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Merge pull request #13290 from Chaosus/projectionfix

Fix invalid transform when skip_vertex_transform used
Rémi Verschelde 7 gadi atpakaļ
vecāks
revīzija
4a1d1cbbb4
1 mainītis faili ar 0 papildinājumiem un 5 dzēšanām
  1. 0 5
      drivers/gles3/shaders/scene.glsl

+ 0 - 5
drivers/gles3/shaders/scene.glsl

@@ -458,12 +458,7 @@ VERTEX_SHADER_CODE
 
 #endif //RENDER_DEPTH
 
-
-#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID)
 	gl_Position = projection_matrix * vec4(vertex_interp,1.0);
-#else
-	gl_Position = vertex;
-#endif
 
 	position_interp=gl_Position;