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WIP Polygon2D weight editing

Juan Linietsky преди 7 години
родител
ревизия
4c3c510a80

+ 58 - 0
editor/icons/icon_paint_vertex.svg

@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg4"
+   sodipodi:docname="icon_paint_vertex.svg"
+   inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
+  <metadata
+     id="metadata10">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs8" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="3066"
+     inkscape:window-height="1689"
+     id="namedview6"
+     showgrid="false"
+     inkscape:zoom="14.75"
+     inkscape:cx="8"
+     inkscape:cy="8"
+     inkscape:window-x="134"
+     inkscape:window-y="55"
+     inkscape:window-maximized="1"
+     inkscape:current-layer="svg4" />
+  <ellipse
+     style="fill:#ffffff"
+     id="path12"
+     cx="8.3728809"
+     cy="8.1694918"
+     rx="6.6779661"
+     ry="6.0677967" />
+</svg>

+ 58 - 0
editor/icons/icon_unpaint_vertex.svg

@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg4"
+   sodipodi:docname="icon_unpaint_vertex.svg"
+   inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
+  <metadata
+     id="metadata10">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs8" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="3066"
+     inkscape:window-height="1689"
+     id="namedview6"
+     showgrid="false"
+     inkscape:zoom="14.75"
+     inkscape:cx="8"
+     inkscape:cy="8"
+     inkscape:window-x="134"
+     inkscape:window-y="55"
+     inkscape:window-maximized="1"
+     inkscape:current-layer="svg4" />
+  <ellipse
+     style="fill:#000000"
+     id="path12"
+     cx="8.3728809"
+     cy="8.1694918"
+     rx="6.6779661"
+     ry="6.0677967" />
+</svg>

+ 291 - 5
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -35,7 +35,7 @@
 #include "os/file_access.h"
 #include "os/input.h"
 #include "os/keyboard.h"
-
+#include "scene/2d/skeleton_2d.h"
 Node2D *Polygon2DEditor::_get_node() const {
 
 	return node;
@@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) {
 			uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
 			uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
 			uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
+			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
+			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
 
 			b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
 			b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) {
 	}
 }
 
+void Polygon2DEditor::_sync_bones() {
+
+	print_line("syncinc");
+	if (!node->has_node(node->get_skeleton())) {
+		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+		error->popup_centered_minsize();
+		return;
+	}
+
+	Node *sn = node->get_node(node->get_skeleton());
+	Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
+
+	if (!skeleton) {
+		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+		error->popup_centered_minsize();
+		return;
+	}
+
+	Array prev_bones = node->call("_get_bones");
+	node->clear_bones();
+
+	print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
+
+	for (int i = 0; i < skeleton->get_bone_count(); i++) {
+		NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
+		PoolVector<float> weights;
+		int wc = node->get_polygon().size();
+
+		for (int j = 0; j < prev_bones.size(); j += 2) {
+			NodePath pvp = prev_bones[j];
+			PoolVector<float> pv = prev_bones[j + 1];
+			if (pvp == path && pv.size() == wc) {
+				weights = pv;
+			}
+		}
+
+		if (weights.size() == 0) { //create them
+			weights.resize(node->get_polygon().size());
+			PoolVector<float>::Write w = weights.write();
+			for (int j = 0; j < wc; j++) {
+				w[j] = 0.0;
+			}
+		}
+
+		node->add_bone(path, weights);
+	}
+	Array new_bones = node->call("_get_bones");
+
+	undo_redo->create_action(TTR("Sync bones"));
+	undo_redo->add_do_method(node, "_set_bones", new_bones);
+	undo_redo->add_undo_method(node, "_set_bones", prev_bones);
+	undo_redo->add_do_method(uv_edit_draw, "update");
+	undo_redo->add_undo_method(uv_edit_draw, "update");
+	undo_redo->add_do_method(this, "_update_bone_list");
+	undo_redo->add_undo_method(this, "_update_bone_list");
+	undo_redo->commit_action();
+}
+
+void Polygon2DEditor::_update_bone_list() {
+
+	NodePath selected;
+	while (bone_scroll_vb->get_child_count()) {
+		CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
+		if (cb && cb->is_pressed()) {
+			selected = cb->get_meta("bone_path");
+		}
+		memdelete(bone_scroll_vb->get_child(0));
+	}
+
+	Ref<ButtonGroup> bg;
+	bg.instance();
+	for (int i = 0; i < node->get_bone_count(); i++) {
+		CheckBox *cb = memnew(CheckBox);
+		NodePath np = node->get_bone_path(i);
+		String name;
+		if (np.get_name_count()) {
+			name = np.get_name(np.get_name_count() - 1);
+		}
+		if (name == String()) {
+			name = "Bone " + itos(i);
+		}
+		cb->set_text(name);
+		cb->set_button_group(bg);
+		cb->set_meta("bone_path", np);
+		bone_scroll_vb->add_child(cb);
+
+		if (np == selected)
+			cb->set_pressed(true);
+
+		cb->connect("pressed", this, "_bone_paint_selected", varray(i));
+	}
+
+	uv_edit_draw->update();
+}
+
+void Polygon2DEditor::_bone_paint_selected(int p_index) {
+	uv_edit_draw->update();
+}
+
 void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 
-	if (p_mode == 0) {
+	if (p_mode == 0) { //uv
 		uv_button[UV_MODE_CREATE]->hide();
 		for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->show();
 		}
 		uv_button[UV_MODE_ADD_SPLIT]->hide();
 		uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		_uv_mode(UV_MODE_EDIT_POINT);
 
