Caused by `TreeItem`s being accessed after clearing the tree on reset.
@@ -1170,6 +1170,9 @@ void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
}
void SceneTreeEditor::_reset() {
+ // Stop any waiting change to tooltip.
+ update_node_tooltip_delay->stop();
+
tree->clear();
node_cache.clear();