Fix bug with AudioStreamPlayer3D audio position
@@ -710,6 +710,11 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
+ if (!is_playing()) {
+ // Reset the prev_output_count if the stream is stopped
+ prev_output_count = 0;
+ }
+
if (stream_playback.is_valid()) {
active = true;
setplay = p_from_pos;