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Remove unimplemented methods

Marcel Admiraal 3 년 전
부모
커밋
4d3690eba5
81개의 변경된 파일4개의 추가작업 그리고 213개의 파일을 삭제
  1. 0 2
      core/io/compression.h
  2. 0 1
      core/io/logger.h
  3. 0 2
      core/math/convex_hull.cpp
  4. 0 2
      core/math/geometry.h
  5. 0 1
      core/os/memory.h
  6. 0 2
      editor/code_editor.h
  7. 0 2
      editor/create_dialog.h
  8. 0 2
      editor/editor_data.h
  9. 0 3
      editor/editor_help.h
  10. 0 2
      editor/editor_inspector.h
  11. 0 10
      editor/editor_node.h
  12. 0 1
      editor/editor_path.h
  13. 0 4
      editor/filesystem_dock.h
  14. 0 1
      editor/groups_editor.h
  15. 0 6
      editor/import/resource_importer_layered_texture.h
  16. 0 1
      editor/plugins/abstract_polygon_2d_editor.h
  17. 0 2
      editor/plugins/animation_blend_space_1d_editor.h
  18. 0 2
      editor/plugins/animation_player_editor_plugin.h
  19. 0 2
      editor/plugins/animation_tree_player_editor_plugin.h
  20. 0 2
      editor/plugins/asset_library_editor_plugin.h
  21. 0 10
      editor/plugins/canvas_item_editor_plugin.h
  22. 0 1
      editor/plugins/resource_preloader_editor_plugin.h
  23. 0 4
      editor/plugins/script_editor_plugin.h
  24. 0 2
      editor/plugins/spatial_editor_plugin.h
  25. 0 2
      editor/plugins/sprite_frames_editor_plugin.h
  26. 0 1
      editor/plugins/theme_editor_plugin.h
  27. 0 2
      editor/plugins/tile_set_editor_plugin.h
  28. 0 2
      editor/plugins/visual_shader_editor_plugin.h
  29. 0 2
      editor/project_manager.h
  30. 0 2
      editor/project_settings_editor.h
  31. 0 1
      editor/property_editor.h
  32. 0 2
      editor/reparent_dialog.h
  33. 0 2
      editor/scene_tree_dock.h
  34. 0 3
      editor/scene_tree_editor.h
  35. 0 3
      editor/settings_config_dialog.h
  36. 0 2
      main/input_default.h
  37. 0 1
      modules/bullet/area_bullet.h
  38. 0 3
      modules/gdnative/arvr/arvr_interface_gdnative.h
  39. 0 7
      modules/gdnative/nativescript/nativescript.cpp
  40. 0 3
      modules/gdnative/nativescript/nativescript.h
  41. 0 2
      modules/gdnative/pluginscript/pluginscript_instance.h
  42. 0 2
      modules/gdscript/gdscript.h
  43. 0 2
      modules/gdscript/language_server/gdscript_language_server.h
  44. 0 2
      modules/gltf/gltf_document.h
  45. 0 2
      modules/mbedtls/packet_peer_mbed_dtls.h
  46. 0 2
      modules/mbedtls/ssl_context_mbedtls.h
  47. 0 2
      modules/mbedtls/stream_peer_mbedtls.h
  48. 2 2
      modules/mono/glue/arguments_vector.h
  49. 0 1
      modules/regex/regex.h
  50. 0 6
      modules/visual_script/visual_script_nodes.h
  51. 0 4
      platform/android/audio_driver_opensl.h
  52. 0 1
      platform/android/os_android.h
  53. 0 4
      platform/android/power_android.h
  54. 0 1
      platform/osx/joypad_osx.h
  55. 0 5
      platform/uwp/os_uwp.h
  56. 0 3
      scene/2d/animated_sprite.h
  57. 0 7
      scene/2d/cpu_particles_2d.h
  58. 0 2
      scene/2d/listener_2d.h
  59. 0 2
      scene/2d/physics_body_2d.h
  60. 0 7
      scene/3d/cpu_particles.h
  61. 0 3
      scene/3d/listener.h
  62. 0 2
      scene/3d/physics_body.h
  63. 2 3
      scene/3d/spatial.cpp
  64. 0 6
      scene/3d/sprite_3d.h
  65. 0 3
      scene/3d/visual_instance.h
  66. 0 1
      scene/animation/animation_player.h
  67. 0 6
      scene/animation/animation_tree.h
  68. 0 4
      scene/gui/control.h
  69. 0 1
      scene/gui/line_edit.h
  70. 0 1
      scene/gui/popup.h
  71. 0 2
      scene/gui/rich_text_label.h
  72. 0 1
      scene/gui/tabs.h
  73. 0 1
      scene/gui/text_edit.h
  74. 0 4
      scene/main/scene_tree.h
  75. 0 1
      scene/resources/mesh.h
  76. 0 1
      scene/resources/shape_2d.h
  77. 0 2
      servers/audio/effects/audio_effect_limiter.h
  78. 0 2
      servers/audio/effects/audio_effect_record.h
  79. 0 2
      servers/audio/effects/audio_effect_reverb.h
  80. 0 1
      servers/physics_2d/physics_2d_server_wrap_mt.cpp
  81. 0 2
      servers/physics_2d/physics_2d_server_wrap_mt.h

+ 0 - 2
core/io/compression.h

@@ -54,8 +54,6 @@ public:
 	static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD);
 	static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
 	static int decompress_dynamic(PoolVector<uint8_t> *p_dst, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode);
-
-	Compression();
 };
 
 #endif // COMPRESSION_H

+ 0 - 1
core/io/logger.h

@@ -83,7 +83,6 @@ class RotatedFileLogger : public Logger {
 
 	FileAccess *file;
 
-	void rotate_file_without_closing();
 	void close_file();
 	void clear_old_backups();
 	void rotate_file();

+ 0 - 2
core/math/convex_hull.cpp

@@ -592,8 +592,6 @@ private:
 
 		IntermediateHull() {
 		}
-
-		void print();
 	};
 
 	enum Orientation { NONE,

+ 0 - 2
core/math/geometry.h

@@ -42,8 +42,6 @@
 #include "core/vector.h"
 
 class Geometry {
-	Geometry();
-
 public:
 	static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) {
 		Vector2 d1 = q1 - p1; // Direction vector of segment S1.