-	} else if (p_mode == 1) {
+		bone_scroll_main_vb->hide();
+		bone_paint_strength->hide();
+		bone_paint_radius->hide();
+		bone_paint_radius_label->hide();
+
+	} else if (p_mode == 1) { //poly
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->show();
 		}
 		uv_button[UV_MODE_ADD_SPLIT]->hide();
 		uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		_uv_mode(UV_MODE_EDIT_POINT);
-	} else {
+
+		bone_scroll_main_vb->hide();
+		bone_paint_strength->hide();
+		bone_paint_radius->hide();
+		bone_paint_radius_label->hide();
+
+	} else if (p_mode == 2) { //splits
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->hide();
 		}
 		uv_button[UV_MODE_ADD_SPLIT]->show();
 		uv_button[UV_MODE_REMOVE_SPLIT]->show();
+		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		_uv_mode(UV_MODE_ADD_SPLIT);
+
+		bone_scroll_main_vb->hide();
+		bone_paint_strength->hide();
+		bone_paint_radius->hide();
+		bone_paint_radius_label->hide();
+
+	} else if (p_mode == 3) { //bones´
+		for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
+			uv_button[i]->hide();
+		}
+		uv_button[UV_MODE_PAINT_WEIGHT]->show();
+		uv_button[UV_MODE_CLEAR_WEIGHT]->show();
+		_uv_mode(UV_MODE_PAINT_WEIGHT);
+
+		bone_scroll_main_vb->show();
+		bone_paint_strength->show();
+		bone_paint_radius->show();
+		bone_paint_radius_label->show();
+		_update_bone_list();
+		bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
 	}
 
 	uv_edit_draw->update();
@@ -261,6 +399,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 						uv_create = true;
 						uv_create_uv_prev = node->get_uv();
 						uv_create_poly_prev = node->get_polygon();
+						uv_create_bones_prev = node->call("_get_bones");
 						splits_prev = node->get_splits();
 						node->set_polygon(uv_prev);
 						node->set_uv(uv_prev);
@@ -274,6 +413,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 							undo_redo->add_undo_method(node, "set_uv", uv_prev);
 							undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
 							undo_redo->add_undo_method(node, "set_polygon", uv_prev);
+							undo_redo->add_do_method(node, "clear_bones");
+							undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
 							undo_redo->add_do_method(uv_edit_draw, "update");
 							undo_redo->add_undo_method(uv_edit_draw, "update");
 							undo_redo->commit_action();
@@ -419,6 +560,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 					}
 				}
 
