Bladeren bron

fix radiance map settings

clayjohn 6 jaren geleden
bovenliggende
commit
4c55a909ad

+ 1 - 1
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -8158,7 +8158,7 @@ void RasterizerStorageGLES3::initialize() {
 	}
 
 	shaders.cubemap_filter.init();
-	bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx.mobile");
+	bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
 	shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq);
 	shaders.particles.init();
 

+ 1 - 1
drivers/gles3/shaders/cubemap_filter.glsl

@@ -163,7 +163,7 @@ vec2 Hammersley(uint i, uint N) {
 
 #else
 
-#define SAMPLE_COUNT 512u
+#define SAMPLE_COUNT 1024u
 
 #endif
 

+ 1 - 1
scene/resources/sky.cpp

@@ -62,7 +62,7 @@ void Sky::_bind_methods() {
 }
 
 Sky::Sky() {
-	radiance_size = RADIANCE_SIZE_512;
+	radiance_size = RADIANCE_SIZE_128;
 }
 
 /////////////////////////////////////////