+ 0 - 1
core/os/memory.h

@@ -41,7 +41,6 @@
 #endif
 
 class Memory {
-	Memory();
 #ifdef DEBUG_ENABLED
 	static SafeNumeric<uint64_t> mem_usage;
 	static SafeNumeric<uint64_t> max_usage;

+ 0 - 2
editor/code_editor.h

@@ -54,7 +54,6 @@ public:
 	void popup_find_line(TextEdit *p_edit);
 	int get_line() const;
 
-	void set_text_editor(TextEdit *p_text_editor);
 	GotoLineDialog();
 };
 
@@ -99,7 +98,6 @@ class FindReplaceBar : public HBoxContainer {
 	void _search_text_changed(const String &p_text);
 	void _search_text_entered(const String &p_text);
 	void _replace_text_entered(const String &p_text);
-	void _update_size();
 
 protected:
 	void _notification(int p_what);

+ 0 - 2
editor/create_dialog.h

@@ -76,8 +76,6 @@ class CreateDialog : public ConfirmationDialog {
 	void _confirmed();
 	void _text_changed(const String &p_newtext);
 
-	Ref<Texture> _get_editor_icon(const String &p_type) const;
-
 	void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
 
 	void select_type(const String &p_type);

+ 0 - 2
editor/editor_data.h

@@ -134,8 +134,6 @@ private:
 	List<PropertyData> clipboard;
 	UndoRedo undo_redo;
 
-	void _cleanup_history();
-
 	Vector<EditedScene> edited_scene;
 	int current_edited_scene;
 

+ 0 - 3
editor/editor_help.h

@@ -57,7 +57,6 @@ class FindBar : public HBoxContainer {
 
 	int results_count;
 
-	void _show_search();
 	void _hide_bar();
 
 	void _search_text_changed(const String &p_text);
@@ -66,8 +65,6 @@ class FindBar : public HBoxContainer {
 	void _update_results_count();
 	void _update_matches_label();
 
-	void _update_size();
-
 protected:
 	void _notification(int p_what);
 	void _unhandled_input(const Ref<InputEvent> &p_event);

+ 0 - 2
editor/editor_inspector.h

@@ -253,8 +253,6 @@ public:
 	void unfold();
 	void fold();
 
-	Object *get_edited_object();
-
 	EditorInspectorSection();
 	~EditorInspectorSection();
 };

+ 0 - 10
editor/editor_node.h

@@ -513,9 +513,6 @@ private:
 
 	void _run(bool p_current = false, const String &p_custom = "");
 
-	void _save_optimized();
-	void _import_action(const String &p_action);
-	void _import(const String &p_file);
 	void _add_to_recent_scenes(const String &p_scene);
 	void _update_recent_scenes();
 	void _open_recent_scene(int p_idx);
@@ -551,7 +548,6 @@ private:
 	static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
 	static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
 
-	void _cleanup_scene();
 	void _remove_edited_scene(bool p_change_tab = true);
 	void _remove_scene(int index, bool p_change_tab = true);
 	bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
@@ -645,8 +641,6 @@ private:
 	static int build_callback_count;
 	static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
 
-	void _license_tree_selected();
-
 	void _update_update_spinner();
 
 	Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
@@ -764,7 +758,6 @@ public:
 	Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
 
 	void fix_dependencies(const String &p_for_file);
-	void clear_scene() { _cleanup_scene(); }
 	int new_scene();
 	Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
 	Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
@@ -837,8 +830,6 @@ public:
 
 	bool is_scene_in_use(const String &p_path);
 
-	void scan_import_changes();
-
 	void save_layout();
 
 	void open_export_template_manager();
@@ -879,7 +870,6 @@ public:
 
 	EditorNode();
 	~EditorNode();
-	void get_singleton(const char *arg1, bool arg2);
 
 	void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
 	void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);

+ 0 - 1
editor/editor_path.h

@@ -47,7 +47,6 @@ class EditorPath : public Button {
 	PopupMenu *sub_objects_menu;
 
 	Vector<ObjectID> objects;
-	EditorPath();
 
 	void _show_popup();
 	void _id_pressed(int p_idx);

+ 0 - 4
editor/filesystem_dock.h

@@ -207,8 +207,6 @@ private:
 	void _set_file_display(bool p_active);
 	void _fs_changed();
 
-	void _tree_toggle_collapsed();
-
 	void _select_file(const String &p_path, bool p_select_in_favorites = false);
 	void _tree_activate_file();
 	void _file_list_activate_file(int p_idx);
@@ -229,8 +227,6 @@ private:
 
 	void _file_removed(String p_file);
 	void _folder_removed(String p_folder);
-	void _files_moved(String p_old_file, String p_new_file);
-	void _folder_moved(String p_old_folder, String p_new_folder);
 
 	void _resource_created() const;
 	void _make_dir_confirm();

