Browse Source

Batching - blank UVs in polys that contain no UVs

Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader.

This PR just blanks them.
lawnjelly 4 years ago
parent
commit
4cadae5713
1 changed files with 4 additions and 0 deletions
  1. 4 0
      drivers/gles_common/rasterizer_canvas_batcher.h

+ 4 - 0
drivers/gles_common/rasterizer_canvas_batcher.h

@@ -1621,6 +1621,8 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
 			if (ind < p_poly->uvs.size()) {
 				const Point2 &uv = p_poly->uvs[ind];
 				bvs[n].uv.set(uv.x, uv.y);
+			} else {
+				bvs[n].uv.set(0.0f, 0.0f);
 			}
 
 			vertex_colors[n] = precalced_colors[ind];
@@ -1756,6 +1758,8 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po
 		if (ind < p_poly->uvs.size()) {
 			const Point2 &uv = p_poly->uvs[ind];
 			bvs[n].uv.set(uv.x, uv.y);
+		} else {
+			bvs[n].uv.set(0.0f, 0.0f);
 		}
 
 		vertex_colors[n] = p_precalced_colors[ind];