Clear warning in the scene tree by creating an LightOccluder2D polygon
@@ -90,6 +90,7 @@ void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
+ update_configuration_warning();
}
Vector<Vector2> OccluderPolygon2D::get_polygon() const {