|  | @@ -152,7 +152,7 @@ private:
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				|  |  |  				return "";
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				|  |  |  			}
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				|  |  |  
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				|  |  | -		} else if (mode == MODE_NEW) {
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				|  |  | +		} else {
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				|  |  |  
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				|  |  |  			// check if the specified folder is empty, even though this is not an error, it is good to check here
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				|  |  |  			d->list_dir_begin();
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				|  | @@ -174,13 +174,6 @@ private:
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				|  |  |  				get_ok()->set_disabled(true);
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				|  |  |  				return "";
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				|  |  |  			}
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				|  |  | -
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				|  |  | -		} else if (d->file_exists("project.godot")) {
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				|  |  | -
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				|  |  | -			set_message(TTR("Please choose a folder that does not contain a 'project.godot' file."), MESSAGE_ERROR);
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				|  |  | -			memdelete(d);
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				|  |  | -			get_ok()->set_disabled(true);
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				|  |  | -			return "";
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				|  |  |  		}
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				|  |  |  
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				|  |  |  		set_message("");
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				|  | @@ -531,11 +524,17 @@ public:
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				|  |  |  			set_title(TTR("Rename Project"));
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				|  |  |  			get_ok()->set_text(TTR("Rename"));
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				|  |  |  			name_container->show();
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				|  |  | +			status_rect->hide();
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				|  |  | +			msg->hide();
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				|  |  | +			get_ok()->set_disabled(false);
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				|  |  |  
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				|  |  |  			ProjectSettings *current = memnew(ProjectSettings);
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				|  |  |  
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				|  |  |  			if (current->setup(project_path->get_text(), "")) {
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				|  |  |  				set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR);
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				|  |  | +				status_rect->show();
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				|  |  | +				msg->show();
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				|  |  | +				get_ok()->set_disabled(true);
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				|  |  |  			} else if (current->has_setting("application/config/name")) {
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				|  |  |  				project_name->set_text(current->get("application/config/name"));
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				|  |  |  			}
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				|  | @@ -543,8 +542,6 @@ public:
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				|  |  |  			project_name->call_deferred("grab_focus");
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				|  |  |  
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				|  |  |  			create_dir->hide();
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				|  |  | -			status_rect->hide();
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				|  |  | -			msg->hide();
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				|  |  |  
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				|  |  |  		} else {
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				|  |  |  
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				|  | @@ -632,7 +629,7 @@ public:
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				|  |  |  		project_path->set_h_size_flags(SIZE_EXPAND_FILL);
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				|  |  |  		pphb->add_child(project_path);
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				|  |  |  
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				|  |  | -		// status button
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				|  |  | +		// status icon
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				|  |  |  		status_rect = memnew(TextureRect);
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				|  |  |  		status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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				|  |  |  		pphb->add_child(status_rect);
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