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Fix add_force in Godot Physics RigidBody

Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
PouleyKetchoupp 5 жил өмнө
parent
commit
4a0d15f91c

+ 1 - 1
servers/physics_3d/body_3d_sw.h

@@ -257,7 +257,7 @@ public:
 	_FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
 
 		applied_force += p_force;
-		applied_torque += p_pos.cross(p_force);
+		applied_torque += (p_pos - center_of_mass).cross(p_force);
 	}
 
 	_FORCE_INLINE_ void add_torque(const Vector3 &p_torque) {