+				if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
+
+					int bone_selected = -1;
+					for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+						CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+						if (c && c->is_pressed()) {
+							bone_selected = i;
+							break;
+						}
+					}
+
+					if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uv_prev.size()) {
+
+						prev_weights = node->get_bone_weights(bone_selected);
+						bone_painting = true;
+						bone_painting_bone = bone_selected;
+					}
+				}
+
 			} else if (uv_drag && !uv_create) {
 
 				undo_redo->create_action(TTR("Transform UV Map"));
@@ -435,6 +595,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 				undo_redo->commit_action();
 
 				uv_drag = false;
+			} else if (bone_painting) {
+
+				undo_redo->create_action(TTR("Paint bone weights"));
+				undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
+				undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
+				undo_redo->add_do_method(uv_edit_draw, "update");
+				undo_redo->add_undo_method(uv_edit_draw, "update");
+				undo_redo->commit_action();
+				bone_painting = false;
 			}
 
 		} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
@@ -445,6 +614,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 				uv_create = false;
 				node->set_uv(uv_create_uv_prev);
 				node->set_polygon(uv_create_poly_prev);
+				node->call("_set_bones", uv_create_bones_prev);
 				node->set_splits(splits_prev);
 				uv_edit_draw->update();
 			} else if (uv_drag) {
@@ -459,6 +629,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 			} else if (split_create) {
 				split_create = false;
 				uv_edit_draw->update();
+			} else if (bone_painting) {
+				node->set_bone_weights(bone_painting_bone, prev_weights);
 			}
 
 		} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -569,10 +741,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 					}
 				} break;
 			}
+
+			if (bone_painting) {
+				bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+				PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
+
+				{
+					int pc = painted_weights.size();
+					float amount = bone_paint_strength->get_value();
+					float radius = bone_paint_radius->get_value() * EDSCALE;
+
+					if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
+						amount = -amount;
+					}
+
+					PoolVector<float>::Write w = painted_weights.write();
+					PoolVector<float>::Read r = prev_weights.read();
+					PoolVector<Vector2>::Read rv = uv_prev.read();
+
+					for (int i = 0; i < pc; i++) {
+						if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
+							w[i] = CLAMP(r[i] + amount, 0, 1);
+						}
+					}
+				}
+
+				node->set_bone_weights(bone_painting_bone, painted_weights);
+			}
 			uv_edit_draw->update();
 		} else if (split_create) {
 			uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
 			uv_edit_draw->update();
+		} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+			bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+			uv_edit_draw->update();
 		}
 	}
 
@@ -649,6 +851,24 @@ void Polygon2DEditor::_uv_draw() {
 		uvs = node->get_polygon();
 	}
 
+	PoolVector<float>::Read weight_r;
+
+	if (uv_edit_mode[3]->is_pressed()) {
+		int bone_selected = -1;
+		for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+			CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+			if (c && c->is_pressed()) {
+				bone_selected = i;
+				break;
+			}
+		}
+
+		if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
+
+			weight_r = node->get_bone_weights(bone_selected).read();
+		}
+	}
+
 	Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
 
 	Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
@@ -662,7 +882,14 @@ void Polygon2DEditor::_uv_draw() {
 			next_point = uv_create_to;
 		}
 		uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
-		uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+		if (weight_r.ptr()) {
+
+			Vector2 draw_pos = mtx.xform(uvs[i]);
+			float weight = weight_r[i];
+			uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
+		} else {
+			uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+		}
 		rect.expand_to(mtx.basis_xform(uvs[i]));
 	}
 
@@ -682,6 +909,11 @@ void Polygon2DEditor::_uv_draw() {
 		uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
 	}
 
