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@@ -22,71 +22,13 @@ namespace GodotTools.Build
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public static string GodotFallbackFolderPath
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=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
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- private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
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- {
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- var xmlDoc = new XmlDocument();
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- xmlDoc.Load(nuGetConfigPath);
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-
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- const string nuGetConfigRootName = "configuration";
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-
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- var rootNode = xmlDoc.DocumentElement;
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-
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- if (rootNode == null)
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- {
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- // No root node, create it
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- rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
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- xmlDoc.AppendChild(rootNode);
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-
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- // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
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- XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
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- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
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- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value =
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- "https://api.nuget.org/v3/index.json";
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- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
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- rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
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- }
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- else
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- {
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- // Check that the root node is the expected one
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- if (rootNode.Name != nuGetConfigRootName)
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- throw new FormatException("Invalid root Xml node for NuGet.Config. " +
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- $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
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- }
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-
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- var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
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- rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
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-
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- // Check if it already has our fallback package folder
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- for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
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- {
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- if (xmlNode.NodeType != XmlNodeType.Element)
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- continue;
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-
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- var xmlElement = (XmlElement)xmlNode;
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- if (xmlElement.Name == "add" &&
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- xmlElement.Attributes["key"]?.Value == name &&
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- xmlElement.Attributes["value"]?.Value == path)
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- {
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- return;
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- }
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- }
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-
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- XmlElement newEntry = xmlDoc.CreateElement("add");
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- newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
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- newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
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-
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- fallbackFoldersNode.AppendChild(newEntry);
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-
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- xmlDoc.Save(nuGetConfigPath);
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- }
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-
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/// <summary>
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- /// Returns all the paths where the user NuGet.Config files can be found.
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+ /// Returns all the paths where the Godot.Offline.Config files can be found.
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/// Does not determine whether the returned files exist or not.
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/// </summary>
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- private static string[] GetAllUserNuGetConfigFilePaths()
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+ private static string[] GetAllGodotNuGetConfigFilePaths()
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{
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- // Where to find 'NuGet/NuGet.Config':
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+ // Where to find 'NuGet/config/Godot.Offline.Config':
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//
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// - Mono/.NETFramework (standalone NuGet):
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// Uses Environment.SpecialFolder.ApplicationData
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@@ -98,10 +40,12 @@ namespace GodotTools.Build
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string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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+ const string configFileName = "Godot.Offline.Config";
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+
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if (Utils.OS.IsWindows)
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{
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// %APPDATA% for both
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- return new[] { Path.Combine(applicationData, "NuGet", "NuGet.Config") };
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+ return new[] { Path.Combine(applicationData, "NuGet", "config", configFileName) };
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}
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var paths = new string[2];
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@@ -111,20 +55,20 @@ namespace GodotTools.Build
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string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
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if (!string.IsNullOrEmpty(dotnetCliHome))
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{
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- paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
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+ paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "config", configFileName);
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}
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else
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{
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string home = Environment.GetEnvironmentVariable("HOME");
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if (string.IsNullOrEmpty(home))
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throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
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- paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
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+ paths[0] = Path.Combine(home, ".nuget", "NuGet", "config", configFileName);
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}
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// Mono/.NETFramework (standalone NuGet)
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// ApplicationData is $HOME/.config on Linux/macOS
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- paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
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+ paths[1] = Path.Combine(applicationData, "NuGet", "config", configFileName);
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return paths;
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}
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@@ -141,28 +85,26 @@ namespace GodotTools.Build
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// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
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/// <summary>
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- /// Adds the specified fallback folder to the user NuGet.Config files,
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+ /// Adds the specified fallback folder to the Godot.Offline.Config files,
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/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
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/// </summary>
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- public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
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+ public static void AddFallbackFolderToGodotNuGetConfigs(string name, string path)
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{
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- foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
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+ // Make sure the fallback folder exists to avoid error:
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+ // MSB4018: The "ResolvePackageAssets" task failed unexpectedly.
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+ System.IO.Directory.CreateDirectory(path);
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+
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+ foreach (string nuGetConfigPath in GetAllGodotNuGetConfigFilePaths())
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{
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- if (!System.IO.File.Exists(nuGetConfigPath))
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- {
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- // It doesn't exist, so we create a default one
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- const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
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+ string defaultConfig = @$"<?xml version=""1.0"" encoding=""utf-8""?>
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<configuration>
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- <packageSources>
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- <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
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- </packageSources>
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+ <fallbackPackageFolders>
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+ <add key=""{name}"" value=""{path}"" />
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+ </fallbackPackageFolders>
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</configuration>
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";
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- System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
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- System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
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- }
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-
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- AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
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+ System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
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+ System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
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}
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}
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@@ -189,6 +131,7 @@ namespace GodotTools.Build
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string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
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string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
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string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
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+ string nupkgMetadataDestPath = Path.Combine(destDir, ".nupkg.metadata");
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if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
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return; // Already added (for speed we don't check if every file is properly extracted)
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@@ -197,12 +140,18 @@ namespace GodotTools.Build
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// Generate .nupkg.sha512 file
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- using (var alg = SHA512.Create())
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- {
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- alg.ComputeHash(File.ReadAllBytes(nupkgPath));
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- string base64Hash = Convert.ToBase64String(alg.Hash);
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- File.WriteAllText(nupkgSha512DestPath, base64Hash);
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- }
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+ byte[] hash = SHA512.HashData(File.ReadAllBytes(nupkgPath));
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+ string base64Hash = Convert.ToBase64String(hash);
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+ File.WriteAllText(nupkgSha512DestPath, base64Hash);
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+
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+ // Generate .nupkg.metadata file
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+ // Spec: https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File
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+
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+ File.WriteAllText(nupkgMetadataDestPath, @$"{{
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+ ""version"": 2,
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+ ""contentHash"": ""{base64Hash}"",
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+ ""source"": null
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+}}");
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// Extract nupkg
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ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
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@@ -251,7 +200,7 @@ namespace GodotTools.Build
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entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
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entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
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// Nuspec at root level. We already extracted it previously but in lower case.
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- entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
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+ !entryFullName.Contains('/') && entryFullName.EndsWith(".nuspec"))
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{
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continue;
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}
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@@ -297,6 +246,8 @@ namespace GodotTools.Build
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{
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("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
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("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
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+ ("GodotSharp", GeneratedGodotNupkgsVersions.GodotSharp),
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+ ("GodotSharpEditor", GeneratedGodotNupkgsVersions.GodotSharp),
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};
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}
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}
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