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@@ -1125,9 +1125,9 @@ void ParticleProcessMaterial::_update_shader() {
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code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n";
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} break;
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case SUB_EMITTER_AT_END: {
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- code += " float unit_delta = DELTA/LIFETIME;\n";
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- code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
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- code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";
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+ code += " if ((CUSTOM.y / CUSTOM.w * LIFETIME) > (LIFETIME - DELTA)) {\n";
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+ code += " emit_count = sub_emitter_amount_at_end;\n";
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+ code += " }\n";
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} break;
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default: {
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}
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