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Check also GLES3 in CI

Rafał Mikrut 3 years ago
parent
commit
49632bf993
2 changed files with 9 additions and 1 deletions
  1. 7 1
      .github/workflows/linux_builds.yml
  2. 2 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 7 - 1
.github/workflows/linux_builds.yml

@@ -170,12 +170,18 @@ jobs:
           mv "regression-test-project-4.0" "test_project"
           mv "regression-test-project-4.0" "test_project"
 
 
       # Editor is quite complicated piece of software, so it is easy to introduce bug here
       # Editor is quite complicated piece of software, so it is easy to introduce bug here
-      - name: Open and close editor
+      - name: Open and close editor (Vulkan)
         if: ${{ matrix.proj-test }}
         if: ${{ matrix.proj-test }}
         run: |
         run: |
           VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
           VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
           misc/scripts/check_ci_log.py sanitizers_log.txt
           misc/scripts/check_ci_log.py sanitizers_log.txt
 
 
+      - name: Open and close editor (GLES3)
+        if: ${{ matrix.proj-test }}
+        run: |
+          DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
+          misc/scripts/check_ci_log.py sanitizers_log.txt
+
       # Run test project
       # Run test project
       - name: Run project
       - name: Run project
         if: ${{ matrix.proj-test }}
         if: ${{ matrix.proj-test }}

+ 2 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1608,6 +1608,8 @@ void fragment() {
 RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
 RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
 
 
+	memdelete_arr(state.instance_data_array);
+
 	GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_free(state.canvas_shader_default_version);
 	GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_free(state.canvas_shader_default_version);
 	material_storage->material_free(default_canvas_group_material);
 	material_storage->material_free(default_canvas_group_material);
 	material_storage->shader_free(default_canvas_group_shader);
 	material_storage->shader_free(default_canvas_group_shader);