+ 0 - 1
editor/groups_editor.h

@@ -123,7 +123,6 @@ class GroupsEditor : public VBoxContainer {
 	void update_tree();
 	void _add_group(const String &p_group = "");
 	void _modify_group(Object *p_item, int p_column, int p_id);
-	void _close();
 
 	void _show_group_dialog();
 

+ 0 - 6
editor/import/resource_importer_layered_texture.h

@@ -43,10 +43,6 @@ class ResourceImporterLayeredTexture : public ResourceImporter {
 	static const char *compression_formats[];
 
 protected:
-	static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
-	static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
-	static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
-
 	static ResourceImporterLayeredTexture *singleton;
 
 public:
@@ -79,8 +75,6 @@ public:
 
 	virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
 
-	void update_imports();
-
 	virtual bool are_import_settings_valid(const String &p_path) const;
 	virtual String get_import_settings_string() const;
 

+ 0 - 1
editor/plugins/abstract_polygon_2d_editor.h

@@ -100,7 +100,6 @@ protected:
 	void _wip_changed();
 	void _wip_close();
 	void _wip_cancel();
-	bool _delete_point(const Vector2 &p_gpoint);
 
 	void _notification(int p_what);
 	void _node_removed(Node *p_node);

+ 0 - 2
editor/plugins/animation_blend_space_1d_editor.h

@@ -109,8 +109,6 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
 	void _edit_point_pos(double);
 	void _open_editor();
 
-	void _goto_parent();
-
 	EditorFileDialog *open_file;
 	Ref<AnimationNode> file_loaded;
 	void _file_opened(const String &p_file);

+ 0 - 2
editor/plugins/animation_player_editor_plugin.h

@@ -187,7 +187,6 @@ class AnimationPlayerEditor : public VBoxContainer {
 	void _animation_resource_edit();
 	void _scale_changed(const String &p_scale);
 	void _dialog_action(String p_file);
-	void _seek_frame_changed(const String &p_frame);
 	void _seek_value_changed(float p_value, bool p_set = false);
 	void _blend_editor_next_changed(const int p_idx);
 
@@ -216,7 +215,6 @@ class AnimationPlayerEditor : public VBoxContainer {
 
 	void _pin_pressed();
 
-	AnimationPlayerEditor();
 	~AnimationPlayerEditor();
 
 protected:

+ 0 - 2
editor/plugins/animation_tree_player_editor_plugin.h

@@ -82,7 +82,6 @@ class AnimationTreePlayerEditor : public Control {
 
 	void _popup_edit_dialog();
 
-	void _setup_edit_dialog(const StringName &p_node);
 	PopupMenu *master_anim_popup;
 	PopupMenu *node_popup;
 	PopupMenu *add_popup;
@@ -143,7 +142,6 @@ class AnimationTreePlayerEditor : public Control {
 	void _edit_dialog_changede(String);
 	void _edit_dialog_changedf(float);
 	void _edit_dialog_changed();
-	void _dialog_changed() const;
 	ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
 	Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
 

+ 0 - 2
editor/plugins/asset_library_editor_plugin.h

@@ -282,10 +282,8 @@ class EditorAssetLibrary : public PanelContainer {
 	void _search(int p_page = 0);
 	void _rerun_search(int p_ignore);
 	void _search_text_changed(const String &p_text = "");
-	void _search_text_entered(const String &p_text = "");
 	void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
 	void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
-	void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
 	void _filter_debounce_timer_timeout();
 
 	void _repository_changed(int p_repository_id);

+ 0 - 10
editor/plugins/canvas_item_editor_plugin.h

@@ -433,8 +433,6 @@ private:
 
 	CanvasItem *ref_item;
 
-	void _add_canvas_item(CanvasItem *p_canvas_item);
-
 	void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
 	void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
 	void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
@@ -448,7 +446,6 @@ private:
 	bool updating_scroll;
 	void _update_scroll(float);
 	void _update_scrollbars();
-	void _append_canvas_item(CanvasItem *p_item);
 	void _snap_changed();
 	void _selection_result_pressed(int);
 	void _selection_menu_hide();
@@ -537,7 +534,6 @@ private:
 			const Node *p_current);
 
 	void _set_anchors_preset(Control::LayoutPreset p_preset);
-	void _set_margins_preset(Control::LayoutPreset p_preset);
 	void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
 	void _set_anchors_and_margins_to_keep_ratio();
 
@@ -577,9 +573,6 @@ protected:
 	void _notification(int p_what);
 
 	static void _bind_methods();
-	void end_drag();
-	void box_selection_start(Point2 &click);
-	bool box_selection_end();
 
 	HBoxContainer *get_panel_hb() { return hb; }
 
@@ -605,9 +598,6 @@ protected:
 		void set(Vector2 &v, float f) { v.y = f; }
 	};
 
-	template <class P, class C>
-	void space_selected_items();
-
 	static CanvasItemEditor *singleton;
 
 public:

+ 0 - 1
editor/plugins/resource_preloader_editor_plugin.h

@@ -59,7 +59,6 @@ class ResourcePreloaderEditor : public PanelContainer {
 	ResourcePreloader *preloader;
 
 	void _load_pressed();
-	void _load_scene_pressed();
 	void _files_load_request(const Vector<String> &p_paths);
 	void _paste_pressed();
 	void _remove_resource(const String &p_to_remove);

+ 0 - 4
editor/plugins/script_editor_plugin.h

@@ -325,15 +325,12 @@ class ScriptEditor : public PanelContainer {
 	bool use_space_indentation;
 	bool convert_indent_on_save;
 
