$;
+using namespace GodotWinRT;
 
 // Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
 inline float ConvertDipsToPixels(float dips, float dpi) {
@@ -55,7 +62,8 @@ inline float ConvertDipsToPixels(float dips, float dpi) {
 }
 
 // Implementation of the IFrameworkViewSource interface, necessary to run our app.
-ref class HelloTriangleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource {
+ref class GodotWinrtViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
 public:
 	virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView() {
 		return ref new App();
@@ -63,20 +71,24 @@ public:
 };
 
 // The main function creates an IFrameworkViewSource for our app, and runs the app.
-[Platform::MTAThread] int main(Platform::Array<Platform::String ^> ^) {
-	auto helloTriangleApplicationSource = ref new HelloTriangleApplicationSource();
-	CoreApplication::Run(helloTriangleApplicationSource);
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+	auto godotApplicationSource = ref new GodotWinrtViewSource();
+	CoreApplication::Run(godotApplicationSource);
 	return 0;
 }
 
-App::App()
-	: mWindowClosed(false),
-	  mWindowVisible(true),
-	  mWindowWidth(0),
-	  mWindowHeight(0),
-	  mEglDisplay(EGL_NO_DISPLAY),
-	  mEglContext(EGL_NO_CONTEXT),
-	  mEglSurface(EGL_NO_SURFACE) {
+App::App() :
+	mWindowClosed(false),
+	mWindowVisible(true),
+	mWindowWidth(0),
+	mWindowHeight(0),
+	mEglDisplay(EGL_NO_DISPLAY),
+	mEglContext(EGL_NO_CONTEXT),
+	mEglSurface(EGL_NO_SURFACE),
+	number_of_contacts(0)
+{
 }
 
 // The first method called when the IFrameworkView is being created.
@@ -91,6 +103,7 @@ void App::Initialize(CoreApplicationView ^ applicationView) {
 	// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
 
 	os = new OSWinrt;
+
 }
 
 // Called when the CoreWindow object is created (or re-created).
@@ -114,19 +127,32 @@ void App::SetWindow(CoreWindow ^ p_window) {
 #endif
 
 	window->PointerPressed +=
-			ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerPressed);
-
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
 	window->PointerMoved +=
-			ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerMoved);
-
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
 	window->PointerReleased +=
-			ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerReleased);
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+	window->PointerWheelChanged +=
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+	mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(
+		this, &App::OnMouseModeChanged
+	));
 
-	//window->PointerWheelChanged +=
-	//	ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+	mouseChangedNotifier->Enable();
 
-	char *args[] = { "-path", "game", NULL };
-	Main::setup("winrt", 2, args, false);
+	window->CharacterReceived +=
+		ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &App::OnCharacterReceived);
+	window->KeyDown +=
+		ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
+	window->KeyUp +=
+		ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
+
+
+	unsigned int argc;
+	char** argv = get_command_line(&argc);
+
+	Main::setup("winrt", argc, argv, false);
 
 	// The CoreWindow has been created, so EGL can be initialized.
 	ContextEGL *context = memnew(ContextEGL(window));
@@ -232,7 +258,7 @@ static int _get_finger(uint32_t p_touch_id) {
 	return p_touch_id % 31; // for now
 };
 
-void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed) {
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel) {
 
 	Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
 	Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
@@ -251,7 +277,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
 		last_touch_y[event.screen_touch.index] = pos.Y;
 
 		os->input_event(event);
-		if (event.screen_touch.index != 0)
+		if (number_of_contacts > 1)
 			return;
 
 	}; // fallthrought of sorts
@@ -266,6 +292,14 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
 	event.mouse_button.global_x = pos.X;
 	event.mouse_button.global_y = pos.Y;
 
+	if (p_is_wheel) {
+		if (point->Properties->MouseWheelDelta > 0) {
+			event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
+		} else if (point->Properties->MouseWheelDelta < 0) {
+			event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
+		}
+	}
+
 	last_touch_x[31] = pos.X;
 	last_touch_y[31] = pos.Y;
 
@@ -274,20 +308,55 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
 
 void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
 
+	number_of_contacts++;
 	pointer_event(sender, args, true);
 };
 
 void App::OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
 
+	number_of_contacts--;
 	pointer_event(sender, args, false);
 };
 
-void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
+void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+	pointer_event(sender, args, true, true);
+}
+
+void App::OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut) {
+
+	OS::MouseMode mode = os->get_mouse_mode();
+	SignalNotifier^ notifier = mouseChangedNotifier;
+
+	window->Dispatcher->RunAsync(
+		CoreDispatcherPriority::High,
+		ref new DispatchedHandler(
+		[mode, notifier, this]() {
+			if (mode == OS::MOUSE_MODE_CAPTURED) {
+
+				this->MouseMovedToken = MouseDevice::GetForCurrentView()->MouseMoved +=
+					ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::OnMouseMoved);
+
+			} else {
+
+				MouseDevice::GetForCurrentView()->MouseMoved -= MouseMovedToken;
+
+			}
+
+			notifier->Enable();
+	}));
+
+	ResetEvent(os->mouse_mode_changed);
+
+
+}
+
+void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
 
 	Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
 	Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
 
-	if (_is_touch(point)) {
+	if (point->IsInContact && _is_touch(point)) {
 
 		InputEvent event;
 		event.type = InputEvent::SCREEN_DRAG;
@@ -299,11 +368,15 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
 		event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
 
 		os->input_event(event);
-		if (event.screen_drag.index != 0)
+		if (number_of_contacts > 1)
 			return;
 
 	}; // fallthrought of sorts
 
+	// In case the mouse grabbed, MouseMoved will handle this
+	if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
+		return;
+
 	InputEvent event;
 	event.type = InputEvent::MOUSE_MOTION;
 	event.device = 0;
@@ -314,13 +387,88 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
 	event.mouse_motion.relative_x = pos.X - last_touch_x[31];
 	event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
 
+	last_mouse_pos = pos;
+
 	os->input_event(event);
-};
+
+}
+
+void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
+
+	// In case the mouse isn't grabbed, PointerMoved will handle this
+	if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED)
+		return;
+
+	Windows::Foundation::Point pos;
+	pos.X = last_mouse_pos.X + args->MouseDelta.X;
+	pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
+
+	InputEvent event;
+	event.type = InputEvent::MOUSE_MOTION;
+	event.device = 0;
+	event.mouse_motion.x = pos.X;
+	event.mouse_motion.y = pos.Y;
+	event.mouse_motion.global_x = pos.X;
+	event.mouse_motion.global_y = pos.Y;
+	event.mouse_motion.relative_x = args->MouseDelta.X;
+	event.mouse_motion.relative_y = args->MouseDelta.Y;
+
+	last_mouse_pos = pos;
+
+	os->input_event(event);
+}
+
+void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args, Windows::UI::Core::CharacterReceivedEventArgs^ char_args)
+{
+
+	OSWinrt::KeyEvent ke;
+
+	InputModifierState mod;
+	mod.meta = false;
+	mod.command = false;
+	mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
+	mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
+	mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
+	ke.mod_state = mod;
+
+	ke.pressed = p_pressed;
+	
+	if (key_args != nullptr) {
+		
+		ke.type = OSWinrt::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
+		ke.unicode = 0;
+		ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
+		ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
+
+	} else {
+
+		ke.type = OSWinrt::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
+		ke.unicode = char_args->KeyCode;
+		ke.scancode = 0;
+		ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
+	}
+
+	os->queue_key_event(ke);
+
+}
+void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args)
+{
+	key_event(sender, true, args);
+}
+
+void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args)
+{
+	key_event(sender, false, args);
+}
+
+void App::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEventArgs^ args)
+{
+	key_event(sender, true, nullptr, args);
+}
 
 // Initializes scene resources
-void App::Load(Platform::String ^ entryPoint) {
-	//char* args[] = {"-test", "render", NULL};
-	//Main::setup("winrt", 2, args);
+void App::Load(Platform::String^ entryPoint)
+{
 }
 
 // This method is called after the window becomes active.
@@ -386,3 +534,95 @@ void App::UpdateWindowSize(Size size) {
 	vm.resizable = false;
 	os->set_video_mode(vm);
 }
+
+char** App::get_command_line(unsigned int* out_argc) {
+
+	static char* fail_cl[] = { "-path", "game", NULL };
+	*out_argc = 2;
+
+	FILE* f = _wfopen(L"__cl__.cl", L"rb");
+
+	if (f == NULL) {
+
+		wprintf(L"Couldn't open command line file.");
+		return fail_cl;
+	}
+
+#define READ_LE_4(v) ((int)(##v[3] & 0xFF) << 24) | ((int)(##v[2] & 0xFF) << 16) | ((int)(##v[1] & 0xFF) << 8) | ((int)(##v[0] & 0xFF))
+#define CMD_MAX_LEN 65535
+
+	uint8_t len[4];
+	int r = fread(len, sizeof(uint8_t), 4, f);
+
+	Platform::Collections::Vector<Platform::String^> cl;
+
+	if (r < 4) {
+		fclose(f);
+		wprintf(L"Wrong cmdline length.");
+		return(fail_cl);
+	}
+
+	int argc = READ_LE_4(len);
+
+	for (int i = 0; i < argc; i++) {
+
+		r = fread(len, sizeof(uint8_t), 4, f);
+
+		if (r < 4) {
+			fclose(f);
+			wprintf(L"Wrong cmdline param length.");
+			return(fail_cl);
+		}
+
+		int strlen = READ_LE_4(len);
+
+		if (strlen > CMD_MAX_LEN) {
+			fclose(f);
+			wprintf(L"Wrong command length.");
+			return(fail_cl);
+		}
+
+		char* arg = new char[strlen + 1];
+		r = fread(arg, sizeof(char), strlen, f);
+		arg[strlen] = '\0';
+
+		if (r == strlen) {
+
+			int warg_size = MultiByteToWideChar(CP_UTF8, 0, arg, -1, NULL, 0);
+			wchar_t* warg = new wchar_t[warg_size];
+
+			MultiByteToWideChar(CP_UTF8, 0, arg, -1, warg, warg_size);
+
+			cl.Append(ref new Platform::String(warg, warg_size));
+
+		} else {
+
+			delete[] arg;
+			fclose(f);
+			wprintf(L"Error reading command.");
+			return(fail_cl);
+		}
+	}
+
+#undef READ_LE_4
+#undef CMD_MAX_LEN
+
+	fclose(f);
+
+	char** ret = new char*[cl.Size + 1];
+
+	for (int i = 0; i < cl.Size; i++) {
+
+		int arg_size = WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, NULL, 0, NULL, NULL);
+		char* arg = new char[arg_size];
+
+		WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, arg, arg_size, NULL, NULL);
+
+		ret[i] = arg;
+
+	}
+	ret[cl.Size] = NULL;
+	*out_argc = cl.Size;
+
+	return ret;
+}

+ 99 - 48
platform/winrt/app.h

@@ -1,4 +1,32 @@
-#pragma once
+/*************************************************************************/
+/*  app.h                                                                */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#pragma once
 
 #include <string>
 
@@ -7,51 +35,74 @@
 #include "GLES2/gl2.h"
 #include "os_winrt.h"
 
-namespace $ext_safeprojectname$ {
-ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView {
-public:
-	App();
-
-	// IFrameworkView Methods.
-	virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView);
-	virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window);
-	virtual void Load(Platform::String ^ entryPoint);
-	virtual void Run();
-	virtual void Uninitialize();
-
-private:
-	void RecreateRenderer();
-
-	// Application lifecycle event handlers.
-	void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs ^ args);
-
-	// Window event handlers.
-	void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::WindowSizeChangedEventArgs ^ args);
-	void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::VisibilityChangedEventArgs ^ args);
-	void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CoreWindowEventArgs ^ args);
-
-	void pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed);
-	void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
-	void OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
-	void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
-
-	void UpdateWindowSize(Windows::Foundation::Size size);
-	void InitializeEGL(Windows::UI::Core::CoreWindow ^ window);
-	void CleanupEGL();
-
-	bool mWindowClosed;
-	bool mWindowVisible;
-	GLsizei mWindowWidth;
-	GLsizei mWindowHeight;
-
-	EGLDisplay mEglDisplay;
-	EGLContext mEglContext;
-	EGLSurface mEglSurface;
-
-	CoreWindow ^ window;
-	OSWinrt *os;
-
-	int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
-	int last_touch_y[32];
-};
+namespace GodotWinRT
+{
+	ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
+	{
+	public:
+		App();
+
+		// IFrameworkView Methods.
+		virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+		virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+		virtual void Load(Platform::String^ entryPoint);
+		virtual void Run();
+		virtual void Uninitialize();
+
+		property Windows::Foundation::EventRegistrationToken MouseMovedToken {
+			Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
+			void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
+		};
+
+	private:
+		void RecreateRenderer();
+
+		// Application lifecycle event handlers.
+		void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
+
+		// Window event handlers.
+		void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
+		void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
+		void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+
+		void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false);
+		void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+		void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+		void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+		void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
+		void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+		Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
+		Windows::Foundation::EventRegistrationToken mouseMovedToken;
+		void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
+
+		void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
+		void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+		void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+		void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
+
+		void UpdateWindowSize(Windows::Foundation::Size size);
+		void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
+		void CleanupEGL();
+
+		char** get_command_line(unsigned int* out_argc);
+
+		bool mWindowClosed;
+		bool mWindowVisible;
+		GLsizei mWindowWidth;
+		GLsizei mWindowHeight;
+
+		EGLDisplay mEglDisplay;
+		EGLContext mEglContext;
+		EGLSurface mEglSurface;
+
+		CoreWindow^ window;
+		OSWinrt* os;
+
+		int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
+		int last_touch_y[32];
+		int number_of_contacts;
+		Windows::Foundation::Point last_mouse_pos;
+	};
+
 }

