|
@@ -32,61 +32,6 @@
|
|
|
#include "core/io/marshalls.h"
|
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
-_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
|
|
|
-
|
|
|
- switch (mode) {
|
|
|
-
|
|
|
- case MultiplayerAPI::RPC_MODE_DISABLED: {
|
|
|
- //do nothing
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_REMOTE: {
|
|
|
- //do nothing also, no need to call local
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_MASTERSYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_SYNC: {
|
|
|
- //call it, sync always results in call
|
|
|
- return true;
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_MASTER: {
|
|
|
- if (is_master)
|
|
|
- r_skip_rpc = true; //no other master so..
|
|
|
- return is_master;
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_SLAVE: {
|
|
|
- return !is_master;
|
|
|
- } break;
|
|
|
- }
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
|
|
|
- switch (mode) {
|
|
|
-
|
|
|
- case MultiplayerAPI::RPC_MODE_DISABLED: {
|
|
|
- return false;
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_REMOTE: {
|
|
|
- return true;
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_SYNC: {
|
|
|
- return true;
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_MASTERSYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_MASTER: {
|
|
|
- return p_node->is_network_master();
|
|
|
- } break;
|
|
|
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
|
|
|
- case MultiplayerAPI::RPC_MODE_SLAVE: {
|
|
|
- return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
|
|
|
- } break;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
void MultiplayerAPI::poll() {
|
|
|
|
|
|
if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
|
|
@@ -257,19 +202,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
|
|
|
}
|
|
|
|
|
|
void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
|
|
|
+ if (!p_node->can_call_rpc(p_name, p_from))
|
|
|
+ return;
|
|
|
|
|
|
ERR_FAIL_COND(p_offset >= p_packet_len);
|
|
|
|
|
|
- // Check that remote can call the RPC on this node
|
|
|
- RPCMode rpc_mode = RPC_MODE_DISABLED;
|
|
|
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
|
|
|
- if (E) {
|
|
|
- rpc_mode = E->get();
|
|
|
- } else if (p_node->get_script_instance()) {
|
|
|
- rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
|
|
|
- }
|
|
|
- ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
|
|
|
-
|
|
|
int argc = p_packet[p_offset];
|
|
|
Vector<Variant> args;
|
|
|
Vector<const Variant *> argp;
|
|
@@ -301,17 +238,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
|
|
|
|
|
|
void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
|
|
|
|
|
|
- ERR_FAIL_COND(p_offset >= p_packet_len);
|
|
|
+ if (!p_node->can_call_rset(p_name, p_from))
|
|
|
+ return;
|
|
|
|
|
|
- // Check that remote can call the RSET on this node
|
|
|
- RPCMode rset_mode = RPC_MODE_DISABLED;
|
|
|
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
|
|
|
- if (E) {
|
|
|
- rset_mode = E->get();
|
|
|
- } else if (p_node->get_script_instance()) {
|
|
|
- rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
|
|
|
- }
|
|
|
- ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
|
|
|
+ ERR_FAIL_COND(p_offset >= p_packet_len);
|
|
|
|
|
|
Variant value;
|
|
|
decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
|
|
@@ -592,6 +522,57 @@ void MultiplayerAPI::_server_disconnected() {
|
|
|
emit_signal("server_disconnected");
|
|
|
}
|
|
|
|
|
|
+bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
|
|
|
+
|
|
|
+ switch (mode) {
|
|
|
+
|
|
|
+ case Node::RPC_MODE_DISABLED: {
|
|
|
+ //do nothing
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_REMOTE: {
|
|
|
+ //do nothing also, no need to call local
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_SYNC: {
|
|
|
+ //call it, sync always results in call
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_MASTER: {
|
|
|
+ if (is_master)
|
|
|
+ r_skip_rpc = true; //no other master so..
|
|
|
+ return is_master;
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_SLAVE: {
|
|
|
+ return !is_master;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
|
|
|
+ switch (mode) {
|
|
|
+
|
|
|
+ case ScriptInstance::RPC_MODE_DISABLED: {
|
|
|
+ //do nothing
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_REMOTE: {
|
|
|
+ //do nothing also, no need to call local
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_SYNC: {
|
|
|
+ //call it, sync always results in call
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_MASTER: {
|
|
|
+ if (is_master)
|
|
|
+ r_skip_rpc = true; //no other master so..
|
|
|
+ return is_master;
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_SLAVE: {
|
|
|
+ return !is_master;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
|
|
|
|
|
ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
@@ -606,17 +587,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
|
|
|
//check that send mode can use local call
|
|
|
|
|
|
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
|
|
|
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
|
|
|
if (E) {
|
|
|
- call_local_native = _should_call_local(E->get(), is_master, skip_rpc);
|
|
|
+ call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
|
|
|
}
|
|
|
|
|
|
if (call_local_native) {
|
|
|
// done below
|
|
|
} else if (p_node->get_script_instance()) {
|
|
|
//attempt with script
|
|
|
- RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
|
|
|
- call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
|
|
|
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
|
|
|
+ call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -662,10 +643,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
|
|
|
bool set_local = false;
|
|
|
|
|
|
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
|
|
|
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
|
|
|
if (E) {
|
|
|
|
|
|
- set_local = _should_call_local(E->get(), is_master, skip_rset);
|
|
|
+ set_local = _should_call_native(E->get(), is_master, skip_rset);
|
|
|
}
|
|
|
|
|
|
if (set_local) {
|
|
@@ -679,9 +660,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
}
|
|
|
} else if (p_node->get_script_instance()) {
|
|
|
//attempt with script
|
|
|
- RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
|
|
|
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
|
|
|
|
|
|
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
|
|
|
+ set_local = _should_call_script(rpc_mode, is_master, skip_rset);
|
|
|
|
|
|
if (set_local) {
|
|
|
|
|
@@ -797,15 +778,6 @@ void MultiplayerAPI::_bind_methods() {
|
|
|
ADD_SIGNAL(MethodInfo("connected_to_server"));
|
|
|
ADD_SIGNAL(MethodInfo("connection_failed"));
|
|
|
ADD_SIGNAL(MethodInfo("server_disconnected"));
|
|
|
-
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
|
|
|
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC);
|
|
|
}
|
|
|
|
|
|
MultiplayerAPI::MultiplayerAPI() {
|