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Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial

(cherry picked from commit 70959a9c04d2813920028ca33959657a8f37af36)
Hugo Locurcio 1 year ago
parent
commit
4cec48f1ea
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/material.cpp

+ 1 - 1
scene/resources/material.cpp

@@ -3147,7 +3147,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
 			{ "flags_use_shadow_to_opacity", "shadow_to_opacity" },
 			{ "flags_use_shadow_to_opacity", "shadow_to_opacity" },
 			{ "flags_no_depth_test", "no_depth_test" },
 			{ "flags_no_depth_test", "no_depth_test" },
 			{ "flags_use_point_size", "use_point_size" },
 			{ "flags_use_point_size", "use_point_size" },
-			{ "flags_fixed_size", "fixed_Size" },
+			{ "flags_fixed_size", "fixed_size" },
 			{ "flags_albedo_tex_force_srgb", "albedo_texture_force_srgb" },
 			{ "flags_albedo_tex_force_srgb", "albedo_texture_force_srgb" },
 			{ "flags_do_not_receive_shadows", "disable_receive_shadows" },
 			{ "flags_do_not_receive_shadows", "disable_receive_shadows" },
 			{ "flags_disable_ambient_light", "disable_ambient_light" },
 			{ "flags_disable_ambient_light", "disable_ambient_light" },