+ 244 - 0
platform/winrt/audio_driver_winrt.cpp

@@ -0,0 +1,244 @@
+/*************************************************************************/
+/*  audio_driver_winrt.cpp                                               */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "audio_driver_winrt.h"
+
+#include "globals.h"
+#include "os/os.h"
+
+using namespace Windows::Media;
+using namespace Windows::Media::Core;
+using namespace Windows::Media::MediaProperties;
+using namespace Windows::Media::Editing;
+using namespace Windows::Foundation;
+
+const char * AudioDriverWinRT::get_name() const
+{
+	return "WinRT";
+}
+
+Error AudioDriverWinRT::init() {
+
+	active = false;
+	thread_exited = false;
+	exit_thread = false;
+	pcm_open = false;
+	samples_in = NULL;
+
+
+	mix_rate = 48000;
+	output_format = OUTPUT_STEREO;
+	channels = 2;
+
+	int latency = GLOBAL_DEF("audio/output_latency", 25);
+	buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
+
+	samples_in = memnew_arr(int32_t, buffer_size*channels);
+	for (int i = 0; i < AUDIO_BUFFERS; i++) {
+		samples_out[i] = memnew_arr(int16_t, buffer_size*channels);
+		xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
+		xaudio_buffer[i].pAudioData = (const BYTE*)(samples_out[i]);
+		xaudio_buffer[i].Flags = 0;
+	}
+
+	HRESULT hr;
+	hr = XAudio2Create(&xaudio, 0, XAUDIO2_DEFAULT_PROCESSOR);
+	if (hr != S_OK) {
+		ERR_EXPLAIN("Error creating XAudio2 engine.");
+		ERR_FAIL_V(ERR_UNAVAILABLE);
+	}
+	hr = xaudio->CreateMasteringVoice(&mastering_voice);
+	if (hr != S_OK) {
+		ERR_EXPLAIN("Error creating XAudio2 mastering voice.");
+		ERR_FAIL_V(ERR_UNAVAILABLE);
+	}
+
+	wave_format.nChannels = channels;
+	wave_format.cbSize = 0;
+	wave_format.nSamplesPerSec = mix_rate;
+	wave_format.wFormatTag = WAVE_FORMAT_PCM;
+	wave_format.wBitsPerSample = 16;
+	wave_format.nBlockAlign = channels * wave_format.wBitsPerSample >> 3;
+	wave_format.nAvgBytesPerSec = mix_rate * wave_format.nBlockAlign;
+
+	voice_callback = memnew(XAudio2DriverVoiceCallback);
+
+	hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, voice_callback);
+	if (hr != S_OK) {
+		ERR_EXPLAIN("Error creating XAudio2 source voice. " + itos(hr));
+		ERR_FAIL_V(ERR_UNAVAILABLE);
+	}
+
+	mutex = Mutex::create();
+	thread = Thread::create(AudioDriverWinRT::thread_func, this);
+
+	return OK;
+};
+
+void AudioDriverWinRT::thread_func(void* p_udata) {
+
+	AudioDriverWinRT* ad = (AudioDriverWinRT*)p_udata;
+
+	uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
+
+	while (!ad->exit_thread) {
+
+
+		if (!ad->active) {
+
+			for (int i = 0; i < AUDIO_BUFFERS; i++) {
+				ad->xaudio_buffer[i].Flags = XAUDIO2_END_OF_STREAM;
+			}
+
+		} else {
+
+			ad->lock();
+
+			ad->audio_server_process(ad->buffer_size, ad->samples_in);
+
+			ad->unlock();
+
+			for (unsigned int i = 0;i < ad->buffer_size*ad->channels;i++) {
+
+				ad->samples_out[ad->current_buffer][i] = ad->samples_in[i] >> 16;
+			}
+
+			ad->xaudio_buffer[ad->current_buffer].Flags = 0;
+			ad->xaudio_buffer[ad->current_buffer].AudioBytes = ad->buffer_size * ad->channels * sizeof(int16_t);
+			ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE*)(ad->samples_out[ad->current_buffer]);
+			ad->xaudio_buffer[ad->current_buffer].PlayBegin = 0;
+			ad->source_voice->SubmitSourceBuffer(&(ad->xaudio_buffer[ad->current_buffer]));
+
+			ad->current_buffer = (ad->current_buffer + 1) % AUDIO_BUFFERS;
+
+			XAUDIO2_VOICE_STATE state;
+			while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1)
+			{
+				WaitForSingleObject(ad->voice_callback->buffer_end_event, INFINITE);
+			}
+		}
+
+	};
+
+	ad->thread_exited = true;
+
+};
+
+void AudioDriverWinRT::start() {
+
+	active = true;
+	HRESULT hr = source_voice->Start(0);
+	if (hr != S_OK) {
+		ERR_EXPLAIN("XAudio2 start error " + itos(hr));
+		ERR_FAIL();
+	}
+};
+
+int AudioDriverWinRT::get_mix_rate() const {
+
+	return mix_rate;
+};
+
+AudioDriverSW::OutputFormat AudioDriverWinRT::get_output_format() const {
+
+	return output_format;
+};
+
+float AudioDriverWinRT::get_latency() {
+
+	XAUDIO2_PERFORMANCE_DATA perf_data;
+	xaudio->GetPerformanceData(&perf_data);
+	if (perf_data.CurrentLatencyInSamples) {
+		return (float)(perf_data.CurrentLatencyInSamples / ((float)mix_rate));
+	} else {
+		return 0;
+	}
+}
+
+void AudioDriverWinRT::lock() {
+
+	if (!thread || !mutex)
+		return;
+	mutex->lock();
+};
+void AudioDriverWinRT::unlock() {
+
+	if (!thread || !mutex)
+		return;
+	mutex->unlock();
+};
+
+void AudioDriverWinRT::finish() {
+
+	if (!thread)
+		return;
+
+	exit_thread = true;
+	Thread::wait_to_finish(thread);
+
+	if (source_voice) {
+		source_voice->Stop(0);
+		memdelete(source_voice);
+	}
+
+	if (samples_in) {
+		memdelete_arr(samples_in);
+	};
+	if (samples_out[0]) {
+		for (int i = 0; i < AUDIO_BUFFERS; i++) {
+			memdelete_arr(samples_out[i]);
+		}
+	};
+
+	memdelete(voice_callback);
+	memdelete(mastering_voice);
+
+	memdelete(thread);
+	if (mutex)
+		memdelete(mutex);
+	thread = NULL;
+};
+
+AudioDriverWinRT::AudioDriverWinRT() {
+
+	mutex = NULL;
+	thread = NULL;
+	wave_format = { 0 };
+	for (int i = 0; i < AUDIO_BUFFERS; i++) {
+		xaudio_buffer[i] = { 0 };
+		samples_out[i] = 0;
+	}
+	current_buffer = 0;
+};
+
+AudioDriverWinRT::~AudioDriverWinRT() {
+
+
+};
+
+

+ 109 - 0
platform/winrt/audio_driver_winrt.h

@@ -0,0 +1,109 @@
+/*************************************************************************/
+/*  audio_driver_winrt.h                                                 */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef AUDIO_DRIVER_WINRT_H
+#define AUDIO_DRIVER_WINRT_H
+
+#include "servers/audio/audio_server_sw.h"
+
+#include "core/os/thread.h"
+#include "core/os/mutex.h"
+
+#include <windows.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <xaudio2.h>
+#include <wrl/client.h>
+
+class AudioDriverWinRT : public AudioDriverSW {
+
+	enum {
+		AUDIO_BUFFERS = 2
+	};
+
+	struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
+
+		HANDLE buffer_end_event;
+		XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
+		void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }
+
+		//Unused methods are stubs
+		void STDMETHODCALLTYPE OnStreamEnd() { }
+		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() { }
+		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {    }
+		void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) {    }
+		void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) {    }
+		void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) { }
+
+	};
+
+	Thread* thread;
+	Mutex* mutex;
+
+	int32_t* samples_in;
+	int16_t* samples_out[AUDIO_BUFFERS];
+
+	static void thread_func(void* p_udata);
+	int buffer_size;
+
+	unsigned int mix_rate;
+	OutputFormat output_format;
+
+	int channels;
+
+	bool active;
+	bool thread_exited;
+	mutable bool exit_thread;
+	bool pcm_open;
+
+	WAVEFORMATEX wave_format;
+	Microsoft::WRL::ComPtr<IXAudio2> xaudio;
+	int current_buffer;
+	IXAudio2MasteringVoice* mastering_voice;
+	XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
+	IXAudio2SourceVoice* source_voice;
+	XAudio2DriverVoiceCallback* voice_callback;
+
+public:
+
+	const char* get_name() const;
+
+	virtual Error init();
+	virtual void start();
+	virtual int get_mix_rate() const;
+	virtual OutputFormat get_output_format() const;
+	virtual float get_latency();
+	virtual void lock();
+	virtual void unlock();
+	virtual void finish();
+
+	AudioDriverWinRT();
+	~AudioDriverWinRT();
+};
+
+#endif

+ 99 - 88
platform/winrt/detect.py

@@ -1,9 +1,8 @@
-
-
 import os
 
 import sys
 import string
+import methods
 
 
 def is_active():
@@ -15,145 +14,157 @@ def get_name():
 
 
 def can_build():
-    if (os.name == "nt"):
-        # building natively on windows!
+    if (os.name=="nt"):
+        #building natively on windows!
         if (os.getenv("VSINSTALLDIR")):
+
+            if (os.getenv("ANGLE_SRC_PATH") == None):
+                print("You need to define ANGLE_SRC_PATH to the path of ANGLE source root.")
+                return False
+
+            if not os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
+                print ("Couldn't find the ANGLE solution. Is ANGLE_SRC_PATH configured to the right path?")
+                return False
+
             return True
     return False
 
-
 def get_opts():
     return []
 
 
 def get_flags():
-
-    return []
+    return [
+    ('tools', 'no'),
+    ('openssl', 'builtin'),
+    ]
 
 
 def configure(env):
 
