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@@ -889,12 +889,12 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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Ref<VisualShader> vs = es.shader;
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if (vs.is_valid()) {
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es.visual_shader_editor = memnew(VisualShaderEditor);
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- es.visual_shader_editor->edit(vs.ptr());
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shader_tabs->add_child(es.visual_shader_editor);
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+ es.visual_shader_editor->edit(vs.ptr());
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} else {
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es.shader_editor = memnew(ShaderEditor);
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- es.shader_editor->edit(s);
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shader_tabs->add_child(es.shader_editor);
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+ es.shader_editor->edit(s);
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}
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shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
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edited_shaders.push_back(es);
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