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Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
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Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
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call_deferred("_set_main_scene_state", state, get_edited_scene()); //do after everything else is done setting up
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call_deferred("_set_main_scene_state", state, get_edited_scene()); //do after everything else is done setting up
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