-    env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
-    arch = ""
-
-    if os.getenv('PLATFORM') == "ARM":
+    if(env["bits"] != "default"):
+        print "Error: bits argument is disabled for MSVC"
+        print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
+               +" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=winrt) and SCons will attempt to detect what MSVC compiler"
+               +" will be executed and inform you.")
+        sys.exit()
 
-        # compiler commandline
-        # debug:   /Yu"pch.h" /MP /GS     /analyze- /W3 /wd"4453" /wd"28204"     /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Debug\"   /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /Od /sdl /Fd"ARM\Debug\vc120.pdb"   /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /D "_DEBUG" /errorReport:prompt /WX- /Zc:forScope /RTC1 /ZW /Gd /Oy- /MDd    /Fa"ARM\Debug\"   /EHsc /nologo /Fo"ARM\Debug\"   /Fp"ARM\Debug\App2.WindowsPhone.pch"
-        # release: /Yu"pch.h" /MP /GS /GL /analyze- /W3 /wd"4453" /wd"28204" /Gy /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Release\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /O2 /sdl /Fd"ARM\Release\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE"             /errorReport:prompt /WX- /Zc:forScope       /ZW /Gd /Oy- /Oi /MD /Fa"ARM\Release\" /EHsc /nologo /Fo"ARM\Release\" /Fp"ARM\Release\App2.WindowsPhone.pch"
+    arch = ""
+    env['ENV'] = os.environ;
 
-        # linker commandline
-        # debug:   /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.exe"   /MANIFEST:NO       /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pdb"   /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /INCREMENTAL /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pgd"   /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.winmd"   /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Debug\App2.WindowsPhone.exe.intermediate.manifest"            /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
-        # release: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /LTCG /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /OPT:REF     /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Release\App2.WindowsPhone.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
+    # ANGLE
+    angle_root = os.getenv("ANGLE_SRC_PATH")
+    env.Append(CPPPATH=[angle_root + '/include'])
+    jobs = str(env.GetOption("num_jobs"))
+    angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
 
-        arch = "arm"
+    if os.getenv('Platform') == "ARM":
 
-        env.Append(LINKFLAGS=['/INCREMENTAL:NO', '/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "WindowsPhoneCore.lib", "RuntimeObject.lib", "PhoneAppModelHost.lib", "/DEBUG", "/MACHINE:ARM", '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
-        env.Append(LIBPATH=['#platform/winrt/ARM/lib'])
+        print "Compiled program architecture will be an ARM executable. (forcing bits=32)."
 
-        env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /analyze- /Zc:wchar_t /Zi /Gm- /Od /fp:precise /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /DWINDOWSPHONE_ENABLED /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy- /Oi /MD /RTC1 /Gd /EHsc /nologo'))
-        env.Append(CXXFLAGS=string.split('/ZW'))
+        arch="arm"
+        env["bits"]="32"
+        env.Append(LINKFLAGS=['/MACHINE:ARM'])
+        env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/arm'])
 
-        if (env["target"] == "release"):
+        angle_build_cmd += "ARM"
 
-            env.Append(CCFLAGS=['/O2'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
+        env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
 
-        elif (env["target"] == "test"):
+    else:
 
-            env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED', '/DD3D_DEBUG_INFO'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+        compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
 
-        elif (env["target"] == "debug"):
+        if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
+            env["bits"]="64"
+            print "Compiled program architecture will be a x64 executable (forcing bits=64)."
+        elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
+            env["bits"]="32"
+            print "Compiled program architecture will be a x86 executable. (forcing bits=32)."
+        else:
+            print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
+            env["bits"]="32"
 
-            env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DD3D_DEBUG_INFO'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
-            env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
+        if (env["bits"] == "32"):
+            arch = "x86"
 
-        elif (env["target"] == "profile"):
+            angle_build_cmd += "Win32"
 
-            env.Append(CCFLAGS=['-g', '-pg'])
-            env.Append(LINKFLAGS=['-pg'])
+            env.Append(CPPFLAGS=['/DPNG_ABORT=abort'])
+            env.Append(LINKFLAGS=['/MACHINE:X86'])
+            env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store'])
+            env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
 
-        env['ENV'] = os.environ
-        # fix environment for windows phone 8.1
-        env['ENV']['WINDOWSPHONEKITDIR'] = env['ENV']['WINDOWSPHONEKITDIR'].replace("8.0", "8.1")  # wtf
-        env['ENV']['INCLUDE'] = env['ENV']['INCLUDE'].replace("8.0", "8.1")
-        env['ENV']['LIB'] = env['ENV']['LIB'].replace("8.0", "8.1")
-        env['ENV']['PATH'] = env['ENV']['PATH'].replace("8.0", "8.1")
-        env['ENV']['LIBPATH'] = env['ENV']['LIBPATH'].replace("8.0\\Windows Metadata", "8.1\\References\\CommonConfiguration\\Neutral")
+        else:
+            arch = "x64"
 
-    else:
+            angle_build_cmd += "x64"
 
-        arch = "x64"
-        env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
+            env.Append(LINKFLAGS=['/MACHINE:X64'])
+            env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
+            env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
 
-        env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+    env.Append(CPPPATH=['#platform/winrt','#drivers/windows'])
+    env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
+    env.Append(CPPFLAGS=['/D','__WRL_NO_DEFAULT_LIB__','/D','WIN32'])
+    env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd'])
+    env.Append(CPPFLAGS=['/AI', os.environ['VCINSTALLDIR'] + 'lib/store/references'])
 
-        if (env["target"] == "release"):
+    env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/references'])
 
-            env.Append(CCFLAGS=['/O2'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
-            env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
+    if (env["target"]=="release"):
 
-        elif (env["target"] == "test"):
+        env.Append(CPPFLAGS=['/O2', '/GL'])
+        env.Append(CPPFLAGS=['/MD'])
+        env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
 
-            env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED', '/DD3D_DEBUG_INFO'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+    elif (env["target"]=="release_debug"):
 
-        elif (env["target"] == "debug"):
+        env.Append(CCFLAGS=['/O2','/Zi','/DDEBUG_ENABLED'])
+        env.Append(CPPFLAGS=['/MD'])
+        env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
 
-            env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DD3D_DEBUG_INFO'])
-            env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
-            env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
+    elif (env["target"]=="debug"):
 
-        elif (env["target"] == "profile"):
+        env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED'])
+        env.Append(CPPFLAGS=['/MDd'])
+        env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+        env.Append(LINKFLAGS=['/DEBUG'])
 
-            env.Append(CCFLAGS=['-g', '-pg'])
-            env.Append(LINKFLAGS=['-pg'])
 
-        env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
-        env.Append(CXXFLAGS=string.split('/ZW'))
-        env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR'] + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
-        env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
+    env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'))
+    env.Append(CXXFLAGS=string.split('/ZW /FS'))
+    env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
 
-        env['ENV'] = os.environ
+    env['ENV'] = os.environ
 
     env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
     env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
     env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
 
-    #env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
-    #env.Append(CXXFLAGS=['/TP', '/ZW'])
-    #env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
-    # env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
     env.Append(CCFLAGS=['/DWINRT_ENABLED'])
     env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
-    env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
-    # env.Append(CCFLAGS=['/DWIN32'])
     env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
 
-    env.Append(CCFLAGS=['/DGLES2_ENABLED'])
-    # env.Append(CCFLAGS=['/DGLES1_ENABLED'])
-
-    winver = "0x0602" # Windows 8 is the minimum target for UWP build
-    env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
+    env.Append(CCFLAGS=['/DGLES2_ENABLED','/DGL_GLEXT_PROTOTYPES','/DEGL_EGLEXT_PROTOTYPES','/DANGLE_ENABLED'])
 
     LIBS = [
-        #'winmm',
-        'ws2_32',
+        'xaudio2',
+        'WindowsApp',
+        'mincore',
+        'libANGLE',
         'libEGL',
         'libGLESv2',
-        'libANGLE',
-        #'kernel32','ole32','user32', 'advapi32'
-    ]
-    env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
+        ]
+    env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
 