-	void _trim_trailing_whitespace(TextEdit *tx);
-
 	void _goto_script_line2(int p_line);
 	void _goto_script_line(REF p_script, int p_line);
 	void _set_execution(REF p_script, int p_line);
 	void _clear_execution(REF p_script);
 	void _breaked(bool p_breaked, bool p_can_debug);
 	void _show_debugger(bool p_show);
-	void _update_window_menu();
 	void _script_created(Ref<Script> p_script);
 
 	ScriptEditorBase *_get_current_editor() const;
@@ -376,7 +373,6 @@ class ScriptEditor : public PanelContainer {
 	void _make_script_list_context_menu();
 
 	void _help_search(String p_text);
-	void _help_index(String p_text);
 
 	void _history_forward();
 	void _history_back();

+ 0 - 2
editor/plugins/spatial_editor_plugin.h

@@ -738,8 +738,6 @@ private:
 
 	void _register_all_gizmos();
 
-	SpatialEditor();
-
 	bool is_any_freelook_active() const;
 
 	void _refresh_menu_icons();

+ 0 - 2
editor/plugins/sprite_frames_editor_plugin.h

@@ -99,7 +99,6 @@ class SpriteFramesEditor : public HSplitContainer {
 	float min_sheet_zoom;
 
 	void _load_pressed();
-	void _load_scene_pressed();
 	void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
 	void _copy_pressed();
 	void _paste_pressed();
@@ -127,7 +126,6 @@ class SpriteFramesEditor : public HSplitContainer {
 
 	UndoRedo *undo_redo;
 
-	bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);

+ 0 - 1
editor/plugins/theme_editor_plugin.h

@@ -300,7 +300,6 @@ class ThemeTypeEditor : public MarginContainer {
 	void _update_type_items();
 
 	void _list_type_selected(int p_index);
-	void _select_type(String p_type_name);
 	void _add_type_button_cbk();
 	void _add_type_filter_cbk(const String &p_value);
 	void _add_type_options_cbk(int p_index);

+ 0 - 2
editor/plugins/tile_set_editor_plugin.h

@@ -173,11 +173,9 @@ class TileSetEditor : public HSplitContainer {
 	static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
 	void _undo_redo_import_scene(Node *p_scene, bool p_merge);
 
-	bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
-	void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
 
 protected:
 	static void _bind_methods();

+ 0 - 2
editor/plugins/visual_shader_editor_plugin.h

@@ -185,8 +185,6 @@ class VisualShaderEditor : public VBoxContainer {
 	void _delete_request(int);
 	void _on_nodes_delete();
 
-	void _removed_from_graph();
-
 	void _node_changed(int p_id);
 
 	void _edit_port_default_input(Object *p_button, int p_node, int p_port);

+ 0 - 2
editor/project_manager.h

@@ -104,7 +104,6 @@ class ProjectManager : public Control {
 	void _update_project_buttons();
 	void _language_selected(int p_id);
 	void _restart_confirm();
-	void _exit_dialog();
 	void _scan_begin(const String &p_base);
 	void _global_menu_action(const Variant &p_id, const Variant &p_meta);
 
@@ -113,7 +112,6 @@ class ProjectManager : public Control {
 	void _load_recent_projects();
 	void _on_project_created(const String &dir);
 	void _on_projects_updated();
-	void _update_scroll_position(const String &dir);
 	void _scan_dir(const String &path, List<String> *r_projects);
 
 	void _install_project(const String &p_zip_path, const String &p_title);

+ 0 - 2
editor/project_settings_editor.h

@@ -165,8 +165,6 @@ class ProjectSettingsEditor : public AcceptDialog {
 
 	void _copy_to_platform_about_to_show();
 
-	ProjectSettingsEditor();
-
 	static ProjectSettingsEditor *singleton;
 
 	Label *restart_label;

+ 0 - 1
editor/property_editor.h

@@ -148,7 +148,6 @@ class CustomPropertyEditor : public Popup {
 	void _drag_easing(const Ref<InputEvent> &p_ev);
 
 	void _node_path_selected(NodePath p_path);
-	void show_value_editors(int p_amount);
 	void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings);
 	void config_action_buttons(const List<String> &p_strings);
 

+ 0 - 2
editor/reparent_dialog.h

@@ -46,7 +46,6 @@ class ReparentDialog : public ConfirmationDialog {
 	SceneTreeEditor *tree;
 	CheckBox *keep_transform;
 
-	void update_tree();
 	void _reparent();
 	void _cancel();
 
@@ -56,7 +55,6 @@ protected:
 
 public:
 	void set_current(const Set<Node *> &p_selection);
-	String get_selected_type();
 
 	ReparentDialog();
 	~ReparentDialog();

+ 0 - 2
editor/scene_tree_dock.h

@@ -242,8 +242,6 @@ class SceneTreeDock : public VBoxContainer {
 	void _perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
 	void _replace_with_branch_scene(const String &p_file, Node *base);
 
-	void _file_selected(String p_file);
-
 	void _remote_tree_selected();
 	void _local_tree_selected();
 

+ 0 - 3
editor/scene_tree_editor.h

@@ -112,8 +112,6 @@ class SceneTreeEditor : public Control {
 	void _node_visibility_changed(Node *p_node);
 	void _update_visibility_color(Node *p_node, TreeItem *p_item);
 
-	void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root);
-
 	void _selection_changed();
 	Node *get_scene_node();
 
@@ -169,7 +167,6 @@ class SceneTreeDialog : public ConfirmationDialog {
 	//Button *cancel;
 	LineEdit *filter;
 
-	void update_tree();
 	void _select();
 	void _cancel();
 	void _filter_changed(const String &p_filter);

+ 0 - 3
editor/settings_config_dialog.h

@@ -81,9 +81,6 @@ class EditorSettingsDialog : public AcceptDialog {
 	void _tabs_tab_changed(int p_tab);
 	void _focus_current_search_box();
 
-	void _clear_shortcut_search_box();
-	void _clear_search_box();
-
 	void _filter_shortcuts(const String &p_filter);
 
 	void _update_shortcuts();

+ 0 - 2
main/input_default.h

@@ -201,7 +201,6 @@ private:
 	JoystickList _get_output_axis(String output);
 	void _button_event(int p_device, int p_index, bool p_pressed);
 	void _axis_event(int p_device, int p_axis, float p_value);
-	float _handle_deadzone(int p_device, int p_axis, float p_value);
 
 	void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
 
@@ -236,7 +235,6 @@ public:
 	virtual float get_joy_vibration_duration(int p_device);
 	virtual uint64_t get_joy_vibration_timestamp(int p_device);
 	void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
-	void parse_joypad_mapping(String p_mapping, bool p_update_existing);
 
 	virtual Vector3 get_gravity() const;
 	virtual Vector3 get_accelerometer() const;

+ 0 - 1
modules/bullet/area_bullet.h

@@ -148,7 +148,6 @@ public:
 
 	virtual void dispatch_callbacks();
 	void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status);
-	void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
 	void scratch();
 
 	void clear_overlaps(bool p_notify);

+ 0 - 3
modules/gdnative/arvr/arvr_interface_gdnative.h

@@ -75,9 +75,6 @@ public:
 	virtual bool is_stereo();
 	virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
 
-	// we expose a PoolVector<float> version of this function to GDNative
-	PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
 	// and a CameraMatrix version to ARVRServer
 	virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
 

+ 0 - 7
modules/gdnative/nativescript/nativescript.cpp

@@ -1017,10 +1017,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
 NativeScriptLanguage::NativeScriptLanguage() {
 	NativeScriptLanguage::singleton = this;
 
-#ifdef DEBUG_ENABLED
-	profiling = false;
-#endif
-
 	_init_call_type = "nativescript_init";
 	_init_call_name = "nativescript_init";
 	_terminate_call_name = "nativescript_terminate";
@@ -1182,7 +1178,6 @@ void NativeScriptLanguage::profiling_start() {
 #endif
 
 	profile_data.clear();
-	profiling = true;
 #endif
 }
 
@@ -1191,8 +1186,6 @@ void NativeScriptLanguage::profiling_stop() {
 #ifndef NO_THREADS
 	MutexLock lock(mutex);
 #endif
-
-	profiling = false;
 #endif
 }
 

+ 0 - 3
modules/gdnative/nativescript/nativescript.h

@@ -269,7 +269,6 @@ private:
 	};
 
 	Map<StringName, ProfileData> profile_data;
-	bool profiling;
 
 public:
 	// These two maps must only be touched on the main thread
@@ -295,8 +294,6 @@ public:
 		return singleton;
 	}
 
-	void _hacky_api_anchor();
-
 	_FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
 
 #ifndef NO_THREADS

+ 0 - 2
modules/gdnative/pluginscript/pluginscript_instance.h

@@ -74,8 +74,6 @@ public:
 
 	virtual ScriptLanguage *get_language();
 
-	void set_path(const String &p_path);
-
 	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
 	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 

+ 0 - 2
modules/gdscript/gdscript.h

@@ -264,8 +264,6 @@ public:
 
 	virtual ScriptLanguage *get_language();
 
-	void set_path(const String &p_path);
-
 	void reload_members();
 
 	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;

+ 0 - 2
modules/gdscript/language_server/gdscript_language_server.h

@@ -50,10 +50,8 @@ class GDScriptLanguageServer : public EditorPlugin {
 
 private:
 	void _notification(int p_what);
-	void _iteration();
 
 public:
-	Error parse_script_file(const String &p_path);
 	GDScriptLanguageServer();
 	void start();
 	void stop();

+ 0 - 2
modules/gltf/gltf_document.h

@@ -248,8 +248,6 @@ private:
 	Error _reparent_non_joint_skeleton_subtrees(
 			Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton,
 			const Vector<GLTFNodeIndex> &non_joints);
-	Error _reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton,
-			const GLTFNodeIndex node_index);
 	Error _determine_skeleton_roots(Ref<GLTFState> state,
 			const GLTFSkeletonIndex skel_i);
 	Error _create_skeletons(Ref<GLTFState> state);

+ 0 - 2
modules/mbedtls/packet_peer_mbed_dtls.h

@@ -59,8 +59,6 @@ protected:
 	Ref<SSLContextMbedTLS> ssl_ctx;
 	mbedtls_timing_delay_context timer;
 
-	static void _bind_methods();
-
 	Error _do_handshake();
 	int _set_cookie();
 

+ 0 - 2
modules/mbedtls/ssl_context_mbedtls.h

@@ -67,8 +67,6 @@ class SSLContextMbedTLS : public Reference {
 protected:
 	bool inited;
 
-	static PoolByteArray _read_file(String p_path);
-
 public:
 	static void print_mbedtls_error(int p_ret);
 

+ 0 - 2
modules/mbedtls/stream_peer_mbedtls.h

@@ -50,8 +50,6 @@ private:
 protected:
 	Ref<SSLContextMbedTLS> ssl_ctx;
 
-	static void _bind_methods();
-
 	Error _do_handshake();
 
 public:

+ 2 - 2
modules/mono/glue/arguments_vector.h

@@ -40,8 +40,8 @@ private:
 	T *_ptr;
 	int size;
 
-	ArgumentsVector();
-	ArgumentsVector(const ArgumentsVector &);
+	ArgumentsVector() = delete;
+	ArgumentsVector(const ArgumentsVector &) = delete;
 
 public:
 	T *ptr() { return _ptr; }

+ 0 - 1
modules/regex/regex.h

@@ -83,7 +83,6 @@ protected:
 public:
 	void clear();
 	Error compile(const String &p_pattern);
-	void _init(const String &p_pattern = "");
 
 	Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
 	Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;

+ 0 - 6
modules/visual_script/visual_script_nodes.h

@@ -88,12 +88,6 @@ public:
 	void set_stack_size(int p_size);
 	int get_stack_size() const;
 
-	void set_return_type_enabled(bool p_returns);
-	bool is_return_type_enabled() const;
-
-	void set_return_type(Variant::Type p_type);
-	Variant::Type get_return_type() const;
-
 	void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
 	MultiplayerAPI::RPCMode get_rpc_mode() const;
 

+ 0 - 4
platform/android/audio_driver_opensl.h

@@ -60,7 +60,6 @@ class AudioDriverOpenSL : public AudioDriver {
 	SLObjectItf sl;
 	SLEngineItf EngineItf;
 	SLObjectItf OutputMix;
-	SLVolumeItf volumeItf;
 	SLObjectItf player;
 	SLObjectItf recorder;
 	SLAndroidSimpleBufferQueueItf bufferQueueItf;
@@ -69,7 +68,6 @@ class AudioDriverOpenSL : public AudioDriver {
 	SLDataFormat_PCM pcm;
 	SLDataSink audioSink;
 	SLDataLocator_OutputMix locator_outputmix;
-	SLBufferQueueState state;
 
 	static AudioDriverOpenSL *s_ad;
 
@@ -90,8 +88,6 @@ class AudioDriverOpenSL : public AudioDriver {
 	virtual Error capture_init_device();
 
 public:
-	void set_singleton();
-
 	virtual const char *get_name() const;
 
 	virtual Error init();

+ 0 - 1
platform/android/os_android.h

@@ -89,7 +89,6 @@ public:
 
 	typedef int64_t ProcessID;
 
-	static OS *get_singleton();
 	GodotJavaWrapper *get_godot_java();
 	GodotIOJavaWrapper *get_godot_io_java();
 

+ 0 - 4
platform/android/power_android.h

@@ -60,16 +60,12 @@ private:
 	OS::PowerState power_state;
 
 	bool GetPowerInfo_Android();
-	bool UpdatePowerInfo();
 
 public:
 	static int s_active;
 
 	PowerAndroid();
 	virtual ~PowerAndroid();
-	static bool LocalReferenceHolder_Init(struct LocalReferenceHolder *refholder, JNIEnv *env);
-	static struct LocalReferenceHolder LocalReferenceHolder_Setup(const char *func);
-	static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder);
 
 	OS::PowerState get_power_state();
 	int get_power_seconds_left();

+ 0 - 1
platform/osx/joypad_osx.h

@@ -106,7 +106,6 @@ private:
 	int get_joy_ref(IOHIDDeviceRef p_device) const;
 
 	void poll_joypads() const;
-	void setup_joypad_objects();
 	void config_hid_manager(CFArrayRef p_matching_array) const;
 
 	void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);

+ 0 - 5
platform/uwp/os_uwp.h

@@ -121,11 +121,6 @@ private:
 
 	Windows::System::Display::DisplayRequest ^ display_request;
 
-	void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
-
-	void _drag_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
-	void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
-
 	ref class ManagedType {
 	public:
 		property bool alert_close_handle;

+ 0 - 3
scene/2d/animated_sprite.h

@@ -195,9 +195,6 @@ public:
 	void set_flip_v(bool p_flip);
 	bool is_flipped_v() const;
 
-	void set_modulate(const Color &p_color);
-	Color get_modulate() const;
-
 	virtual String get_configuration_warning() const;
 	AnimatedSprite();
 };

+ 0 - 7
scene/2d/cpu_particles_2d.h

@@ -203,7 +203,6 @@ public:
 	void set_explosiveness_ratio(float p_ratio);
 	void set_randomness_ratio(float p_ratio);
 	void set_lifetime_randomness(float p_random);
-	void set_visibility_aabb(const Rect2 &p_aabb);
 	void set_use_local_coordinates(bool p_enable);
 	void set_speed_scale(float p_scale);
 
@@ -215,7 +214,6 @@ public:
 	float get_explosiveness_ratio() const;
 	float get_randomness_ratio() const;
 	float get_lifetime_randomness() const;
-	Rect2 get_visibility_aabb() const;
 	bool get_use_local_coordinates() const;
 	float get_speed_scale() const;
 
@@ -228,9 +226,6 @@ public:
 	void set_draw_order(DrawOrder p_order);
 	DrawOrder get_draw_order() const;
 
-	void set_draw_passes(int p_count);
-	int get_draw_passes() const;
-
 	void set_texture(const Ref<Texture> &p_texture);
 	Ref<Texture> get_texture() const;
 
@@ -269,7 +264,6 @@ public:
 	void set_emission_points(const PoolVector<Vector2> &p_points);
 	void set_emission_normals(const PoolVector<Vector2> &p_normals);
 	void set_emission_colors(const PoolVector<Color> &p_colors);
-	void set_emission_point_count(int p_count);
 
