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-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307

Juan Linietsky 7 년 전
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48d57e4a30
3개의 변경된 파일57개의 추가작업 그리고 26개의 파일을 삭제
  1. 33 17
      scene/audio/audio_player.cpp
  2. 1 0
      scene/audio/audio_player.h
  3. 23 9
      scene/resources/audio_stream_sample.cpp

+ 33 - 17
scene/audio/audio_player.cpp

@@ -31,20 +31,7 @@
 
 
 #include "engine.h"
 #include "engine.h"
 
 
-void AudioStreamPlayer::_mix_audio() {
-
-	if (!stream_playback.is_valid()) {
-		return;
-	}
-
-	if (!active) {
-		return;
-	}
-
-	if (setseek >= 0.0) {
-		stream_playback->start(setseek);
-		setseek = -1.0; //reset seek
-	}
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
 
 
 	int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
 	int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
 
 
@@ -52,19 +39,24 @@ void AudioStreamPlayer::_mix_audio() {
 	AudioFrame *buffer = mix_buffer.ptr();
 	AudioFrame *buffer = mix_buffer.ptr();
 	int buffer_size = mix_buffer.size();
 	int buffer_size = mix_buffer.size();
 
 
+	if (p_fadeout) {
+		buffer_size = MIN(buffer_size, 16); //short fadeout ramp
+	}
+
 	//mix
 	//mix
 	stream_playback->mix(buffer, 1.0, buffer_size);
 	stream_playback->mix(buffer, 1.0, buffer_size);
 
 
 	//multiply volume interpolating to avoid clicks if this changes
 	//multiply volume interpolating to avoid clicks if this changes
+	float target_volume = p_fadeout ? -80.0 : volume_db;
 	float vol = Math::db2linear(mix_volume_db);
 	float vol = Math::db2linear(mix_volume_db);
-	float vol_inc = (Math::db2linear(volume_db) - vol) / float(buffer_size);
+	float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
 
 
 	for (int i = 0; i < buffer_size; i++) {
 	for (int i = 0; i < buffer_size; i++) {
 		buffer[i] *= vol;
 		buffer[i] *= vol;
 		vol += vol_inc;
 		vol += vol_inc;
 	}
 	}
 	//set volume for next mix
 	//set volume for next mix
-	mix_volume_db = volume_db;
+	mix_volume_db = target_volume;
 
 
 	AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
 	AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
 
 
@@ -95,6 +87,30 @@ void AudioStreamPlayer::_mix_audio() {
 	}
 	}
 }
 }
 
 
+void AudioStreamPlayer::_mix_audio() {
+
+	if (!stream_playback.is_valid()) {
+		return;
+	}
+
+	if (!active) {
+		return;
+	}
+
+	if (setseek >= 0.0) {
+		if (stream_playback->is_playing()) {
+
+			//fade out to avoid pops
+			_mix_internal(true);
+		}
+		stream_playback->start(setseek);
+		setseek = -1.0; //reset seek
+		mix_volume_db = volume_db; //reset ramp
+	}
+
+	_mix_internal(false);
+}
+
 void AudioStreamPlayer::_notification(int p_what) {
 void AudioStreamPlayer::_notification(int p_what) {
 
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 	if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -163,7 +179,7 @@ float AudioStreamPlayer::get_volume_db() const {
 void AudioStreamPlayer::play(float p_from_pos) {
 void AudioStreamPlayer::play(float p_from_pos) {
 
 
 	if (stream_playback.is_valid()) {
 	if (stream_playback.is_valid()) {
-		mix_volume_db = volume_db; //reset volume ramp
+		//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
 		setseek = p_from_pos;
 		setseek = p_from_pos;
 		active = true;
 		active = true;
 		set_process_internal(true);
 		set_process_internal(true);

+ 1 - 0
scene/audio/audio_player.h

@@ -59,6 +59,7 @@ private:
 
 
 	MixTarget mix_target;
 	MixTarget mix_target;
 
 
+	void _mix_internal(bool p_fadeout);
 	void _mix_audio();
 	void _mix_audio();
 	static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
 	static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
 
 

+ 23 - 9
scene/resources/audio_stream_sample.cpp

@@ -31,17 +31,23 @@
 
 
 void AudioStreamPlaybackSample::start(float p_from_pos) {
 void AudioStreamPlaybackSample::start(float p_from_pos) {
 
 
-	for (int i = 0; i < 2; i++) {
-		ima_adpcm[i].step_index = 0;
-		ima_adpcm[i].predictor = 0;
-		ima_adpcm[i].loop_step_index = 0;
-		ima_adpcm[i].loop_predictor = 0;
-		ima_adpcm[i].last_nibble = -1;
-		ima_adpcm[i].loop_pos = 0x7FFFFFFF;
-		ima_adpcm[i].window_ofs = 0;
+	if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+		//no seeking in IMA_ADPCM
+		for (int i = 0; i < 2; i++) {
+			ima_adpcm[i].step_index = 0;
+			ima_adpcm[i].predictor = 0;
+			ima_adpcm[i].loop_step_index = 0;
+			ima_adpcm[i].loop_predictor = 0;
+			ima_adpcm[i].last_nibble = -1;
+			ima_adpcm[i].loop_pos = 0x7FFFFFFF;
+			ima_adpcm[i].window_ofs = 0;
+		}
+
+		offset = 0;
+	} else {
+		seek(p_from_pos);
 	}
 	}
 
 
-	seek(p_from_pos);
 	sign = 1;
 	sign = 1;
 	active = true;
 	active = true;
 }
 }
@@ -373,6 +379,14 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
 
 
 		dst_buff += target;
 		dst_buff += target;
 	}
 	}
+
+	if (todo) {
+		//bit was missing from mix
+		int todo_ofs = p_frames - todo;
+		for (int i = todo_ofs; i < p_frames; i++) {
+			p_buffer[i] = AudioFrame(0, 0);
+		}
+	}
 }
 }
 
 
 float AudioStreamPlaybackSample::get_length() const {
 float AudioStreamPlaybackSample::get_length() const {