+	if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+
+		uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
+	}
+
 	rect = rect.grow(200);
 	updating_uv_scroll = true;
 	uv_hscroll->set_min(rect.position.x);
@@ -711,6 +943,10 @@ void Polygon2DEditor::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
 	ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
 	ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
+	ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
+	ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
+
+	ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
 }
 
 Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -755,19 +991,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_edit_mode[2] = memnew(ToolButton);
 	uv_mode_hb->add_child(uv_edit_mode[2]);
 	uv_edit_mode[2]->set_toggle_mode(true);
+	uv_edit_mode[3] = memnew(ToolButton);
+	uv_mode_hb->add_child(uv_edit_mode[3]);
+	uv_edit_mode[3]->set_toggle_mode(true);
 
 	uv_edit_mode[0]->set_text(TTR("UV"));
 	uv_edit_mode[0]->set_pressed(true);
 	uv_edit_mode[1]->set_text(TTR("Poly"));
 	uv_edit_mode[2]->set_text(TTR("Splits"));
+	uv_edit_mode[3]->set_text(TTR("Bones"));
 
 	uv_edit_mode[0]->set_button_group(uv_edit_group);
 	uv_edit_mode[1]->set_button_group(uv_edit_group);
 	uv_edit_mode[2]->set_button_group(uv_edit_group);
+	uv_edit_mode[3]->set_button_group(uv_edit_group);
 
 	uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
 	uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
 	uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
+	uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
 
 	uv_mode_hb->add_child(memnew(VSeparator));
 
@@ -788,11 +1030,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_button[4]->set_tooltip(TTR("Scale Polygon"));
 	uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
 	uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
+	uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
+	uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
 
 	uv_button[0]->hide();
 	uv_button[5]->hide();
 	uv_button[6]->hide();
+	uv_button[7]->hide();
+	uv_button[8]->hide();
 	uv_button[1]->set_pressed(true);
+
+	bone_paint_strength = memnew(HSlider);
+	uv_mode_hb->add_child(bone_paint_strength);
+	bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
+	bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
+	bone_paint_strength->set_min(0);
+	bone_paint_strength->set_max(1);
+	bone_paint_strength->set_step(0.01);
+	bone_paint_strength->set_value(0.5);
+
+	bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
+	uv_mode_hb->add_child(bone_paint_radius_label);
+	bone_paint_radius = memnew(SpinBox);
+	uv_mode_hb->add_child(bone_paint_radius);
+
+	bone_paint_strength->hide();
+	bone_paint_radius->hide();
+	bone_paint_radius_label->hide();
+	bone_paint_radius->set_min(1);
+	bone_paint_radius->set_max(100);
+	bone_paint_radius->set_step(1);
+	bone_paint_radius->set_value(32);
+
 	HBoxContainer *uv_main_hb = memnew(HBoxContainer);
 	uv_main_vb->add_child(uv_main_hb);
 	uv_edit_draw = memnew(Control);
@@ -878,6 +1147,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_zoom->set_max(4);
 	uv_zoom->set_value(1);
 	uv_zoom->set_step(0.01);
+	uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
+
 	uv_mode_hb->add_child(uv_zoom);
 	uv_zoom->set_custom_minimum_size(Size2(200, 0));
 	uv_zoom_value = memnew(SpinBox);
@@ -893,6 +1164,20 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_main_vb->add_child(uv_hscroll);
 	uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
 
+	bone_scroll_main_vb = memnew(VBoxContainer);
+	bone_scroll_main_vb->hide();
+	sync_bones = memnew(Button(TTR("Sync Bones")));
+	bone_scroll_main_vb->add_child(sync_bones);
+	uv_main_hb->add_child(bone_scroll_main_vb);
+	bone_scroll = memnew(ScrollContainer);
+	bone_scroll->set_v_scroll(true);
+	bone_scroll->set_h_scroll(false);
+	bone_scroll_main_vb->add_child(bone_scroll);
+	bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+	bone_scroll_vb = memnew(VBoxContainer);
+	bone_scroll->add_child(bone_scroll_vb);
+	sync_bones->connect("pressed", this, "_sync_bones");
+
 	uv_edit_draw->connect("draw", this, "_uv_draw");
 	uv_edit_draw->connect("gui_input", this, "_uv_input");
 	uv_draw_zoom = 1.0;
@@ -901,6 +1186,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_create = false;
 	updating_uv_scroll = false;
 	split_create = false;
+	bone_painting = false;
 
 	error = memnew(AcceptDialog);
 	add_child(error);