 	EmissionShape get_emission_shape() const;
 	float get_emission_sphere_radius() const;
@@ -277,7 +271,6 @@ public:
 	PoolVector<Vector2> get_emission_points() const;
 	PoolVector<Vector2> get_emission_normals() const;
 	PoolVector<Color> get_emission_colors() const;
-	int get_emission_point_count() const;
 
 	void set_gravity(const Vector2 &p_gravity);
 	Vector2 get_gravity() const;

+ 0 - 2
scene/2d/listener_2d.h

@@ -43,8 +43,6 @@ private:
 	friend class Viewport;
 
 protected:
-	void _update_listener();
-
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;

+ 0 - 2
scene/2d/physics_body_2d.h

@@ -54,8 +54,6 @@ public:
 	Array get_collision_exceptions();
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void remove_collision_exception_with(Node *p_node);
-
-	PhysicsBody2D();
 };
 
 class StaticBody2D : public PhysicsBody2D {

+ 0 - 7
scene/3d/cpu_particles.h

@@ -207,7 +207,6 @@ public:
 	void set_explosiveness_ratio(float p_ratio);
 	void set_randomness_ratio(float p_ratio);
 	void set_lifetime_randomness(float p_random);
-	void set_visibility_aabb(const AABB &p_aabb);
 	void set_use_local_coordinates(bool p_enable);
 	void set_speed_scale(float p_scale);
 
@@ -219,7 +218,6 @@ public:
 	float get_explosiveness_ratio() const;
 	float get_randomness_ratio() const;
 	float get_lifetime_randomness() const;
-	AABB get_visibility_aabb() const;
 	bool get_use_local_coordinates() const;
 	float get_speed_scale() const;
 
@@ -232,9 +230,6 @@ public:
 	void set_draw_order(DrawOrder p_order);
 	DrawOrder get_draw_order() const;
 
-	void set_draw_passes(int p_count);
-	int get_draw_passes() const;
-
 	void set_mesh(const Ref<Mesh> &p_mesh);
 	Ref<Mesh> get_mesh() const;
 
@@ -273,7 +268,6 @@ public:
 	void set_emission_points(const PoolVector<Vector3> &p_points);
 	void set_emission_normals(const PoolVector<Vector3> &p_normals);
 	void set_emission_colors(const PoolVector<Color> &p_colors);
-	void set_emission_point_count(int p_count);
 	void set_emission_ring_height(float p_height);
 	void set_emission_ring_inner_radius(float p_inner_radius);
 	void set_emission_ring_radius(float p_radius);
@@ -285,7 +279,6 @@ public:
 	PoolVector<Vector3> get_emission_points() const;
 	PoolVector<Vector3> get_emission_normals() const;
 	PoolVector<Color> get_emission_colors() const;
-	int get_emission_point_count() const;
 	float get_emission_ring_height() const;
 	float get_emission_ring_inner_radius() const;
 	float get_emission_ring_radius() const;

+ 0 - 3
scene/3d/listener.h

@@ -64,9 +64,6 @@ public:
 
 	virtual Transform get_listener_transform() const;
 
-	void set_visible_layers(uint32_t p_layers);
-	uint32_t get_visible_layers() const;
-
 	Listener();
 	~Listener();
 };

+ 0 - 2
scene/3d/physics_body.h

@@ -56,8 +56,6 @@ public:
 	Array get_collision_exceptions();
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void remove_collision_exception_with(Node *p_node);
-
-	PhysicsBody();
 };
 
 class StaticBody : public PhysicsBody {

+ 2 - 3
scene/3d/spatial.cpp

@@ -459,15 +459,14 @@ void Spatial::_update_gizmo() {
 #endif
 }
 
-#ifdef TOOLS_ENABLED
 void Spatial::set_disable_gizmo(bool p_enabled) {
+#ifdef TOOLS_ENABLED
 	data.gizmo_disabled = p_enabled;
 	if (!p_enabled && data.gizmo.is_valid()) {
 		data.gizmo = Ref<SpatialGizmo>();
 	}
-}
-
 #endif
+}
 
 void Spatial::set_disable_scale(bool p_enabled) {
 	data.disable_scale = p_enabled;

+ 0 - 6
scene/3d/sprite_3d.h

@@ -115,12 +115,6 @@ public:
 	void set_flip_v(bool p_flip);
 	bool is_flipped_v() const;
 
-	void set_region(bool p_region);
-	bool is_region() const;
-
-	void set_region_rect(const Rect2 &p_region_rect);
-	Rect2 get_region_rect() const;
-
 	void set_modulate(const Color &p_color);
 	Color get_modulate() const;
 

+ 0 - 3
scene/3d/visual_instance.h

@@ -129,9 +129,6 @@ public:
 	void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
 	ShadowCastingSetting get_cast_shadows_setting() const;
 
-	void set_bake_cast_shadows(bool p_enabled);
-	bool get_bake_cast_shadows();
-
 	void set_generate_lightmap(bool p_enabled);
 	bool get_generate_lightmap();
 

+ 0 - 1
scene/animation/animation_player.h

@@ -320,7 +320,6 @@ public:
 	void set_current_animation(const String &p_anim);
 	String get_assigned_animation() const;
 	void set_assigned_animation(const String &p_anim);
-	void stop_all();
 	void set_active(bool p_active);
 	bool is_active() const;
 	bool is_valid() const;

+ 0 - 6
scene/animation/animation_tree.h

@@ -57,8 +57,6 @@ public:
 
 	Vector<Input> inputs;
 
-	float process_input(int p_input, float p_time, bool p_seek, float p_blend);
-
 	friend class AnimationTree;
 
 	struct AnimationState {
@@ -85,7 +83,6 @@ public:
 	State *state;
 
 	float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
-	void _pre_update_animations(HashMap<NodePath, int> *track_map);
 