-    import methods
-    env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
-    env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
-    env.Append(BUILDERS={'HLSL9': env.Builder(action=methods.build_hlsl_dx9_headers, suffix='hlsl.h', src_suffix='.hlsl')})
-    env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
+    # Incremental linking fix
+    env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
+    env['BUILDERS']['Program'] = methods.precious_program
 
+    env.Append( BUILDERS = { 'ANGLE' : env.Builder(action = angle_build_cmd) } )
 
-#/c/Program Files (x86)/Windows Phone Kits/8.1/lib/ARM/WindowsPhoneCore.lib
+    env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
+    env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
+    env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
+    env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )

+ 19 - 6
platform/winrt/gl_context_egl.cpp

@@ -102,12 +102,25 @@ Error ContextEGL::initialize() {
 	try {
 
 		const EGLint displayAttributes[] =
-				{
-				  EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
-				  EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
-				  EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
-				  EGL_NONE,
-				};
+		{
+			/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+			EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
+			EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
+			EGL_NONE,*/
+			// These are the default display attributes, used to request ANGLE's D3D11 renderer.
+			// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
+			EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+
+			// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
+			// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
+			//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+			
+			// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call 
+			// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended. 
+			// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
+			EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+			EGL_NONE,
+		};
 
 		PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
 

+ 5 - 0
platform/winrt/gl_context_egl.h

@@ -50,6 +50,8 @@ class ContextEGL : public ContextGL {
 	EGLint width;
 	EGLint height;
 
+	bool vsync;
+
 public:
 	virtual void release_current();
 
@@ -59,6 +61,9 @@ public:
 	virtual int get_window_height();
 	virtual void swap_buffers();
 
+	void set_use_vsync(bool use) { vsync = use; }
+	bool is_using_vsync() const { return vsync; }
+
 	virtual Error initialize();
 	void reset();
 

+ 146 - 0
platform/winrt/joystick_winrt.cpp

@@ -0,0 +1,146 @@
+/*************************************************************************/
+/*  joystick.cpp                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "joystick_winrt.h"
+
+using namespace Windows::Gaming::Input;
+using namespace Windows::Foundation;
+
+void JoystickWinrt::register_events() {
+
+	Gamepad::GamepadAdded +=
+		ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadAdded);
+	Gamepad::GamepadRemoved +=
+		ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadRemoved);
+}
+
+uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) {
+
+	for (int i = 0; i < MAX_CONTROLLERS; i++) {
+
+		if (!controllers[i].connected) break;
+
+		switch (controllers[i].type) {
+
+		case ControllerType::GAMEPAD_CONTROLLER: {
+
+			GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading();
+
+			int button_mask = (int)GamepadButtons::Menu;
+			for (int j = 0; j < 14; j++) {
+
+				p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask);
+				button_mask *= 2;
+			}
+
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
+			p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
+
+			break;
+		}
+		}
+	}
+
+	return p_last_id;
+}
+
+JoystickWinrt::JoystickWinrt() {
+
+	for (int i = 0; i < MAX_CONTROLLERS; i++)
+		controllers[i].id = i;
+}
+
+JoystickWinrt::JoystickWinrt(InputDefault * p_input) {
+
+	input = p_input;
+
+	JoystickWinrt();
+}
+
+void JoystickWinrt::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
+
+	short idx = -1;
+
+	for (int i = 0; i < MAX_CONTROLLERS; i++) {
+
+		if (!controllers[i].connected) {
+			idx = i;
+			break;
+		}
+	}
+
+	ERR_FAIL_COND(idx == -1);
+
+	controllers[idx].connected = true;
+	controllers[idx].controller_reference = value;
+	controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER;
+
+	input->joy_connection_changed(idx, true, "Xbox Controller", "__WINRT_GAMEPAD__");
+}
+
+void JoystickWinrt::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
+
+	short idx = -1;
+
+	for (int i = 0; i < MAX_CONTROLLERS; i++) {
+
+		if (controllers[i].controller_reference == value) {
+			idx = i;
+			break;
+		}
+	}
+
+	ERR_FAIL_COND(idx == -1);
+
+	for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) {
+
+		if (!controllers[i].connected) {
+			break;
+		}
+
+		controllers[i - 1] = controllers[i];
+	}
+	controllers[MAX_CONTROLLERS - 1] = ControllerDevice();
+
+	input->joy_connection_changed(idx, false, "Xbox Controller");
+}
+
+InputDefault::JoyAxis JoystickWinrt::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
+
+	InputDefault::JoyAxis jx;
+
+	jx.min = p_trigger ? 0 : -1;
+	jx.value = (float)(p_negate ? -p_val : p_val);
+
+	return jx;
+}

+ 81 - 0
platform/winrt/joystick_winrt.h

@@ -0,0 +1,81 @@
+/*************************************************************************/
+/*  joystick.h                                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef JOYSTICK_WINRT_H
+#define JOYSTICK_WINRT_H
+
+#include "main/input_default.h"
+
+ref class JoystickWinrt sealed {
+
+internal:
+
+	void register_events();
+	uint32_t process_controllers(uint32_t p_last_id);
+
+	JoystickWinrt();
+	JoystickWinrt(InputDefault* p_input);
+
+private:
+
+	enum {
+		MAX_CONTROLLERS = 4,
+	};
+
+	enum ControllerType {
+		GAMEPAD_CONTROLLER,
+		ARCADE_STICK_CONTROLLER,
+		RACING_WHEEL_CONTROLLER,
+	};
+
+	struct ControllerDevice {
+
+		Windows::Gaming::Input::IGameController^ controller_reference;
+
+		int id;
+		bool connected;
+		ControllerType type;
+
+		ControllerDevice() {
+			id = -1;
+			connected = false;
+			type = ControllerType::GAMEPAD_CONTROLLER;
+		}
+	};
+
+	ControllerDevice controllers[MAX_CONTROLLERS];
+
+	InputDefault* input;
+
+	void OnGamepadAdded(Platform::Object^ sender, Windows::Gaming::Input::Gamepad^ value);
+	void OnGamepadRemoved(Platform::Object^ sender, Windows::Gaming::Input::Gamepad^ value);
+
+	InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
+};
+
+#endif

+ 367 - 85
platform/winrt/os_winrt.cpp

@@ -31,9 +31,7 @@
 #include "drivers/unix/memory_pool_static_malloc.h"
 #include "os/memory_pool_dynamic_static.h"
 #include "thread_winrt.h"
-//#include "drivers/windows/semaphore_windows.h"
-#include "drivers/windows/dir_access_windows.h"
-#include "drivers/windows/file_access_windows.h"
+#include "drivers/windows/semaphore_windows.h"
 #include "drivers/windows/mutex_windows.h"
 #include "main/main.h"
 
@@ -45,15 +43,27 @@
 #include "io/marshalls.h"
 #include "os/memory_pool_dynamic_prealloc.h"
 
+#include "platform/windows/packet_peer_udp_winsock.h"
+#include "platform/windows/stream_peer_winsock.h"
+#include "platform/windows/tcp_server_winsock.h"
+#include "drivers/unix/ip_unix.h"
+
 #include <wrl.h>
+#include <ppltasks.h>
 
 using namespace Windows::ApplicationModel::Core;
 using namespace Windows::ApplicationModel::Activation;
 using namespace Windows::UI::Core;
 using namespace Windows::UI::Input;
+using namespace Windows::UI::Popups;
 using namespace Windows::Foundation;
 using namespace Windows::Graphics::Display;
 using namespace Microsoft::WRL;
+using namespace Windows::UI::ViewManagement;
+using namespace Windows::Devices::Input;
+using namespace Windows::Devices::Sensors;
+using namespace Windows::ApplicationModel::DataTransfer;
+using namespace concurrency;
 
 int OSWinrt::get_video_driver_count() const {
 
@@ -69,6 +79,66 @@ OS::VideoMode OSWinrt::get_default_video_mode() const {
 	return video_mode;
 }
 
+Size2 OSWinrt::get_window_size() const {
+	Size2 size;
+	size.width = video_mode.width;
+	size.height = video_mode.height;
+	return size;
+}
+
+void OSWinrt::set_window_size(const Size2 p_size) {
+
+	Windows::Foundation::Size new_size;
+	new_size.Width = p_size.width;
+	new_size.Height = p_size.height;
+
+	ApplicationView^ view = ApplicationView::GetForCurrentView();
+
+	if (view->TryResizeView(new_size)) {
+
+		video_mode.width = p_size.width;
+		video_mode.height = p_size.height;
+	}
+}
+
+void OSWinrt::set_window_fullscreen(bool p_enabled) {
+
+	ApplicationView^ view = ApplicationView::GetForCurrentView();
+
+	video_mode.fullscreen = view->IsFullScreenMode;
+
+	if (video_mode.fullscreen == p_enabled)
+		return;
+
+	if (p_enabled) {
+
+		video_mode.fullscreen = view->TryEnterFullScreenMode();
+
+	} else {
+
+		view->ExitFullScreenMode();
+		video_mode.fullscreen = false;
+
+	}
+}
+
+bool OSWinrt::is_window_fullscreen() const {
+
+	return ApplicationView::GetForCurrentView()->IsFullScreenMode;
+}
+
+void OSWinrt::set_keep_screen_on(bool p_enabled) {
+
+	if (is_keep_screen_on() == p_enabled) return;
+
+	if (p_enabled)
+		display_request->RequestActive();
+	else
+		display_request->RequestRelease();
+
+	OS::set_keep_screen_on(p_enabled);
+}
+
 int OSWinrt::get_audio_driver_count() const {
 
 	return AudioDriverManagerSW::get_driver_count();
@@ -90,7 +160,7 @@ void OSWinrt::initialize_core() {
 	//RedirectIOToConsole();
 
 	ThreadWinrt::make_default();
-	//SemaphoreWindows::make_default();
+	SemaphoreWindows::make_default();
 	MutexWindows::make_default();
 
 	FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
@@ -104,6 +174,10 @@ void OSWinrt::initialize_core() {
 	//TCPServerWinsock::make_default();
 	//StreamPeerWinsock::make_default();
 
+	TCPServerWinsock::make_default();
+	StreamPeerWinsock::make_default();
+	PacketPeerUDPWinsock::make_default();
+
 	mempool_static = new MemoryPoolStaticMalloc;
 #if 1
 	mempool_dynamic = memnew(MemoryPoolDynamicStatic);
@@ -122,7 +196,9 @@ void OSWinrt::initialize_core() {
 	ticks_start = 0;
 	ticks_start = get_ticks_usec();
 
-	cursor_shape = CURSOR_ARROW;
+	IP_Unix::make_default();
+
+	cursor_shape=CURSOR_ARROW;
 }
 
 bool OSWinrt::can_draw() const {
@@ -149,9 +225,38 @@ void OSWinrt::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 	VideoMode vm;
 	vm.width = gl_context->get_window_width();
 	vm.height = gl_context->get_window_height();
-	vm.fullscreen = true;
 	vm.resizable = false;
 
+	ApplicationView^ view = ApplicationView::GetForCurrentView();
+	vm.fullscreen = view->IsFullScreenMode;
+
+	view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
+	view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
+
+	if (p_desired.fullscreen != view->IsFullScreenMode) {
+		if (p_desired.fullscreen) {
+
+			vm.fullscreen = view->TryEnterFullScreenMode();
+
+		} else {
+
+			view->ExitFullScreenMode();
+			vm.fullscreen = false;
+		}
+	}
+
+	Windows::Foundation::Size desired;
+	desired.Width = p_desired.width;
+	desired.Height = p_desired.height;
+
+	view->PreferredLaunchViewSize = desired;
+
+	if (view->TryResizeView(desired)) {
+
+		vm.width = view->VisibleBounds.Width;
+		vm.height = view->VisibleBounds.Height;
+	}
+
 	set_video_mode(vm);
 
 	gl_context->make_current();
@@ -174,6 +279,9 @@ void OSWinrt::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 
 	input = memnew(InputDefault);
 
+	joystick = ref new JoystickWinrt(input);
+	joystick->register_events();
+
 	AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
 
 	if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
@@ -191,94 +299,76 @@ void OSWinrt::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 	spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
 	spatial_sound_2d_server->init();
 
-	_ensure_data_dir();
-}
-
-void OSWinrt::set_clipboard(const String &p_text){
+	managed_object->update_clipboard();
 
-	/*
-	if (!OpenClipboard(hWnd)) {
-		ERR_EXPLAIN("Unable to open clipboard.");
-		ERR_FAIL();
-	};
-	EmptyClipboard();
-
-	HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (p_text.length() + 1) * sizeof(CharType));
-	if (mem == NULL) {
-		ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
-		ERR_FAIL();
-	};
-	LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
-	memcpy(lptstrCopy, p_text.c_str(), (p_text.length() + 1) * sizeof(CharType));
-	//memset((lptstrCopy + p_text.length()), 0, sizeof(CharType));
-	GlobalUnlock(mem);
-
-	SetClipboardData(CF_UNICODETEXT, mem);
-
-	// set the CF_TEXT version (not needed?)
-	CharString utf8 = p_text.utf8();
-	mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
-	if (mem == NULL) {
-		ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
-		ERR_FAIL();
-	};
-	LPTSTR ptr = (LPTSTR)GlobalLock(mem);
-	memcpy(ptr, utf8.get_data(), utf8.length());
-	ptr[utf8.length()] = 0;
-	GlobalUnlock(mem);
-
-	SetClipboardData(CF_TEXT, mem);
+	Clipboard::ContentChanged += ref new EventHandler<Platform::Object^>(managed_object, &ManagedType::on_clipboard_changed);
 
-	CloseClipboard();
-	*/
-};
-
-String OSWinrt::get_clipboard() const {
+	accelerometer = Accelerometer::GetDefault();
+	if (accelerometer != nullptr) {
+		// 60 FPS
+		accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
+		accelerometer->ReadingChanged +=
+			ref new TypedEventHandler<Accelerometer^, AccelerometerReadingChangedEventArgs^>
+			(managed_object, &ManagedType::on_accelerometer_reading_changed);
+	}
 
-	/*
-	String ret;
-	if (!OpenClipboard(hWnd)) {
-		ERR_EXPLAIN("Unable to open clipboard.");
-		ERR_FAIL_V("");
-	};
+	magnetometer = Magnetometer::GetDefault();
+	if (magnetometer != nullptr) {
+		// 60 FPS
+		magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
+		magnetometer->ReadingChanged +=
+			ref new TypedEventHandler<Magnetometer^, MagnetometerReadingChangedEventArgs^>
+			(managed_object, &ManagedType::on_magnetometer_reading_changed);
+	}
 
-	if (IsClipboardFormatAvailable(CF_UNICODETEXT)) {
+	gyrometer = Gyrometer::GetDefault();
+	if (gyrometer != nullptr) {
+		// 60 FPS
+		gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
+		gyrometer->ReadingChanged +=
+			ref new TypedEventHandler<Gyrometer^, GyrometerReadingChangedEventArgs^>
+			(managed_object, &ManagedType::on_gyroscope_reading_changed);
+	}
 
-		HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
-		if (mem != NULL) {
+	_ensure_data_dir();
 
-			LPWSTR ptr = (LPWSTR)GlobalLock(mem);
-			if (ptr != NULL) {
+	if (is_keep_screen_on())
+		display_request->RequestActive();
 
-				ret = String((CharType*)ptr);
-				GlobalUnlock(mem);
-			};
-		};
+	set_keep_screen_on(GLOBAL_DEF("display/keep_screen_on", true));
 
-	} else if (IsClipboardFormatAvailable(CF_TEXT)) {
+}
 
-		HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
-		if (mem != NULL) {
+void OSWinrt::set_clipboard(const String& p_text) {
 
-			LPTSTR ptr = (LPTSTR)GlobalLock(mem);
-			if (ptr != NULL) {
+	DataPackage^ clip = ref new DataPackage();
+	clip->RequestedOperation = DataPackageOperation::Copy;
+	clip->SetText(ref new Platform::String((const wchar_t*)p_text.c_str()));
 
