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@@ -35,11 +35,13 @@
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#include "core/io/resource_importer.h"
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#include "core/variant/dictionary.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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-#include "scene/3d/node_3d.h"
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#include "scene/resources/animation.h"
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+#include "scene/resources/box_shape_3d.h"
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+#include "scene/resources/capsule_shape_3d.h"
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+#include "scene/resources/cylinder_shape_3d.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape_3d.h"
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-#include "scene/resources/skin.h"
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+#include "scene/resources/sphere_shape_3d.h"
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class Material;
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class AnimationPlayer;
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@@ -311,11 +313,6 @@ public:
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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};
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-#include "scene/resources/box_shape_3d.h"
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-#include "scene/resources/capsule_shape_3d.h"
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-#include "scene/resources/cylinder_shape_3d.h"
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-#include "scene/resources/sphere_shape_3d.h"
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-
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template <class M>
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Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
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ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
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