Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
@@ -1092,6 +1092,8 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK) {
ERR_PRINT("Failed to build convex hull");
}
+ extreme_vertices.resize(0);
+ vertex_neighbors.resize(0);
AABB _aabb;