-				ret.parse_utf8((const char*)ptr);
-				GlobalUnlock(mem);
-			};
-		};
-	};
+	Clipboard::SetContent(clip);
+};
 
-	CloseClipboard();
+String OSWinrt::get_clipboard() const {
 
-	return ret;
-	*/
-	return "";
+	if (managed_object->clipboard != nullptr)
+		return managed_object->clipboard->Data();
+	else
+		return "";
 };
 
 void OSWinrt::input_event(InputEvent &p_event) {
+
 	p_event.ID = ++last_id;
+
 	input->parse_input_event(p_event);
+
+	if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index>3) {
+
+		//send release for mouse wheel
+		p_event.mouse_button.pressed = false;
+		p_event.ID = ++last_id;
+		input->parse_input_event(p_event);
+	}
 };
 
 void OSWinrt::delete_main_loop() {
@@ -331,6 +421,9 @@ void OSWinrt::finalize() {
 
 	physics_2d_server->finish();
 	memdelete(physics_2d_server);
+
+	joystick = nullptr;
+
 }
 void OSWinrt::finalize_core() {
 
@@ -360,9 +453,6 @@ void OSWinrt::vprint(const char *p_format, va_list p_list, bool p_stderr) {
 	else
 		wprintf(L"%s", wbuf);
 
-#ifdef STDOUT_FILE
-//vwfprintf(stdo,p_format,p_list);
-#endif
 	free(wbuf);
 
 	fflush(stdout);
@@ -370,10 +460,101 @@ void OSWinrt::vprint(const char *p_format, va_list p_list, bool p_stderr) {
 
 void OSWinrt::alert(const String &p_alert, const String &p_title) {
 
-	print_line("ALERT: " + p_alert);
+	Platform::String^ alert = ref new Platform::String(p_alert.c_str());
+	Platform::String^ title = ref new Platform::String(p_title.c_str());
+
+	MessageDialog^ msg = ref new MessageDialog(alert, title);
+
+	UICommand^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OSWinrt::ManagedType::alert_close));
+	msg->Commands->Append(close);
+	msg->DefaultCommandIndex = 0;
+	
+	managed_object->alert_close_handle = true;
+
+	msg->ShowAsync();
+}
+
+void OSWinrt::ManagedType::alert_close(IUICommand^ command) {
+
+	alert_close_handle = false;
+}
+
+void OSWinrt::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
+
+	update_clipboard();
+}
+
+void OSWinrt::ManagedType::update_clipboard() {
+
+	DataPackageView^ data = Clipboard::GetContent();
+
+	if (data->Contains(StandardDataFormats::Text)) {
+
+		create_task(data->GetTextAsync()).then(
+			[this](Platform::String^ clipboard_content) {
+
+			this->clipboard = clipboard_content;
+		});
+	}
+}
+
+void OSWinrt::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
+	
+	AccelerometerReading^ reading = args->Reading;
+
+	os->input->set_accelerometer(Vector3(
+		reading->AccelerationX,
+		reading->AccelerationY,
+		reading->AccelerationZ
+	));
+}
+
+void OSWinrt::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
+
+	MagnetometerReading^ reading = args->Reading;
+
+	os->input->set_magnetometer(Vector3(
+		reading->MagneticFieldX,
+		reading->MagneticFieldY,
+		reading->MagneticFieldZ
+	));
+}
+
+void OSWinrt::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
+
+	GyrometerReading^ reading = args->Reading;
+
+	os->input->set_magnetometer(Vector3(
+		reading->AngularVelocityX,
+		reading->AngularVelocityY,
+		reading->AngularVelocityZ
+	));
 }
 
 void OSWinrt::set_mouse_mode(MouseMode p_mode) {
+
+	if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
+
+		CoreWindow::GetForCurrentThread()->SetPointerCapture();
+
+	} else {
+
+		CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
+
+	}
+
+	if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
+
+		CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
+
+	} else {
+
+		CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
+	}
+
+	mouse_mode = p_mode;
+
+	SetEvent(mouse_mode_changed);
 }
 
 OSWinrt::MouseMode OSWinrt::get_mouse_mode() const {
@@ -465,7 +646,7 @@ OS::Time OSWinrt::get_time(bool utc) const {
 	return time;
 }
 
-OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
+OS::TimeZoneInfo OSWinrt::get_time_zone_info() const {
 	TIME_ZONE_INFORMATION info;
 	bool daylight = false;
 	if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
@@ -486,7 +667,7 @@ uint64_t OSWinrt::get_unix_time() const {
 
 	FILETIME ft;
 	SYSTEMTIME st;
-	GetSystemTime(&systemtime);
+	GetSystemTime(&st);
 	SystemTimeToFileTime(&st, &ft);
 
 	SYSTEMTIME ep;
@@ -526,9 +707,79 @@ uint64_t OSWinrt::get_ticks_usec() const {
 }
 
 void OSWinrt::process_events() {
+	last_id = joystick->process_controllers(last_id);
+	process_key_events();
+}
+
+void OSWinrt::process_key_events()
+{
+
+	for (int i = 0; i < key_event_pos; i++) {
+
+		KeyEvent &kev = key_event_buffer[i];
+		InputEvent iev;
+
+		iev.type = InputEvent::KEY;
+		iev.key.mod = kev.mod_state;
+		iev.key.echo = kev.echo;
+		iev.key.scancode = kev.scancode;
+		iev.key.unicode = kev.unicode;
+		iev.key.pressed = kev.pressed;
+
+		input_event(iev);
+
+	}
+	key_event_pos = 0;
+}
+
+void OSWinrt::queue_key_event(KeyEvent & p_event)
+{
+	// This merges Char events with the previous Key event, so
+	// the unicode can be retrieved without sending duplicate events.
+	if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
+
+		KeyEvent &old = key_event_buffer[key_event_pos - 1];
+		ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
+
+		key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
+		return;
+	}
+
+	ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
+
+	key_event_buffer[key_event_pos++] = p_event;
 }
 
 void OSWinrt::set_cursor_shape(CursorShape p_shape) {
+
+	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
+
+	if (cursor_shape == p_shape)
+		return;
+
+	static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
+		CoreCursorType::Arrow,
+		CoreCursorType::IBeam,
+		CoreCursorType::Hand,
+		CoreCursorType::Cross,
+		CoreCursorType::Wait,
+		CoreCursorType::Wait,
+		CoreCursorType::Arrow,
+		CoreCursorType::Arrow,
+		CoreCursorType::UniversalNo,
+		CoreCursorType::SizeNorthSouth,
+		CoreCursorType::SizeWestEast,
+		CoreCursorType::SizeNortheastSouthwest,
+		CoreCursorType::SizeNorthwestSoutheast,
+		CoreCursorType::SizeAll,
+		CoreCursorType::SizeNorthSouth,
+		CoreCursorType::SizeWestEast,
+		CoreCursorType::Help
+	};
+
+	CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
+
+	cursor_shape = p_shape;
 }
 
 Error OSWinrt::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode) {
@@ -582,8 +833,8 @@ String OSWinrt::get_locale() const {
 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
 	return "en";
 #else
-	Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
-	return language->Data();
+	Platform::String ^language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
+	return String(language->Data()).replace("-", "_");
 #endif
 }
 
@@ -602,6 +853,29 @@ void OSWinrt::swap_buffers() {
 	gl_context->swap_buffers();
 }
 
+bool OSWinrt::has_touchscreen_ui_hint() const {
+
+	TouchCapabilities^ tc = ref new TouchCapabilities();
+	return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
+}
+
+bool OSWinrt::has_virtual_keyboard() const {
+
+	return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
+}
+
+void OSWinrt::show_virtual_keyboard(const String & p_existing_text, const Rect2 & p_screen_rect) {
+
+	InputPane^ pane = InputPane::GetForCurrentView();
+	pane->TryShow();
+}
+
+void OSWinrt::hide_virtual_keyboard() {
+
+	InputPane^ pane = InputPane::GetForCurrentView();
+	pane->TryHide();
+}
+
 void OSWinrt::run() {
 
 	if (!main_loop)
@@ -617,6 +891,7 @@ void OSWinrt::run() {
 	while (!force_quit) {
 