+ 21 - 2
editor/plugins/polygon_2d_editor_plugin.h

@@ -32,7 +32,7 @@
 #define POLYGON_2D_EDITOR_PLUGIN_H
 
 #include "editor/plugins/abstract_polygon_2d_editor.h"
-
+#include "scene/gui/scroll_container.h"
 /**
 	@author Juan Linietsky <[email protected]>
 */
@@ -57,10 +57,12 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 		UV_MODE_SCALE,
 		UV_MODE_ADD_SPLIT,
 		UV_MODE_REMOVE_SPLIT,
+		UV_MODE_PAINT_WEIGHT,
+		UV_MODE_CLEAR_WEIGHT,
 		UV_MODE_MAX
 	};
 
-	ToolButton *uv_edit_mode[3];
+	ToolButton *uv_edit_mode[4];
 	Ref<ButtonGroup> uv_edit_group;
 
 	Polygon2D *node;
@@ -78,11 +80,27 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 	MenuButton *uv_menu;
 	TextureRect *uv_icon_zoom;
 
+	VBoxContainer *bone_scroll_main_vb;
+	ScrollContainer *bone_scroll;
+	VBoxContainer *bone_scroll_vb;
+	Button *sync_bones;
+	HSlider *bone_paint_strength;
+	SpinBox *bone_paint_radius;
+	Label *bone_paint_radius_label;
+	bool bone_painting;
+	int bone_painting_bone;
+	PoolVector<float> prev_weights;
+	Vector2 bone_paint_pos;
+
+	void _sync_bones();
+	void _update_bone_list();
+
 	Vector2 uv_draw_ofs;
 	float uv_draw_zoom;
 	PoolVector<Vector2> uv_prev;
 	PoolVector<Vector2> uv_create_uv_prev;
 	PoolVector<Vector2> uv_create_poly_prev;
+	Array uv_create_bones_prev;
 	PoolVector<int> splits_prev;
 
 	Vector2 uv_create_to;
@@ -118,6 +136,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 	void _set_snap_step_y(float p_val);
 
 	void _uv_edit_mode_select(int p_mode);
+	void _bone_paint_selected(int p_index);
 
 protected:
 	virtual Node2D *_get_node() const;

+ 84 - 0
scene/2d/polygon_2d.cpp

@@ -430,6 +430,71 @@ Vector2 Polygon2D::get_offset() const {
 	return offset;
 }
 
+void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) {
+
+	Bone bone;
+	bone.path = p_path;
+	bone.weights = p_weights;
+	bone_weights.push_back(bone);
+}
+int Polygon2D::get_bone_count() const {
+	return bone_weights.size();
+}
+NodePath Polygon2D::get_bone_path(int p_index) const {
+	ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
+	return bone_weights[p_index].path;
+}
+PoolVector<float> Polygon2D::get_bone_weights(int p_index) const {
+
+	ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>());
+	return bone_weights[p_index].weights;
+}
+void Polygon2D::erase_bone(int p_idx) {
+
+	ERR_FAIL_INDEX(p_idx, bone_weights.size());
+	bone_weights.remove(p_idx);
+}
+
+void Polygon2D::clear_bones() {
+	bone_weights.clear();
+}
+
+void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
+	ERR_FAIL_INDEX(p_index, bone_weights.size());
+	bone_weights[p_index].weights = p_weights;
+	update();
+}
+void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
+	ERR_FAIL_INDEX(p_index, bone_weights.size());
+	bone_weights[p_index].path = p_path;
+	update();
+}
+
+Array Polygon2D::_get_bones() const {
+	Array bones;
+	for (int i = 0; i < get_bone_count(); i++) {
+		bones.push_back(get_bone_path(i));
+		bones.push_back(get_bone_weights(i));
+	}
+	return bones;
+}
+void Polygon2D::_set_bones(const Array &p_bones) {
+
+	ERR_FAIL_COND(p_bones.size() & 1);
+	clear_bones();
+	for (int i = 0; i < p_bones.size(); i += 2) {
+		add_bone(p_bones[i], p_bones[i + 1]);
+	}
+}
+
+void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
+	skeleton = p_skeleton;
+	update();
+}
+NodePath Polygon2D::get_skeleton() const {
+	return skeleton;
+}
+
 void Polygon2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
@@ -474,6 +539,21 @@ void Polygon2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
 	ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
 
