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@@ -42,6 +42,7 @@
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class AtlasTexture;
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class OptionButton;
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+class PanelContainer;
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class ViewPanner;
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class TextureRegionEditor : public AcceptDialog {
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@@ -66,16 +67,18 @@ class TextureRegionEditor : public AcceptDialog {
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SpinBox *sb_off_x = nullptr;
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SpinBox *sb_sep_y = nullptr;
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SpinBox *sb_sep_x = nullptr;
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- Panel *edit_draw = nullptr;
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+
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+ PanelContainer *texture_preview = nullptr;
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+ Panel *texture_overlay = nullptr;
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VScrollBar *vscroll = nullptr;
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HScrollBar *hscroll = nullptr;
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Vector2 draw_ofs;
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- float draw_zoom = 0.0;
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+ float draw_zoom = 1.0;
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bool updating_scroll = false;
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- int snap_mode = 0;
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+ SnapMode snap_mode = SNAP_NONE;
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Vector2 snap_offset;
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Vector2 snap_step;
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Vector2 snap_separation;
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@@ -83,28 +86,28 @@ class TextureRegionEditor : public AcceptDialog {
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Sprite2D *node_sprite_2d = nullptr;
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Sprite3D *node_sprite_3d = nullptr;
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NinePatchRect *node_ninepatch = nullptr;
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- Ref<StyleBoxTexture> obj_styleBox;
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- Ref<AtlasTexture> atlas_tex;
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-
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- Ref<CanvasTexture> preview_tex;
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+ Ref<StyleBoxTexture> res_stylebox;
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+ Ref<AtlasTexture> res_atlas_texture;
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Rect2 rect;
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Rect2 rect_prev;
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float prev_margin = 0.0f;
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- int edited_margin = 0;
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+ int edited_margin = -1;
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HashMap<RID, List<Rect2>> cache_map;
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List<Rect2> autoslice_cache;
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- bool autoslice_is_dirty = false;
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+ bool autoslice_is_dirty = true;
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bool drag = false;
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bool creating = false;
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Vector2 drag_from;
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- int drag_index = 0;
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+ int drag_index = -1;
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bool request_center = false;
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Ref<ViewPanner> panner;
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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+ void _scroll_changed(float);
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+ Transform2D _get_offset_transform() const;
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void _set_snap_mode(int p_mode);
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void _set_snap_off_x(float p_val);
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@@ -113,35 +116,39 @@ class TextureRegionEditor : public AcceptDialog {
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void _set_snap_step_y(float p_val);
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void _set_snap_sep_x(float p_val);
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void _set_snap_sep_y(float p_val);
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+
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void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
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void _zoom_in();
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void _zoom_reset();
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void _zoom_out();
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- void apply_rect(const Rect2 &p_rect);
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+
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+ void _apply_rect(const Rect2 &p_rect);
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void _update_rect();
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void _update_autoslice();
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+ Ref<Texture2D> _get_edited_object_texture() const;
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+ Rect2 _get_edited_object_region() const;
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void _texture_changed();
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+ void _node_removed(Node *p_node);
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+
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+ void _edit_region();
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+ void _clear_edited_object();
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+
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+ void _draw_margin_line(Vector2 p_from, Vector2 p_to);
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protected:
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void _notification(int p_what);
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- void _node_removed(Object *p_obj);
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static void _bind_methods();
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+ void _texture_preview_draw();
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+ void _texture_overlay_draw();
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+ void _texture_overlay_input(const Ref<InputEvent> &p_input);
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+
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Vector2 snap_point(Vector2 p_target) const;
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public:
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- void _edit_region();
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- void _region_draw();
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- void _region_input(const Ref<InputEvent> &p_input);
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- void _scroll_changed(float);
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- bool is_stylebox();
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- bool is_atlas_texture();
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- bool is_ninepatch();
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- Sprite2D *get_sprite_2d();
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- Sprite3D *get_sprite_3d();
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-
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void edit(Object *p_obj);
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+
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TextureRegionEditor();
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};
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