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Merge pull request #72643 from clayjohn/CL-blend-mode

Expose RenderingServer.canvas_light_blend_mode
Rémi Verschelde 2 years ago
parent
commit
4aec884b96
2 changed files with 9 additions and 0 deletions
  1. 8 0
      doc/classes/RenderingServer.xml
  2. 1 0
      servers/rendering_server.cpp

+ 8 - 0
doc/classes/RenderingServer.xml

@@ -630,6 +630,14 @@
 				Sets a light occluder's [Transform2D].
 				Sets a light occluder's [Transform2D].
 			</description>
 			</description>
 		</method>
 		</method>
+		<method name="canvas_light_set_blend_mode">
+			<return type="void" />
+			<param index="0" name="light" type="RID" />
+			<param index="1" name="mode" type="int" enum="RenderingServer.CanvasLightBlendMode" />
+			<description>
+				Sets the blend mode for the given canvas light. See [enum CanvasLightBlendMode] for options. Equivalent to [member Light2D.blend_mode].
+			</description>
+		</method>
 		<method name="canvas_light_set_color">
 		<method name="canvas_light_set_color">
 			<return type="void" />
 			<return type="void" />
 			<param index="0" name="light" type="RID" />
 			<param index="0" name="light" type="RID" />

+ 1 - 0
servers/rendering_server.cpp

@@ -2675,6 +2675,7 @@ void RenderingServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
+	ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
 
 
 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);