 		CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+		if (managed_object->alert_close_handle) continue;
 		process_events(); // get rid of pending events
 		if (Main::iteration() == true)
 			break;
@@ -634,7 +909,7 @@ String OSWinrt::get_data_dir() const {
 
 	Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
 
-	return data_folder->Path->Data();
+	return String(data_folder->Path->Data()).replace("\\", "/");
 }
 
 OSWinrt::OSWinrt() {
@@ -658,6 +933,13 @@ OSWinrt::OSWinrt() {
 
 	gl_context = NULL;
 
+	display_request = ref new Windows::System::Display::DisplayRequest();
+
+	managed_object = ref new ManagedType;
+	managed_object->os = this;
+
+	mouse_mode_changed = CreateEvent(NULL, TRUE, FALSE, L"os_mouse_mode_changed");
+
 	AudioDriverManagerSW::add_driver(&audio_driver);
 }
 

+ 78 - 45
platform/winrt/os_winrt.h

@@ -42,9 +42,14 @@
 #include "servers/physics_2d/physics_2d_server_sw.h"
 #include "servers/spatial_sound/spatial_sound_server_sw.h"
 #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
+#include "servers/physics_2d/physics_2d_server_sw.h"
+#include "audio_driver_winrt.h"
 
 #include "gl_context_egl.h"
 
+#include "core/math/math_2d.h"
+#include "core/ustring.h"
+
 #include <windows.h>
 
 #include <io.h>
@@ -53,11 +58,35 @@
 #include <fcntl.h>
 #include <stdio.h>
 
+#include "joystick_winrt.h"
+
 /**
 	@author Juan Linietsky <[email protected]>
 */
 class OSWinrt : public OS {
 
+public:
+
+	struct KeyEvent {
+
+		enum MessageType
+		{
+			KEY_EVENT_MESSAGE,
+			CHAR_EVENT_MESSAGE
+		};
+
+		InputModifierState mod_state;
+		MessageType type;
+		bool pressed;
+		unsigned int scancode;
+		unsigned int unicode;
+		bool echo;
+		CorePhysicalKeyStatus status;
+
+	};
+
+private:
+
 	enum {
 		JOYSTICKS_MAX = 8,
 		JOY_AXIS_COUNT = 6,
@@ -67,14 +96,6 @@ class OSWinrt : public OS {
 
 	FILE *stdo;
 
-	struct KeyEvent {
-
-		InputModifierState mod_state;
-		UINT uMsg;
-		WPARAM wParam;
-		LPARAM lParam;
-	};
-
 	KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
 	int key_event_pos;
 
@@ -95,37 +116,11 @@ class OSWinrt : public OS {
 
 	ContextEGL *gl_context;
 
-	struct Joystick {
-
-		int id;
-		bool attached;
-
-		DWORD last_axis[JOY_AXIS_COUNT];
-		DWORD last_buttons;
-		DWORD last_pov;
-		String name;
-
-		Joystick() {
-			id = -1;
-			attached = false;
-			for (int i = 0; i < JOY_AXIS_COUNT; i++) {
-
-				last_axis[i] = 0;
-			};
-			last_buttons = 0;
-			last_pov = 0;
-		};
-	};
-
-	List<Joystick> joystick_change_queue;
-	int joystick_count;
-	Joystick joysticks[JOYSTICKS_MAX];
-
 	VideoMode video_mode;
 
 	MainLoop *main_loop;
 
-	AudioDriverDummy audio_driver;
+	AudioDriverWinRT audio_driver;
 	AudioServerSW *audio_server;
 	SampleManagerMallocSW *sample_manager;
 	SpatialSoundServerSW *spatial_sound_server;
@@ -144,10 +139,34 @@ class OSWinrt : public OS {
 
 	InputDefault *input;
 
+	JoystickWinrt^ joystick;
+
+	Windows::System::Display::DisplayRequest^ display_request;
+
 	void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
 
-	void _drag_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
-	void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
+	void _drag_event(int idx,UINT uMsg, WPARAM	wParam,	LPARAM	lParam);
+	void _touch_event(int idx, UINT uMsg, WPARAM	wParam,	LPARAM	lParam);
+
+	ref class ManagedType {
+	public:
+		property bool alert_close_handle;
+		property Platform::String^ clipboard;
+		void alert_close(Windows::UI::Popups::IUICommand^ command);
+		void on_clipboard_changed(Platform::Object^ sender, Platform::Object^ ev);
+		void update_clipboard();
+		void on_accelerometer_reading_changed(Windows::Devices::Sensors::Accelerometer^ sender, Windows::Devices::Sensors::AccelerometerReadingChangedEventArgs^ args);
+		void on_magnetometer_reading_changed(Windows::Devices::Sensors::Magnetometer^ sender, Windows::Devices::Sensors::MagnetometerReadingChangedEventArgs^ args);
+		void on_gyroscope_reading_changed(Windows::Devices::Sensors::Gyrometer^ sender, Windows::Devices::Sensors::GyrometerReadingChangedEventArgs^ args);
+
+	internal:
+		ManagedType() { alert_close_handle = false; }
+		property OSWinrt* os;
+	};
+	ManagedType^ managed_object;
+	Windows::Devices::Sensors::Accelerometer^ accelerometer;
+	Windows::Devices::Sensors::Magnetometer^ magnetometer;
+	Windows::Devices::Sensors::Gyrometer^ gyrometer;
 
 	// functions used by main to initialize/deintialize the OS
 protected:
@@ -170,15 +189,18 @@ protected:
 
 	void process_events();
 
-	void probe_joysticks();
-	void process_joysticks();
 	void process_key_events();
 
 public:
 	void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type);
 
-	virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false);
-	virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
+	// Event to send to the app wrapper
+	HANDLE mouse_mode_changed;
+
+	void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type);
+
+	virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false);
+	virtual void alert(const String& p_alert,const String& p_title="ALERT!");
 	String get_stdin_string(bool p_block);
 
 	void set_mouse_mode(MouseMode p_mode);
@@ -188,9 +210,14 @@ public:
 	virtual int get_mouse_button_state() const;
 	virtual void set_window_title(const String &p_title);
 
-	virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
-	virtual VideoMode get_video_mode(int p_screen = 0) const;
-	virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
+	virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
+	virtual VideoMode get_video_mode(int p_screen=0) const;
+	virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
+	virtual Size2 get_window_size() const;
+	virtual void set_window_size(const Size2 p_size);
+	virtual void set_window_fullscreen(bool p_enabled);
+	virtual bool is_window_fullscreen() const;
+	virtual void set_keep_screen_on(bool p_enabled);
 
 	virtual MainLoop *get_main_loop() const;
 
@@ -233,7 +260,11 @@ public:
 	virtual void make_rendering_thread();
 	virtual void swap_buffers();
 
-	virtual bool has_touchscreen_ui_hint() const { return true; };
+	virtual bool has_touchscreen_ui_hint() const;
+
+	virtual bool has_virtual_keyboard() const;
+	virtual void show_virtual_keyboard(const String& p_existing_text, const Rect2& p_screen_rect = Rect2());
+	virtual void hide_virtual_keyboard();
 
 	virtual Error shell_open(String p_uri);
 
@@ -243,6 +274,8 @@ public:
 
 	void input_event(InputEvent &p_event);
 
+	void queue_key_event(KeyEvent &p_event);
+
 	OSWinrt();
 	~OSWinrt();
 };

+ 4 - 2
platform/winrt/thread_winrt.cpp

@@ -57,8 +57,10 @@ Thread::ID ThreadWinrt::get_ID() const {
 	return std::hash<std::thread::id>()(thread.get_id());
 };
 
-void ThreadWinrt::make_default(){
-
+void ThreadWinrt::make_default() {
+	create_func = create_func_winrt;
+	get_thread_ID_func = get_thread_ID_func_winrt;
+	wait_to_finish_func = wait_to_finish_func_winrt;
 };
 
 ThreadWinrt::ThreadWinrt(){