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Merge pull request #88614 from ramadm/test-camera-2d

Add unit tests for Camera2D
Rémi Verschelde 1 year ago
parent
commit
4b813386d2
2 changed files with 319 additions and 0 deletions
  1. 318 0
      tests/scene/test_camera_2d.h
  2. 1 0
      tests/test_main.cpp

+ 318 - 0
tests/scene/test_camera_2d.h

@@ -0,0 +1,318 @@
+/**************************************************************************/
+/*  test_camera_2d.h                                                      */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef TEST_CAMERA_2D_H
+#define TEST_CAMERA_2D_H
+
+#include "scene/2d/camera_2d.h"
+#include "scene/main/viewport.h"
+#include "scene/main/window.h"
+#include "tests/test_macros.h"
+
+namespace TestCamera2D {
+
+TEST_CASE("[SceneTree][Camera2D] Getters and setters") {
+	Camera2D *test_camera = memnew(Camera2D);
+
+	SUBCASE("AnchorMode") {
+		test_camera->set_anchor_mode(Camera2D::AnchorMode::ANCHOR_MODE_FIXED_TOP_LEFT);
+		CHECK(test_camera->get_anchor_mode() == Camera2D::AnchorMode::ANCHOR_MODE_FIXED_TOP_LEFT);
+		test_camera->set_anchor_mode(Camera2D::AnchorMode::ANCHOR_MODE_DRAG_CENTER);
+		CHECK(test_camera->get_anchor_mode() == Camera2D::AnchorMode::ANCHOR_MODE_DRAG_CENTER);
+	}
+
+	SUBCASE("ProcessCallback") {
+		test_camera->set_process_callback(Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_PHYSICS);
+		CHECK(test_camera->get_process_callback() == Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_PHYSICS);
+		test_camera->set_process_callback(Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_IDLE);
+		CHECK(test_camera->get_process_callback() == Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_IDLE);
+	}
+
+	SUBCASE("Drag") {
+		constexpr float drag_left_margin = 0.8f;
+		constexpr float drag_top_margin = 0.8f;
+		constexpr float drag_right_margin = 0.8f;
+		constexpr float drag_bottom_margin = 0.8f;
+		constexpr float drag_horizontal_offset1 = 0.5f;
+		constexpr float drag_horizontal_offset2 = -0.5f;
+		constexpr float drag_vertical_offset1 = 0.5f;
+		constexpr float drag_vertical_offset2 = -0.5f;
+		test_camera->set_drag_margin(SIDE_LEFT, drag_left_margin);
+		CHECK(test_camera->get_drag_margin(SIDE_LEFT) == drag_left_margin);
+		test_camera->set_drag_margin(SIDE_TOP, drag_top_margin);
+		CHECK(test_camera->get_drag_margin(SIDE_TOP) == drag_top_margin);
+		test_camera->set_drag_margin(SIDE_RIGHT, drag_right_margin);
+		CHECK(test_camera->get_drag_margin(SIDE_RIGHT) == drag_right_margin);
+		test_camera->set_drag_margin(SIDE_BOTTOM, drag_bottom_margin);
+		CHECK(test_camera->get_drag_margin(SIDE_BOTTOM) == drag_bottom_margin);
+		test_camera->set_drag_horizontal_enabled(true);
+		CHECK(test_camera->is_drag_horizontal_enabled());
+		test_camera->set_drag_horizontal_enabled(false);
+		CHECK_FALSE(test_camera->is_drag_horizontal_enabled());
+		test_camera->set_drag_horizontal_offset(drag_horizontal_offset1);
+		CHECK(test_camera->get_drag_horizontal_offset() == drag_horizontal_offset1);
+		test_camera->set_drag_horizontal_offset(drag_horizontal_offset2);
+		CHECK(test_camera->get_drag_horizontal_offset() == drag_horizontal_offset2);
+		test_camera->set_drag_vertical_enabled(true);
+		CHECK(test_camera->is_drag_vertical_enabled());
+		test_camera->set_drag_vertical_enabled(false);
+		CHECK_FALSE(test_camera->is_drag_vertical_enabled());
+		test_camera->set_drag_vertical_offset(drag_vertical_offset1);
+		CHECK(test_camera->get_drag_vertical_offset() == drag_vertical_offset1);
+		test_camera->set_drag_vertical_offset(drag_vertical_offset2);
+		CHECK(test_camera->get_drag_vertical_offset() == drag_vertical_offset2);
+	}
+
+	SUBCASE("Drawing") {
+		test_camera->set_margin_drawing_enabled(true);
+		CHECK(test_camera->is_margin_drawing_enabled());
+		test_camera->set_margin_drawing_enabled(false);
+		CHECK_FALSE(test_camera->is_margin_drawing_enabled());
+		test_camera->set_limit_drawing_enabled(true);
