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Fix light area position in the selected completion

geequlim 6 years ago
parent
commit
4afb31cd52
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/gui/text_edit.cpp

+ 1 - 1
scene/gui/text_edit.cpp

@@ -1403,7 +1403,7 @@ void TextEdit::_notification(int p_what) {
 				}
 				}
 				int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
 				int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
 				VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
 				VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
-				draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
+				draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
 
 
 				for (int i = 0; i < lines; i++) {
 				for (int i = 0; i < lines; i++) {