|
@@ -4279,7 +4279,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
|
|
|
|
|
|
shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight);
|
|
shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight);
|
|
glEnable(GL_RASTERIZER_DISCARD);
|
|
glEnable(GL_RASTERIZER_DISCARD);
|
|
-
|
|
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]);
|
|
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]);
|
|
glBeginTransformFeedback(GL_POINTS);
|
|
glBeginTransformFeedback(GL_POINTS);
|
|
glDrawArrays(GL_POINTS, 0, s->array_len);
|
|
glDrawArrays(GL_POINTS, 0, s->array_len);
|