+		CHECK(test_camera->is_limit_drawing_enabled());
+		test_camera->set_limit_drawing_enabled(false);
+		CHECK_FALSE(test_camera->is_limit_drawing_enabled());
+		test_camera->set_screen_drawing_enabled(true);
+		CHECK(test_camera->is_screen_drawing_enabled());
+		test_camera->set_screen_drawing_enabled(false);
+		CHECK_FALSE(test_camera->is_screen_drawing_enabled());
+	}
+
+	SUBCASE("Enabled") {
+		test_camera->set_enabled(true);
+		CHECK(test_camera->is_enabled());
+		test_camera->set_enabled(false);
+		CHECK_FALSE(test_camera->is_enabled());
+	}
+
+	SUBCASE("Rotation") {
+		constexpr float rotation_smoothing_speed = 20.0f;
+		test_camera->set_ignore_rotation(true);
+		CHECK(test_camera->is_ignoring_rotation());
+		test_camera->set_ignore_rotation(false);
+		CHECK_FALSE(test_camera->is_ignoring_rotation());
+		test_camera->set_rotation_smoothing_enabled(true);
+		CHECK(test_camera->is_rotation_smoothing_enabled());
+		test_camera->set_rotation_smoothing_speed(rotation_smoothing_speed);
+		CHECK(test_camera->get_rotation_smoothing_speed() == rotation_smoothing_speed);
+	}
+
+	SUBCASE("Zoom") {
+		const Vector2 zoom = Vector2(4, 4);
+		test_camera->set_zoom(zoom);
+		CHECK(test_camera->get_zoom() == zoom);
+	}
+
+	SUBCASE("Offset") {
+		const Vector2 offset = Vector2(100, 100);
+		test_camera->set_offset(offset);
+		CHECK(test_camera->get_offset() == offset);
+	}
+
+	SUBCASE("Limit") {
+		constexpr int limit_left = 100;
+		constexpr int limit_top = 100;
+		constexpr int limit_right = 100;
+		constexpr int limit_bottom = 100;
+		test_camera->set_limit_smoothing_enabled(true);
+		CHECK(test_camera->is_limit_smoothing_enabled());
+		test_camera->set_limit_smoothing_enabled(false);
+		CHECK_FALSE(test_camera->is_limit_smoothing_enabled());
+		test_camera->set_limit(SIDE_LEFT, limit_left);
+		CHECK(test_camera->get_limit(SIDE_LEFT) == limit_left);
+		test_camera->set_limit(SIDE_TOP, limit_top);
+		CHECK(test_camera->get_limit(SIDE_TOP) == limit_top);
+		test_camera->set_limit(SIDE_RIGHT, limit_right);
+		CHECK(test_camera->get_limit(SIDE_RIGHT) == limit_right);
+		test_camera->set_limit(SIDE_BOTTOM, limit_bottom);
+		CHECK(test_camera->get_limit(SIDE_BOTTOM) == limit_bottom);
+	}
+
+	SUBCASE("Position") {
+		constexpr float smoothing_speed = 20.0f;
+		test_camera->set_position_smoothing_enabled(true);
+		CHECK(test_camera->is_position_smoothing_enabled());
+		test_camera->set_position_smoothing_speed(smoothing_speed);
+		CHECK(test_camera->get_position_smoothing_speed() == smoothing_speed);
+	}
+
+	memdelete(test_camera);
+}
+
+TEST_CASE("[SceneTree][Camera2D] Camera positioning") {
+	SubViewport *mock_viewport = memnew(SubViewport);
+	Camera2D *test_camera = memnew(Camera2D);
+
+	mock_viewport->set_size(Vector2(400, 200));
+	SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+	mock_viewport->add_child(test_camera);
+
+	SUBCASE("Anchor mode") {
+		test_camera->set_anchor_mode(Camera2D::ANCHOR_MODE_DRAG_CENTER);
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+		test_camera->set_anchor_mode(Camera2D::ANCHOR_MODE_FIXED_TOP_LEFT);
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 100)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+	}
+
+	SUBCASE("Offset") {
+		test_camera->set_offset(Vector2(100, 100));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(100, 100)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+		test_camera->set_offset(Vector2(-100, 300));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(-100, 300)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+		test_camera->set_offset(Vector2(0, 0));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+	}
+
+	SUBCASE("Limits") {
+		test_camera->set_limit(SIDE_LEFT, 100);
+		test_camera->set_limit(SIDE_TOP, 50);
+
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(300, 150)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+		test_camera->set_limit(SIDE_LEFT, 0);
+		test_camera->set_limit(SIDE_TOP, 0);
+
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 100)));
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+	}
+
+	SUBCASE("Drag") {
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+
+		// horizontal
+		test_camera->set_drag_horizontal_enabled(true);
+		test_camera->set_drag_margin(SIDE_RIGHT, 0.5);
+
+		test_camera->set_position(Vector2(100, 100));
+		test_camera->force_update_scroll();
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 100)));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 100)));
+		test_camera->set_position(Vector2(101, 101));
+		test_camera->force_update_scroll();
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(1, 101)));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(1, 101)));
+
+		// test align
+		test_camera->set_position(Vector2(0, 0));
+		test_camera->align();
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+
+		// vertical
+		test_camera->set_drag_vertical_enabled(true);
+		test_camera->set_drag_horizontal_enabled(false);
+		test_camera->set_drag_margin(SIDE_TOP, 0.3);
+
+		test_camera->set_position(Vector2(200, -20));
+		test_camera->force_update_scroll();
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(200, 0)));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 0)));
+		test_camera->set_position(Vector2(250, -55));
+		test_camera->force_update_scroll();
+		CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(250, -25)));
+		CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(250, -25)));
+	}
+
+	memdelete(test_camera);
+	memdelete(mock_viewport);
+}
+
+TEST_CASE("[SceneTree][Camera2D] Transforms") {
+	SubViewport *mock_viewport = memnew(SubViewport);
+	Camera2D *test_camera = memnew(Camera2D);
+
+	mock_viewport->set_size(Vector2(400, 200));
+	SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+	mock_viewport->add_child(test_camera);
+
+	SUBCASE("Default camera") {
+		Transform2D xform = mock_viewport->get_canvas_transform();
+		// x,y are basis vectors, origin = screen center
+		Transform2D test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+	}
+
+	SUBCASE("Zoom") {
+		test_camera->set_zoom(Vector2(0.5, 2));
+		Transform2D xform = mock_viewport->get_canvas_transform();
+		Transform2D test_xform = Transform2D(Vector2(0.5, 0), Vector2(0, 2), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+
+		test_camera->set_zoom(Vector2(10, 10));
+		xform = mock_viewport->get_canvas_transform();
+		test_xform = Transform2D(Vector2(10, 0), Vector2(0, 10), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+
+		test_camera->set_zoom(Vector2(1, 1));
+		xform = mock_viewport->get_canvas_transform();
+		test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+	}
+
+	SUBCASE("Rotation") {
+		test_camera->set_rotation(Math_PI / 2);
+		Transform2D xform = mock_viewport->get_canvas_transform();
+		Transform2D test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+
+		test_camera->set_ignore_rotation(false);
+		xform = mock_viewport->get_canvas_transform();
+		test_xform = Transform2D(Vector2(0, -1), Vector2(1, 0), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+
+		test_camera->set_rotation(-1 * Math_PI);
+		test_camera->force_update_scroll();
+		xform = mock_viewport->get_canvas_transform();
+		test_xform = Transform2D(Vector2(-1, 0), Vector2(0, -1), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+
+		test_camera->set_rotation(0);
+		test_camera->force_update_scroll();
+		xform = mock_viewport->get_canvas_transform();
+		test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+		CHECK(xform.is_equal_approx(test_xform));
+	}
+
+	memdelete(test_camera);
+	memdelete(mock_viewport);
+}
+
+} // namespace TestCamera2D
+
+#endif // TEST_CAMERA_2D_H

+ 1 - 0
tests/test_main.cpp

@@ -102,6 +102,7 @@
 #include "tests/scene/test_arraymesh.h"
 #include "tests/scene/test_audio_stream_wav.h"
 #include "tests/scene/test_bit_map.h"
+#include "tests/scene/test_camera_2d.h"
 #include "tests/scene/test_code_edit.h"
 #include "tests/scene/test_color_picker.h"
 #include "tests/scene/test_control.h"