+	ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
+	ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
+	ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
+	ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
+	ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
+	ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
+	ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
+	ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
+
+	ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
+	ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
+
+	ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
+	ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
@@ -488,10 +568,14 @@ void Polygon2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
+	ADD_GROUP("Skeleton", "");
+	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
 
 	ADD_GROUP("Invert", "invert_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
 }
 
 Polygon2D::Polygon2D() {

+ 24 - 0
scene/2d/polygon_2d.h

@@ -42,6 +42,13 @@ class Polygon2D : public Node2D {
 	PoolVector<Color> vertex_colors;
 	PoolVector<int> splits;
 
+	struct Bone {
+		NodePath path;
+		PoolVector<float> weights;
+	};
+
+	Vector<Bone> bone_weights;
+
 	Color color;
 	Ref<Texture> texture;
 	Size2 tex_scale;
@@ -56,6 +63,11 @@ class Polygon2D : public Node2D {
 	mutable bool rect_cache_dirty;
 	mutable Rect2 item_rect;
 
+	NodePath skeleton;
+
+	Array _get_bones() const;
+	void _set_bones(const Array &p_bones);
+
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
@@ -114,6 +126,18 @@ public:
 	void set_offset(const Vector2 &p_offset);
 	Vector2 get_offset() const;
 
+	void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>());
+	int get_bone_count() const;
+	NodePath get_bone_path(int p_index) const;
+	PoolVector<float> get_bone_weights(int p_index) const;
+	void erase_bone(int p_idx);
+	void clear_bones();
+	void set_bone_weights(int p_index, const PoolVector<float> &p_weights);
+	void set_bone_path(int p_index, const NodePath &p_path);
+
+	void set_skeleton(const NodePath &p_skeleton);
+	NodePath get_skeleton() const;
+
 	Polygon2D();
 };
 

+ 2 - 0
scene/2d/skeleton_2d.cpp

@@ -12,6 +12,8 @@ void Bone2D::_notification(int p_what) {
 				break;
 			if (!Object::cast_to<Bone2D>(parent))
 				break; //skeletons must be chained to Bone2Ds.
+
+			parent = parent->get_parent();
 		}
 
 		if (skeleton) {

+ 3 - 0
scene/register_scene_types.cpp

@@ -58,6 +58,7 @@
 #include "scene/2d/ray_cast_2d.h"
 #include "scene/2d/remote_transform_2d.h"
 #include "scene/2d/screen_button.h"
+#include "scene/2d/skeleton_2d.h"
 #include "scene/2d/sprite.h"
 #include "scene/2d/tile_map.h"
 #include "scene/2d/visibility_notifier_2d.h"
@@ -449,6 +450,8 @@ void register_scene_types() {
 	ClassDB::register_class<VisibilityNotifier2D>();
 	ClassDB::register_class<VisibilityEnabler2D>();
 	ClassDB::register_class<Polygon2D>();
+	ClassDB::register_class<Skeleton2D>();
+	ClassDB::register_class<Bone2D>();
 	ClassDB::register_class<Light2D>();
 	ClassDB::register_class<LightOccluder2D>();
 	ClassDB::register_class<OccluderPolygon2D>();