浏览代码

Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416

andrzej.buczynski 7 年之前
父节点
当前提交
4c0e927ccf
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1570,6 +1570,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
 	glDisable(GL_CULL_FACE);
 	glDisable(GL_CULL_FACE);
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_SCISSOR_TEST);
 	glDisable(GL_SCISSOR_TEST);
+	glDisable(GL_DITHER);
 	glEnable(GL_BLEND);
 	glEnable(GL_BLEND);
 	glBlendEquation(GL_FUNC_ADD);
 	glBlendEquation(GL_FUNC_ADD);
 	if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
 	if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {