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@@ -144,8 +144,8 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
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_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
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Vector3 point = p_plane.normal * p_plane.d;
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Vector3 point_dir = point + p_plane.normal;
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- xform_inv(point);
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- xform_inv(point_dir);
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+ point = xform_inv(point);
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+ point_dir = xform_inv(point_dir);
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Vector3 normal = point_dir - point;
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normal.normalize();
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