瀏覽代碼

Don't cast item to Spatial when checking if it's locked

Not a necessary cast, and causes a crash any time it's not a Spatial.
Aaron Franke 5 年之前
父節點
當前提交
4af218f9e3
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      editor/plugins/spatial_editor_plugin.cpp

+ 1 - 1
editor/plugins/spatial_editor_plugin.cpp

@@ -521,7 +521,7 @@ void SpatialEditorViewport::_select_region() {
 
 		if (selected.find(item) != -1) continue;
 
-		if (_is_node_locked(Object::cast_to<Spatial>(item))) continue;
+		if (_is_node_locked(item)) continue;
 
 		Ref<EditorSpatialGizmo> seg = sp->get_gizmo();