 	//all this is temporary
 	StringName base_path;
@@ -110,8 +107,6 @@ protected:
 
 	void _validate_property(PropertyInfo &property) const;
 
-	void _set_parent(Object *p_parent);
-
 public:
 	virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
 	virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
@@ -258,7 +253,6 @@ private:
 	AnimationNode::State state;
 	bool cache_valid;
 	void _node_removed(Node *p_node);
-	void _caches_cleared();
 
 	void _clear_caches();
 	bool _update_caches(AnimationPlayer *player);

+ 0 - 4
scene/gui/control.h

@@ -205,9 +205,6 @@ private:
 
 	} data;
 
-	// used internally
-	Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
-
 	void _window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
 	Control *_get_focus_neighbour(Margin p_margin, int p_count = 0);
 
@@ -222,7 +219,6 @@ private:
 	void _change_notify_margins();
 	void _update_minimum_size();
 
-	void _update_scroll();
 	void _resize(const Size2 &p_size);
 
 	void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);

+ 0 - 1
scene/gui/line_edit.h

@@ -154,7 +154,6 @@ private:
 	void _toggle_draw_caret();
 
 	void clear_internal();
-	void changed_internal();
 
 	void _editor_settings_changed();
 

+ 0 - 1
scene/gui/popup.h

@@ -80,7 +80,6 @@ protected:
 	void _notification(int p_what);
 
 public:
-	void set_child_rect(Control *p_child);
 	virtual Size2 get_minimum_size() const;
 	PopupPanel();
 };

+ 0 - 2
scene/gui/rich_text_label.h

@@ -394,8 +394,6 @@ private:
 	bool use_bbcode;
 	String bbcode;
 
-	void _update_all_lines();
-
 	int fixed_width;
 
 	bool fit_content_height;

+ 0 - 1
scene/gui/tabs.h

@@ -78,7 +78,6 @@ private:
 	Vector<Tab> tabs;
 	int current;
 	int previous;
-	int _get_top_margin() const;
 	TabAlign tab_align;
 	int rb_hover;
 	bool rb_pressing;

+ 0 - 1
scene/gui/text_edit.h

@@ -467,7 +467,6 @@ private:
 	int get_column_x_offset(int p_char, String p_str) const;
 
 	void adjust_viewport_to_cursor();
-	double get_scroll_line_diff() const;
 	void _scroll_moved(double);
 	void _update_scrollbars();
 	void _v_scroll_input();

+ 0 - 4
scene/main/scene_tree.h

@@ -158,7 +158,6 @@ private:
 	void _flush_ugc();
 
 	_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
-	void _update_listener();
 
 	Array _get_nodes_in_group(const StringName &p_group);
 
@@ -316,9 +315,6 @@ public:
 	void set_pause(bool p_enabled);
 	bool is_paused() const;
 
-	void set_camera(const RID &p_camera);
-	RID get_camera() const;
-
 #ifdef DEBUG_ENABLED
 	void set_debug_collisions_hint(bool p_enabled);
 	bool is_debugging_collisions_hint() const;

+ 0 - 1
scene/resources/mesh.h

@@ -214,7 +214,6 @@ public:
 	int surface_get_array_index_len(int p_idx) const;
 	uint32_t surface_get_format(int p_idx) const;
 	PrimitiveType surface_get_primitive_type(int p_idx) const;
-	bool surface_is_alpha_sorting_enabled(int p_idx) const;
 
 	virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
 	virtual Ref<Material> surface_get_material(int p_idx) const;

+ 0 - 1
scene/resources/shape_2d.h

@@ -62,7 +62,6 @@ public:
 
 	bool is_collision_outline_enabled();
 
-	Shape2D();
 	~Shape2D();
 };
 

+ 0 - 2
servers/audio/effects/audio_effect_limiter.h

@@ -72,8 +72,6 @@ public:
 	float get_soft_clip_ratio() const;
 
 	Ref<AudioEffectInstance> instance();
-	void set_volume_db(float p_volume);
-	float get_volume_db() const;
 
 	AudioEffectLimiter();
 };

+ 0 - 2
servers/audio/effects/audio_effect_record.h

@@ -61,7 +61,6 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
 	void _io_thread_process();
 	void _io_store_buffer();
 	static void _thread_callback(void *_instance);
-	void _init_recording();
 	void _update_buffer();
 	static void _update(void *userdata);
 
@@ -94,7 +93,6 @@ class AudioEffectRecord : public AudioEffect {
 
 protected:
 	static void _bind_methods();
-	static void debug(uint64_t time_diff, int p_frame_count);
 
 public:
 	Ref<AudioEffectInstance> instance();

+ 0 - 2
servers/audio/effects/audio_effect_reverb.h

@@ -90,8 +90,6 @@ public:
 	float get_hpf() const;
 
 	Ref<AudioEffectInstance> instance();
-	void set_volume_db(float p_volume);
-	float get_volume_db() const;
 
 	AudioEffectReverb();
 };

+ 0 - 1
servers/physics_2d/physics_2d_server_wrap_mt.cpp

@@ -133,7 +133,6 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
 		command_queue(p_create_thread) {
 	physics_2d_server = p_contained;
 	create_thread = p_create_thread;
-	step_pending = 0;
 
 	pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
 

+ 0 - 2
servers/physics_2d/physics_2d_server_wrap_mt.h

@@ -59,9 +59,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
 	bool create_thread;
 
 	Semaphore step_sem;
-	int step_pending;
 	void thread_step(real_t p_delta);
-	void thread_flush();
 
 	void thread_exit();