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void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, float *p_write, const Transform3D &p_xform, int p_from, int p_to) {
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void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, float *p_write, const Transform3D &p_xform, int p_from, int p_to) {
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